I’ve been multithreading a custom culling module of mine.
And I started by adding four actors with one script each culling a different type of Instance, one for Lights, one for Models etc.
And it worked good.
I saw on Roblox’s Documentation that generally more actors are better. So I went and bumped it up to 12 Actors per Culling Type.
So a total of 48 Actors.
But now some of the code just doesn’t run at all. And I believe it’s because of not having the hardware to run them all.
But this was not how I thought that Actors worked? I thought that if you didn’t have enough cores or whatever it would just distribute it accordingly, but for me its just some code is not running all together now.
Any comments on this would be greatly appreciated.