RCL Training Game Description

This page will cover three things, game description, features, and command usage.
So let’s cover those things real quick.
So…

GAME DESCRIPTION

So this game is mainly going to be an automated fighting game with RCL guns although the automation part is not yet finished due to me being a stupid brain sometimes.

Mainly, what is finished I have listed in the features section although most of those features are only accessed by certain people, basically this is a funny RCL game that is supposed to act better than futuretops or th3ltgrounds with better optimization, security, fair play and automation (soon hopefully) and more to come as I continue developing the game.

I made my own anticheat that detects basically every single exploit and helps me fight against cheaters, even Synapse X which only a handfull of people managed to accomplish and patch.

The game itself can be found by clicking on this hyperlink.

FEATURES

As it stands right now

  • /spectate and /unspectate command
  • !votekick command
  • /map command
  • Custom group and specific user tags
  • Custom anticheat that can detect people cheating better than futuretops
  • 15+ different maps, including custom-built obstacle courses and still counting
  • Well optimized for best performance during scrims, trainings, etc
  • Custom leaderboard gui
  • Custom forcefield
  • Remote events and other exploitable things are well secured.
  • Modified admin systems that get ignored by the anticheat because they are not exploits
  • Maps that are designed for players combatting AI to boost their aim
  • A custom maplist GUI that shows all of the maps that are available for player use
  • Obstacle course maps

COMMAND USAGE

Now, how you can use all of the commands mentioned above

Let’s start with /spectate
Usage - /spectate [No argument needed]
You just float around and you’ll be able to see other’s names when you’re on the spectator team.
When you /unspectate you return back to your roblox avatar’s camera and you’ll be able to control your character again.

!votekick
Usage - !votekick [Username]
Requires 3 or more people to kick a single person, a cooldown of 1 minute per person is initiated after the command is typed out be the person.

/map
Usage - /map [Valid Maps]
Loads up the selected map.

/defaultmap (Only accessible by me)
Usage - /defaultmap [Valid Maps]
Loads up the selected map and in every new server that map will be the default that loads up.

/maplist (WIP)
Usage - /maplist [No arguments needed]
Displays a GUI that you can close with all of the maps available, with pictures!

/teamselect (WIP)
Usage - /teamselect [Red / Blue)
Will respawn & team you to the team of your choosing, will have a cooldown, you will not be able to use the command again until a round has ended.

PRIVATE SERVER COMMANDS (Very WIP)

Private servers are free, and there’s some things you must remember though, you won’t progress through levels, you can’t gain anything from a private server obviously, just the extra admin commands for you to host trainings on, etc.

/endround
/startround
/outscore

All of these are WIP at the moment.

GAMEPLAY

Gameplay is mostly consistent of the classic Team Deathmatch gamemode, although we have gamemodes such as AI rounds, Obstacle Course rounds and so on.

The META of the game is skill, that’s it. Just have good aim and you’ll be fine and you’ll earn funny points. Still working on the level and points system though.