With the AdService (the mobile one that was disabled) you got like .5R$ per view although it was rounded up so eg 99 views = 50R$ on the end of the day. But if you had 99 views the next day then you would only get 49R$. So the decimals were kind a counted internally.
I think Paypal is something we can all agree on cutting out. I think taymaster, Cindering, or some other top earning dev mentioned that Roblox is looking into alternatives.
I still don’t understand why OBC is a requirement for cashing out? Its one of the reasons I haven’t used DevEx. I’m saving up until I can cash it out for a larger sum down the line and just get OBC once.
I have more than 100k and don’t have OBC :p. Its a silly requirement really, because if you have over 100k you should be able to cash it out no matter what membership you have.
It seems a little silly people are throwing around arbitrary numbers based on mostly irrelevant data. No one here has access to any numbers that would help determine a good market fee for both ROBLOX and it’s users. We’ve even seen people say 0% and for good reason, that’s been proven to be a stupid idea. I think we should stop trying to pretend we know what’s best. This thread is pretty much “we need more money” - which is perfectly fine, however that subject doesn’t need so much discussion about a transaction fee we have no business trying to calculate.
This is my perspective:
Player buys robux->Developer earns robux->Developer cashes out for USD
This doesn’t account for the rest of the roblox economy, but removing the tax on that set of steps wont hurt the economy here.
I think these are the main things that deflate robux:
DevEx - Players buy from Developers who cash out
Market Tax - Players buy from Players
Catalog - Players buy from Roblox
Ads - Developers buy from Roblox
The problem could be offset from the other end without affecting everything else by dividng the cash out rate by 70% (multiplying by 1.429), but that still wont stop devs from cringing at the market tax.
For example:
Sell something for 4 → 2.8, 2 rounded down (50% tax rate)
Sell something for 5 → 3.5, 3 rounded down (40% tax rate)
Sell something for 6 → 4.2, 4 rounded down (35% tax rate)
Sell something for 7 → 4.9, 4 rounded down (47% tax rate)
What I would do is that at the end of the day, all the Robux a game has made would then be taxed. Singular Dev Product purchases won’t be taxed, but they would be taxed all together.
Current system:
Sell 100 6 Robux Dev Products → 400 Robux
Suggested system:
Sell 600 Robux Worth of 6 Robux Dev Products → 420 Robux, a perfect 30% tax rate
If they really wanted, this would allow people to sell stuff for 1 Robux. Since sales are never rounded up, this benefits all users :3
NBC taxes I can understand since they are using the service for free and shouldn’t really make R$ with limited features. BC to OBC users are going to because they are paying for the service to get a reduction to the market and other features that would make selling things viable.
And the problem reveals itself. Roblox gains revenue through ROBUX purchases, and pays a portion of that revenue out through DevEx. Increasing the DevEx rate (also done by lowering tax, as you point out), takes a chunk out of their revenue and decreases their budget. This is also true with the tax in general. Lower tax = less net revenue because less reason to buy Robux. That budget is currently being used, so it’s not free money.
This is major for myself. I don’t want to keep loosing out on membership days and extra costs when I only make 1x100k and don’t want to keep changing my membership. Now every user has 200 places there is no reason what-so-ever to have OBC unless you’re a group nut and making 500k+ every few months to cashout. There is nothing to lead users to buy OBC/TBC anymore.
I will always buy BC because it’s just everything I need, 70% income and a few extra groups. It’s the golden membership for my status and I’m annoyed that 2 years later “never charge the developer” still hasn’t gone into affect. We are quick to increase RBX Dev exchange rates but aren’t quick enough to entice and support developers of all levels and all backgrounds and different levels of income.
Dev Ex to me (at this moment in time) is a shamble because of the high costs involved and money movement. Users that say “it’s only 19.99” don’t understand international payment fees, extra cost in downgrading membership after and it quickly piles up to make it not worth it.
I’d be more than willing to allow for a system like
BC can cashout at 500k - yearly members only
TBC can cashout at 250k - yearly members only
“MY DEV EX TIMES” are a valid and also a invalid argument imo because if that’s an issue we shouldn’t be restrictive of forward movement but rather get more horse power to power all the developers that are using the platform - not the ones that can afford to chuck hundreds and hundreds at the platform before they see £50 come back.
BC memberships are no longer for function, they are just for status “LOOK I’M PAYING MORE MONEY THAN YOU TO ROBLOX” but everyone gets 200 places so the only difference is that TBC/OBC have extra groups and a bit more R$ daily which is nothing in terms of development. All three memberships (imo) need to come down in price to reflect those changes.
In a nutshell, ROBLOX should be powering every developer, they are contributing to the platform to make it great and for users to enjoy good games. At the moment I feel like the slogan is incorrect “ROBLOX, powering developers that pay the OBC membership”
i’m ready to get attacked