Ranked, refreshed interface, free-for-all without alliances, new leaderboard, new chat, and more!
New additions
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Added ranked 3 versus 3 (3v3) mode with the following 10 ranks:
- Bronze 1
- Bronze 2
- Bronze 3
- Silver 1
- Silver 2
- Silver 3
- Gold 1
- Gold 2
- Gold 3
- Paragon
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Added a new queue system for individualized skill-based matchmaking. For unranked modes; the internal queue algorithm has been updated as well.
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Added new leaderboard displaying the top 20 players sorted by matchmaking rating (MMR).
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Added a refreshed post-match summary interface.
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Added new 3v3 map “Abyss” for ranked mode.
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Killing enemy units and destroying enemy buildings now rewards 35% of the production cost.
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Added new surrender modal for 3v3 modes.
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Added new chat with “all” and “team” channels for easier communication with teammates and all players in the same match.
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Teammates can now produce units at the same time from the same team-owned core.
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Teammates can now destroy walls and gates constructed by other team members to prevent griefing.
Changes
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Removed alliances from unranked modes in order to ensure a true free-for-all (FFA) experience.
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Destroying (previously selling) a produced unit or constructed building does no longer result in a 50% refund of the production cost.
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Scout unit can now be produced from the Core.
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Barrens map is now removed from FFA map pools, however still available for custom matches.
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The response latency after clicking to move a unit has been greatly reduced for PC players.
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Units and buildings attacking other entities are now revealed regardless of them being in the fog for modes with fog of war.
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Player owned units and buildings are now highlighted in a white outline to easier distinguish owned entities.
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Unit training progress is now only shown to the player that is producing the unit.
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The multi-selection HUD is now optimized by combining units of the same type to the same card with an x# counter.
Game link: [🏆Ranked] Mini Empires - Roblox
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Previous changelogs: