This is insane. I mean, you already knew that, but figured I’d say it anyways.
I think what really makes your showcases stand apart isn’t necessarily the smart use of lighting – it’s the texturing and modeling. Not sure how much of this you do yourself vs. buy or get open-source, but it definitely looks like you’re taking advantage of what Roblox has to offer by implementing methods used in more advanced programs (like Blender) with texture layering and custom modeling.
thank you!! in these scene all the textures are free online apart from the shadows and fake light textured made by me, however in unreleased projects I’m now texturing all my models too in substance painter which new but has made my builds a lot better; however, I’m very happy with these three places
Yeah, I just joined one of the games, and you can definitely tell the textures weren’t specifically made for this, but they look really good overall! The one thing I want to learn how to do is that custom gradient lighting, haha.
Edit: if you’re willing to share, where do you source your free textures from?
One thing I wish Roblox would enable in the future is texture rotation. You can see below that you had some problems when you rotated the part with the grunge texture now going sideways, which obviously isn’t how that works IRL haha.
It’s phenomenal! I love the models and lighting’s. And what’s so exciting is Roblox releasing PBR maps and reflection which would add more realism into play.
Question, how are the pillows and blanket really well detailed without exceeding over 10k triangles?
I’ve already found a way to emulate PBR materials but im excited for it for sure! as for the bed the blanket and pillows are only 4k tris each. i think its because I didn’t apply the sub surf modifier because it got too smooth for my liking? idk its not that detailed (the mesh) in all honesty
This is incredible work. I am actually in awe. Not only are they incredible builds filled with incredible models, but they’re scenes as well. Through the use of textures and lighting you’ve transformed what was virtually created into a reflection of the real world.
Just explored around the “Industrial Living Room”. And it seems you are making some great detailed “Realistic Showcases” however what makes, your realistic living room stand out, more is the lighting and! Textures that’s implemented on your models and the. Different details that’s inside the whole scene. Overall i gotta say you have done a incredible job on, your showcases they look really good can’t wait! To see more from you very soon.
I just joined one of the games, “Industrial Living Room” and you can definitely. Tell that these are some realistic models i do like how! You created the couches, texture, material, lighting, ect. That’s seen in the (Real World) nicely done anyways. You have done again, amazing job on your “Realistic Showcases” very impressive!
This looks really nice in game, and it has such amazing textures to the models.
@1Boone! He does give some insight on lighting that can help Here