Zone parts must belong to the 'Default' (0) CollisionGroup (ZoneModule)

Hello, I keep getting the error ā†’

error("Zone parts must belong to the 'Default' (0) CollisionGroup! Consider using zone:relocate() if you wish to move zones outside of workspace to prevent them interacting with other parts.")


I think this is due because of my combat system mixing with my Tycoon.

image

I tried using relocate() but it seemed to break the system. Is it possibly because of intereferences with my Tycoon? In a normal game without it, it works just fine? How could I possibly fix this?

Collisions some what relate to this for the Tycoon.

Keep in mind Iā€™m using ZonePlus for the combat system zone part detection.

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