Does it has support for Zones in Zones?
Asking because of my own module, what is your use case for this? And by Zones in Zones do you mean that a Player can be detected inside multiple zones at once? Or a Zone hierarchy where an inner Zone overwrites a larger Zone?
ZOnes in zones, aka, zones with priority, if a zone part is inside another zone part, so , i think itâs a zone hierarchy, my use case itâs because i am doing a certain zone display system, where you go to a location it displays his name and description and viceversa
The Zone Group setting thing that ZonePlus has. I understand, thank you.
I appreciate the new reports of potential performance problems, it gave me agency to write a lightweight zone module for my own use in prodâall I really needed it to do is do the most basic checks to see if a position is within a box zone, I donât need any bloat. Though I still think zoneplus is good for those getting started.
In any case, i believe sharing my module could help some peopleâeither to use it or develop their ownâit follows similar syntax of zoneplus, but there are new things to be aware of and much of zoneplusâs functions do not exist. So if you intend to use it, youâll need to be able to comprehend the module scriptâfeel free to code review or dm
Mine is gonna be sooo bloated
It seems like it just grabs the players at the start and never changes them.
So things like LoadCharacter are completely broken.
Or maybe im just wrong
There is a possibility that the behavior of LoadCharacter or methods relating to HumanoidDescription could interfere with this module.
when i disconnect the connections make sure to delete the bindable event too please
hey all,
im having trouble navigating this module.
Iâm trying to make a sound system and I have the sound ids in the zone part, but Iâm not sure how to get that sound id. Is there some way to get the properties of the part?
I have custom characters in my game and for some reason .playerEntered
or .playerExited
does not fire on players. However .localPlayerEntered
does.
The CanTouch
and CanQuery
properties are toggled on as well on the parts of the character. I have looked around for solution everywhere however I found little to no help to fix this issue.
I would appreciate any help. Thank you.
Customer characters arenât the child <Player>.Character
, hence why it doesnât fire.
You can modify the code to work with it if youâre wanting to.
Yes they are, I have already figured out the issue.
My custom character needed to have a Head
part for the zone module to detect it, Iâm not sure exactly why but thankfully it all works just fine now.
Thank you for the reply I appreciate it!