ZonePlus not working when cloned from replicated storage

Howdy!
I am using the module called “ZonePlus” by @ForeverHD and I came across a problem. My game is all about changing maps and I am using the Zoneplus module and it works perfectly fine when the map is chosen the first time. However, when the same map regenerates the second time, the ZonePlus detection system no longer works; the whole script works but the detection system. I came up with a semi-solution which to put another detection part in the workspace without moving it to any other game services and that solved all the problems. I am looking to see if anyone knows a solution to this problem without me having to put another part in the workspace.

Thanks!

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