ActorGroup | Split Heavy Computation Into Parallel Threads
|
|
7
|
411
|
January 15, 2025
|
Multithreading large amount of NPCS Help
|
|
4
|
103
|
January 2, 2025
|
How does single-script architecture handle multithreading?
|
|
3
|
196
|
November 23, 2024
|
Parallel luau isn't parallelin' (need help with evenly distributing workload into all of the threads)
|
|
4
|
332
|
November 3, 2024
|
How Might I optimize My Code To Perform Better?
|
|
2
|
256
|
July 4, 2024
|
How important would you say it is to multithread your game?
|
|
1
|
562
|
June 29, 2024
|
Multi-threading
|
|
8
|
462
|
June 15, 2024
|
Efficient Parallel Luau Thread Handler Solution for Modules [Open Source]
|
|
0
|
432
|
June 5, 2024
|
Thread-safe list
|
|
0
|
285
|
April 14, 2024
|
[LOOKING FOR MAINTAINER] Threader - Promise based Actor wrapper
|
|
18
|
1983
|
April 13, 2024
|
Multithreading question
|
|
0
|
256
|
February 3, 2024
|
Multi-threading table help
|
|
12
|
753
|
December 22, 2023
|
How do I Communicate between multiple threads?
|
|
8
|
646
|
October 26, 2023
|
Parallel Lua Max Core Use Question
|
|
3
|
524
|
May 15, 2023
|
How does parallel/multi-threaded Lua work when using module scripts with metatables?
|
|
5
|
2276
|
March 17, 2023
|
Multi-Threaded / Parallel Pathfinding
|
|
5
|
2196
|
March 13, 2023
|
How to avoid FPS drop when adding lots of parts at one time
|
|
3
|
1159
|
December 2, 2019
|