Water currently has reflections so what is holding back the creation of a material with ‘mirroring’ capabilities?
from the last post
water isn’t a real mirror, it just copies what’s already on your screen.
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Like waffle said it just copies things that are already visible on the screen. That’s why the bottom of your brick isn’t reflected.
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Terrain water uses “screen-space reflection”, in case you are interested in learning more about it. For mirrors you would need really accurate reflections for them to be useful, which this technique cannot provide in the general case.
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