Would it help if instead of rounding down/up, ROBLOX put decimals in pending sales and whenever enough added up to be a whole number, you get payed that out of pending sales?
Honestly, yeah. I was thinking of something along the lines of that but I didn’t quite know how to put it into words.
AFAIK:
With the AdService (the mobile one that was disabled) you got like .5R$ per view although it was rounded up so eg 99 views = 50R$ on the end of the day. But if you had 99 views the next day then you would only get 49R$. So the decimals were kind a counted internally.
I just hate having so many expenses just to cash out. Theres:
- OBC cost
- Marketplace fees
- Paypal fees
- Actual taxes
It adds up and becomes a real inconvenience.
I think Paypal is something we can all agree on cutting out. I think taymaster, Cindering, or some other top earning dev mentioned that Roblox is looking into alternatives.
I still don’t understand why OBC is a requirement for cashing out? Its one of the reasons I haven’t used DevEx. I’m saving up until I can cash it out for a larger sum down the line and just get OBC once.
I think it’s so they don’t get overwhelmed with requests.
EDIT: Nvm, most people with at least 100k R$ are probably OBC anyways.
I have more than 100k and don’t have OBC :p. Its a silly requirement really, because if you have over 100k you should be able to cash it out no matter what membership you have.
It seems a little silly people are throwing around arbitrary numbers based on mostly irrelevant data. No one here has access to any numbers that would help determine a good market fee for both ROBLOX and it’s users. We’ve even seen people say 0% and for good reason, that’s been proven to be a stupid idea. I think we should stop trying to pretend we know what’s best. This thread is pretty much “we need more money” - which is perfectly fine, however that subject doesn’t need so much discussion about a transaction fee we have no business trying to calculate.
Personally I feel like 25% would be perfect. It’s only an extra 5% for the dev, but it’d go a long way.
For every 100k you earn pre-taxed currently, you get 70k. With 25% tax, you’d get 75k. Not a huge difference, but it’s better imo.
What would the harm be? As stated previously, ROBLOX makes at 3-8x what the developer makes (USD wise).
This is my perspective:
Player buys robux->Developer earns robux->Developer cashes out for USD
This doesn’t account for the rest of the roblox economy, but removing the tax on that set of steps wont hurt the economy here.
I think these are the main things that deflate robux:
DevEx - Players buy from Developers who cash out
Market Tax - Players buy from Players
Catalog - Players buy from Roblox
Ads - Developers buy from Roblox
The problem could be offset from the other end without affecting everything else by dividng the cash out rate by 70% (multiplying by 1.429), but that still wont stop devs from cringing at the market tax.
I just want them to change the rounding system.
For example:
Sell something for 4 → 2.8, 2 rounded down (50% tax rate)
Sell something for 5 → 3.5, 3 rounded down (40% tax rate)
Sell something for 6 → 4.2, 4 rounded down (35% tax rate)
Sell something for 7 → 4.9, 4 rounded down (47% tax rate)
What I would do is that at the end of the day, all the Robux a game has made would then be taxed. Singular Dev Product purchases won’t be taxed, but they would be taxed all together.
Current system:
Sell 100 6 Robux Dev Products → 400 Robux
Suggested system:
Sell 600 Robux Worth of 6 Robux Dev Products → 420 Robux, a perfect 30% tax rate
If they really wanted, this would allow people to sell stuff for 1 Robux. Since sales are never rounded up, this benefits all users :3
I love how some of you guys complain about getting a taxation of 30% when for most people (NBC), it’s 90%.
NBC taxes I can understand since they are using the service for free and shouldn’t really make R$ with limited features. BC to OBC users are going to because they are paying for the service to get a reduction to the market and other features that would make selling things viable.
this just happened
Really!?
Still says 30% for me.
Oh… you got me pumped for a second.
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And the problem reveals itself. Roblox gains revenue through ROBUX purchases, and pays a portion of that revenue out through DevEx. Increasing the DevEx rate (also done by lowering tax, as you point out), takes a chunk out of their revenue and decreases their budget. This is also true with the tax in general. Lower tax = less net revenue because less reason to buy Robux. That budget is currently being used, so it’s not free money.