Linear velocities have always been finicky to me, I’m not sure if it’s just user error or what lol
I have a lin velocity inside a part but it doesn’t seem to work.
I set the max force to inf and messed with the vector velocity values but nothing seems to do anything. I’ve also messed with the part’s properties (collision, mass, anchored, etc) but it was to no avail. Any idea what’s causing this? Thank you in advanced ^^
No. Every single body mover/part constraint can not work with anchored parts.
If you have a model and you want all the parts to stay in place but have them be moved without the use of TweenService, you could weld the parts together.