As part of our ongoing work towards securing your account, we are happy to announce that security keys are now supported on the Roblox app for iOS 15+. You can add security keys in Account Settings and use them as an additional 2-Step Verification method to keep your account extra safe.
I feel like restricting it to iOS makes the feature only available to a small amount of people who are willing to buy a expensive phone. I hope you bring this to other devices like Android in the near future aswell.
They added security keys for desktop users first, now for iOS. They probably will work for Android devices eventually. After all this is a security feature so at some point it will probably be available for everyone.
No, they’re going to keep it iOS forever to help Tim Apple sell more Apple Pads. Of course it’s going to be released to Android at some point in the future. Three separate posts are not required to ask for the when. Platforms have different APIs and implementations of webauthn.
@purestomper - Will 2FA via Security Key work on iOS browsers (i.e. Safari, and other webkit browsers like Chrome/Firefox for iOS) in the same way? I’m assuming so since this is ultimately native functionality but wanted to check.
Even the strongest password is not going to prevent the user from entering it on a free Robux website.
Also I don’t get how a strong password is going to improve account security on a website where bruteforce attacks are irrelevant anyway?
Could you define “throughout the year” more specifically possibly? Don’t think Andorid users for example (like myself) would want to wait numerous months for a feature already on iOS and Desktop. Not rushing but I just hope it’s released as soon as possible.
In the US (Roblox’s largest market), Apple has a 55.79% market share of phones. Combined with the fact that implementing features is easier on iOS due to a limited number of devices and uniform software with many years of support. With Android you have to deal with every different variation of Android that manufactures create, a large range of software versions, some of which do not support security keys.
Essentially I think they did iOS first because it was easier to implement and would hit the largest share of their users with the least amount of time, compared to rolling out on Android first.
Android is a lot harder to develop, so that is why iOS support came first. Also, most Androids don’t even support Roblox, and this OS market is shared in not only phones but photo frames and projectors as well, along with multiple other devices because Android is open-sourced, iOS is not. iOS has the larger market share for mobile platforms.
It will come eventually.
But anyways, cool update, might make me buy a security key, because iOS wants me to buy 2 just to use 1… Might just stick to Passkeys for now tbh.