NOTE: if you must tl;dr, skip to the big bold words below.
Hey guys, crazy Reinitialized here back with those feature requests again. Some of you may know me for my previous attempts to get some APIs unlocked and what not. However, I feel my past attempts in requesting features were a tad incomplete in proposing the idea (that and I lacked a lot of the knowledge I have now, go figure) and ultimately lead to their downfall. So I’m going to give it another go, expect try to not be a dumbass about it! Let’s see where it takes us!
For this thread, I’m going to be focusing on self-moderation of our beloved games! As someone whose played games, and even made a game once (despite the fact I don’t like referring to it anymore … god it’s an ugly mess in there). If there’s a single thing I’ve struggled the most with, it is moderation! My game and many other games I play in daily are swarmed with people who like to abuse. This abuse is an absolute nuisance when it comes down to enjoying a good round of Phantom Forces, throwing a knife around in Mad Games, or someone being a straight up ass in Pokemon BrickBronze. In the poll below, I want you guys to answer a question:
Do you like having an nuisance who you ban, and then rejoins on an alt only to continue to pester you in game?
- Absolutely! Who doesn’t like having a raging preteen pissing in your cereal?!
- Nope, cause I’m MLG pro and I want to punch their face off my SERVER!!!
- ALPHABET SPAGGEHTI!!! (Oh come on, did you take this poll seriously?)
0 voters
Point is, this is the internet, and people will take advantage of the internet to be annoying. And the best part here? As developers, we have created ways to begone of these filthy annoyances! However, we have an issue … ROBLOX doesn’t seem to want to provide us tools to moderate our own games besides the incomplete Player:Kick(string Message) function!. Now, how fair is that? ROBLOX is becoming a go to platform for quickly deploying games on many platforms, and shoooot you can serious cash off here! However, all major MMOs have some form of moderation (and yes, it’s controlled by games staff, what a surprise!), and ROBLOX somewhat has this! Remember the glorious Report Abuse button? Seems it tends to do it’s job here and there (sorry, not trying to point too many fingers here). However, ROBLOX isn’t your traditional MMO. No no, it a User Generated MMO with amazing content ranging from all sorts of brilliant creative young minds barely tapping into the creativity potential they possess. Sooner or later, we’ll move on into another platform (Unity, RealEngine, etc), and a few already have! (Unturned anyone? Great game btw.) Point is, we need better moderation tools! And for the love of god, if this small yet extensive rant doesn’t convince you (yes, you with the rblx_staff role) on why we should have these features, then I don’t understand you.
ALRIGHT! AFTER A LONG TRYING TO BE CONVINCING RANT, HERE’S THE ACTUAL FEATURE REQUESTS:
Sidenote: these requests were all thought about with FilteringEnabled being in mind. I know it’s the go-to security feature, but it’s not a save all. We still have issues, and I believe these few requests can help complement it.
- Either unlock NetworkReplicator:CloseConnection, or improve Player:Kick() to fully disconnect a Player. Yes, this is still a common issue. Players are able to make themselves nil, and evade being kicked unless we run an ClientScript to try to detect and crash their client for doing so. However, it appears exploits are getting more and more advanced every day, making this a more relevant issue than before. Out of all these features request, if you can do this one, I will at least be content.
- Provide a way to identify an Client regardless of which account they’re logged into. I’m not suggesting identification by IP, cause I know there’s quite a few unfortunate souls who are forced to share an IP address or computer out there. However, with ROBLOX accounts being simple to create, alternative accounts have become one of the most annoying go tos for abusers. Sure, any method we throw out there can be countered, but you know what? It’s what we IT Security folk strive to tackle. As an IT Security Manager in training, it is my job to consistently maintain and reinforce our security measures at Amazon, and simply throwing my hands in the air when someone counters our new security measures we just implemented two days ago as if it was nothing is an absolute no. Even if it’s a do it once and never look back on ROBLOX’s part (I know, contradicting myself … but I don’t expect ROBLOX to put too many resources into this), if you gave us some form to identify a client regardless of what account they’re on, it would make moderating games a lot easier for all of us.
… I had a few more ideas, but managed to let them slip my mind. I’ll … edit this thread if I remember them. For now, I’m going to bed as I have a busy day trying to go Super Saiyan Blue. Peace for now, fellow developers!