Zombie that can brake stuff (Wood)

i am working on a zombie i dont know how to make a zombie that can brake stuff liek wood or doors something like that

local debounce = false
local wood = script.Parent
local woodHuman = wood:WaitForChild("Humanoid")

wood.Touched:Connect(function(hit)
	if debounce then
		return
	end
	if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name == "Zombie" then
		debounce = true
		woodHuman:TakeDamage(20)
		task.wait(5) --cooldown
		debounce = false
	end
end)

woodHuman.HealthChanged:Connect(function(health)
	if health <= 0 then
		wood.CanCollide = false
		wood.Transparency = 1
	end
end)
2 Likes

Thank you it worked i hade to change some stuff :slight_smile: