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New Function task.canDesync() - Check whether a ModuleScript's calling script is a descendant of an Actor!
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0
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238
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November 24, 2025
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Strange Coroutine Behavior?
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13
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315
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November 20, 2025
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Correct way to create a optimized PROJECTILE gun system
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2
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780
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June 12, 2025
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What is the most performant method for sending data between multiple threads?
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1
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185
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April 18, 2025
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ActorGroup | Split Heavy Computation Into Parallel Threads
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7
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821
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January 15, 2025
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Multithreading large amount of NPCS Help
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4
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289
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January 2, 2025
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How does single-script architecture handle multithreading?
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3
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888
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November 23, 2024
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Parallel luau isn't parallelin' (need help with evenly distributing workload into all of the threads)
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4
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639
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November 3, 2024
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How Might I optimize My Code To Perform Better?
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2
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393
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July 4, 2024
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How important would you say it is to multithread your game?
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1
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890
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June 29, 2024
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Multi-threading
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8
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737
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June 15, 2024
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Efficient Parallel Luau Thread Handler Solution for Modules [Open Source]
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0
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626
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June 5, 2024
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Thread-safe list
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0
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461
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April 14, 2024
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[LOOKING FOR MAINTAINER] Threader - Promise based Actor wrapper
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18
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2270
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April 13, 2024
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Multithreading question
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0
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317
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February 3, 2024
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Multi-threading table help
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12
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1070
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December 22, 2023
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How do I Communicate between multiple threads?
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8
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954
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October 26, 2023
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Parallel Lua Max Core Use Question
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3
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680
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May 15, 2023
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How does parallel/multi-threaded Lua work when using module scripts with metatables?
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5
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3651
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March 17, 2023
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Multi-Threaded / Parallel Pathfinding
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5
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3298
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March 13, 2023
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How to avoid FPS drop when adding lots of parts at one time
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3
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1528
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December 2, 2019
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