(π—’π—£π—˜π—‘ π—Ÿπ—’π—‘π—š-π—§π—˜π—₯𝗠) Recruiting multiple voluntary / paid intermediate to advanced long-term programmers


So, let me get straight to the point. This is my recruitment page for anyone who wishes to apply as a scripter for my game that is currently decent, but not yet finished.
This is a repost but I really want a scripter, I am willing to pay.

I’ll list everything in a simple & concise manner so that everything is understood and I’ll try my best to explain everything you will be working on if you decide to join my team.

THE GAME YOU’LL BE WORKING ON

The game as it stands right now is a battlegrounds RCL game designed to not be competitive but rather a casual fighting game with different interesting features which can be found by clicking here if you’d like to go more in-depth about the game itself.

REQUIREMENTS & WHAT YOU’LL BE WORKING ON

  • Have a decent amount of experience in the LUA field of programming (obviously)
  • Have a flexible schedule and be easy to reach
  • Be as genuine as you can, just be a person dude with a chill attitude
  • Be cooperative and respectful (obviously)
  • Prepare yourself to be given a ton of assignments, ideas, concept art, maps, UI’s, animations, models that you’ll be programming so that it can come to life
  • Able to use a microphone (optional but reccomended)
  • Ability to do different things in studio (optional but reccomended)

Now, what you’ll be working on. This may seem like a lot, but it really isn’t.
Now this part is a little detailed since I want it to be as clear-cut as possible to avoid any confusion.
Everything here is connected to each other in some way, to make it easier for coding
Further details will be discussed privately.

  • A level system
    This will function each time you get a kill (and certain amount of damage) with any RCL gun.
    The script should check if the player is in a private server or not, if they are, the level system will not work there. The level GUI would show you your progress on your screen, and above the player, it will state your level on the overhead GUI of the player and on the ScreenGUI it will show how much experience you have and how close you are to reaching a different level. A kill is equal to 44+ experience, 30 damage gives you very low amounts of experience (2 or 1), but that’s done on purpose.

  • A currency system
    The currency system correlates to the level system, when an individual progresses to the next level the ScreenGUI I mentioned earlier will also display how much currency you have on your account, and with that, you’ll be able to purchace weapon skins and gun modifications which brings me to my next topic. Again, cash should not be gained in private servers.

  • Modified weapon system (+ a shop GUI)
    I want the currency to have some sort of use in the game, so, I thought of a shop GUI that activates every time you walk near an invisible part (it will seem as if you’re walking up to an NPC and the UI pops up since a character model will be placed and posed up to make it look like a person is selling you those things) and then a UI will pop up that will list weapon skins, gun modifications, melee weapons you can purchase, etc. Things can be bought from a private server and saved onto the public server.

  • An automatic round system
    I think it’s self explanatory, although it has to have a map-voting system and three different maps you can choose from (the 15+ maps I will give will have to be randomized), a gun loadout voting system (or melee), and once the round starts or ends it should randomly team them to the red or blue team or team them back to spectators once the round is finished (the exceptions being the obby and the AI VS Players gamemodes I’ve mentioned), when a round ends it’ll calculate how many kills, damage and deaths you’ve gained and it will award you with experience and a small amount of points (5).

THE TEAM & CONTACTS

You can view our Roblox profile links with the hyperlink attached to our names, we are a very small team and we have done so much already, and now we need your help to carry on this project since we all can’t do everything ourselves.

Disclaimer: Everyone I talked to consented for their first real life names to be used for credits.

IrakliDoesStuff (Real name: Irakli)
Contact information: Irakli17#8679
Just me, the owner of the game.

AssaultFighter101 (Real name: Farhan)
Active Game Tester, Administrator, Animator, Builder.

Formerly known as HeerAlly (Now Cryptosporidiums)
Administration Management, Developer Consultant.

ImolaRot (Real name: Hof)
Clothing designer, Administrator, Frequent Donator.

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