you forgot to add checkpoints (unless on purpose) but definitely do
me increase dpi to max be like
you forgot to add checkpoints (unless on purpose) but definitely do
me increase dpi to max be like
I wasn’t even aware that was possible. After some better UI elements and maybe some sound effects, it could be really good. There could be a lot of different kinds of obstacles in the UI, which could be really fun to play!
The idea isn’t unique, but it’s not very implemented in Roblox, so go for it! What I would do is make a checkpoints system.
to @IceTheOneAndOnly @octav20071 and anyone else talking about checkpoints, I was thinking about having them every 5 stages.
To @Vyntrick with his concern, I am pretty sure there is a way to detect this as there is a screen that says “see you soon” when you click out of this game, and says “welcome back” when you click back in. Or when you press the windows key and such, if i detect when a user does this I can easily reset them back to the previous stage.
Though I dont know what @JayManLive uses to detect the players clicking to other windows and such.
If you created a gamepad cursor for xbox (its hard) then it could work. Games like project:Hood have a xbox mouse cursor.
I can imagine a joystick being used on Mobile, but whatever the developer wants, based on his previous statements about the project.
This looks very interesting!
there actually is because in this cia roleplay game i used to play when you switched to another tab other than roblox it would say you were ‘afk’
also address teh touchscreen computer issue.
and… roblox is adding this brand new virtual gamepad cursor for xbox to move around so yes it would work. and for before that, it would work too as they would move cursor with control stick.
I wouldn’t personally play this game unless there was a competitive aspect for example trying to beat your friends or even speedrunning the game.
Also like @IceTheOneAndOnly and a few others have mentioned, how are you going to make this work properly? Theres a few tablet PC’s on the market, the only thing I could think of this working is like dragging an object (might sound like snake though then)
Recommendation if you want this to maybe work on mobile would be to create a custom cursor object…
So you may want to create a image that can be dragged across the screen…
Here is a module if your unsure how to go about creating that (reason why i’m unsure this will work is because I don’t use this module, so I don’t know if it supports touch):
I don’t see why people were saying how mobile would work, It’s really obvious if you put your mind to it.
and forgot to say nice work, if this were to be released I will play it but to be honest this doesn’t seem like a game that would thrive in the long run… nice work though!
I have implemented a script that kicks you if it detects a touchscreen
UserInputService.TouchEnabled
And a script that sends you back to the last checkpoint if you open the Roblox menu.
GuiService.MenuOpened
I am going to implement this to see if the player “tabs out” to try and cheat @Vyntrick
UserInputService.WindowFocusRealeased
This would get super frustrating for players who accidently hit the escape key or whatever button xbox players use to access the main menu. What if they need to change volume, adjust some settings (I don’t know what the settings are for XBOX, but I do know they’re similar to what we PC players have just different)?
Not mention if you want to save stages on next user join, they would lose the stage there at because they hit the roblox menu button.
I kind of get what he means though, as people could open the menu, move the mouse, then close the menu to bypass the level?
Mby just a restart that level instead of last checkpoint though.
People would work hard to get to a specific stage only to lose it, feel unmotivated to continue and most likely leave. Keep in mind, majority of the playerbase is kids, we all know this.
Restarting that specific level if the escape menu is opened would be a much better idea compared to sending them all the way back to a previous check point.
I can’t move there mouse back to the start of a level, because Roblox does not allow you to control mouse position.
I know about it being frustrating, but 1 there is no sounds, 2 there is no point in changing graphics either, so there is no reason to open the menu…
Why don’t you make a circle that you can move with arrow keys? That way you can control where it is…
That’s not a way to think when developing a game. You should assume that people will always change things and get things to their liking, even if you personally believe they won’t actually use the setting. + This sort of thing will prevent you from adding features in the near future because you never acted on it in the past. Punishing the player for opening the roblox menu is a terrible idea and kids will indeed get fed up. (it’s really easy to make a young person mad and leave cuz they lost all their progress)
I mean i did not really intend for it to be a game. It was just a cool little project for me to improve my scripting.
I’m not implying you’re building a game that you want people to play, but I do recommend being in a mindset where you think about all exploitable things that can ruin your games, and patch them the best way you can, instead of taking the easy way out.
Nonetheless, you’re making a game that is dependent on a hardware cursor so at the end of the day if it does prove to be a near impossible project, at least you learnt a lot.
I just found an unintentional bug that lets you restart the stage you are on when you die or open the menu. Now I can make the game a little harder.
Thank You.
Hey guys, the game has been released in Alpha! Tell me what you think!