thanks. It was a bit rough around the edges when I first released it.
I think I will look into creating a custom jump until this bug can be fixed because it is by far the biggest complaint I get about the game now.
I’d recommend custom physics altogether. An equally aggravating problem is when you’re about to jump but for some reason the level geometry flings you up in the air a bit, and since you’ve gone airborne too early you don’t make the jump and lose a life.
Yeah the physics can be a bit all over the place. I have little experience creating any kind of ‘custom physics’ but I guess its absolutely worth doing for my game.