3D Layered Clothing is Now Available!

will this be a catalog item thing? could we buy them in the catalog or is this strictly for games?

3 Likes

I’m going to be honest:

I do not see much use for this outside of games going for realistic rigs, the only use of this outside of custom-made rigs for games is trolls in cafe games.

The only things I can think of that this would be actually useful for outside of realistic rthro games are toolbelts or vests on r6/r15 avatars.

Hey, maybe you’ll surprise me.

6 Likes

Very excited to participate and be part of the creation team for layered clothing someday, Inshallah :hearts:

5 Likes

Probably early 2022 or mid december. It’s already working somewhat with some things so probably even could be late november.

2 Likes

i actually like this feature a lot, although it looks pretty distorted and wonky, minor clipping issues too, though i understand it is in the works and im very excited for this to be implemented into the avatar shop, thanks roblox

1 Like

omg this is sick i love it gonna test them out good work

3 Likes

This isn’t cursed. Layered clothing is a new technology that everyone should appreciate. Please roblox spent a lot of years to do this since Rthro released to Roblox. If you’re gonna call it trash because it’s “cursed”, you might as well just stop hoping for roblox to get good if you’re just gonna keep being negative.

11 Likes

This looks nice in beta! I hope users do not create something like this!


7 Likes

I look forward to the future of Roblox.

I mean, we’ll miss the 2D style Roblox, and it’ll still be around - but change we adapt to. Think of the endless possibilities.

You don’t just see blocky builds, terrible designed interfaces, etc, anymore. It’s all modernised and sleek.

16 Likes

Now this is something nice! However, I am curious if this feature will work on R6 Avatars. Will it?

3 Likes

I want this feature to get released as soon as possible!!! It doesn’t look good at RTHRO avatar but looks good on normal Roblox avatars…

2 Likes

No, it is confirmed that it will not work on R6…

5 Likes

How did you enable this in studio but it not show any changes in live experience place?

3 Likes

At first, I thought this was pretty cool, but then I realised: if you can deform meshes live inside of a game, imagine what this could mean for avatar types! Think about it, instead of avatars being made of different parts that come together to make the body, it could be a singular, rigged up mesh that moves inside the game.

This new type of accessory could be a foretelling of potential things to come.

4 Likes

This feature isnt that, We’ve been able to deform parts live in game since I believe September of last year when the Skinned Deformation/Mesh update went live, I’ve used it in a few of my personal projects as well roblox has already added deformable rigs on a few of the Rthro Bundles.

3 Likes

Hey so I decided to make a pair of slides and I plopped it on the early model of this update as well a few of the more recent ones and I found that I might have messed up one of my models, I did have a slight issue with the weight maps and had to take a few sketchy moves to get it working but uh yeah…

Slides.fbx

The shoe that seems to be dysfunctional: Shoes_DefaultSlides_001_Left

edit

If we can get a video demonstration on the best ways to create the OuterCage as well the weightmaps since I did a complete different method of setting up my rig compared to Roblox Avatar method that’d be great :+1:

6 Likes

Sadly, R15 still has very noticeable seams that otherwise mess with the aesthetic a lot of games go for. Here is a very clear demonstration of the issue:

The R15 rig on the right has very noticeable seams at the hands, feet, & hips, which causes it to be unusable for games that want “smoother” characters. For stylistic choices I simply cannot choose to go with this, as it would most definitely look out of place - and this is especially so when we already have dozens of animations made for our R6 rigs; I, as the owner of our studio, am currently not generating any income, and as such being forced to switch to R15 would be a huge blow to whatever savings I’ve left.
Using deformable meshes (such as DoguR15) is not plausible because they take a toll on performance just from being in memory alone:

Using mesh deformation to imitate the R6 style is simply not plausible for an upcoming MMORPG title that plans on supporting 200+ player servers.

Roblox is attempting to cater to the R6 supporters by staying quiet about their removal of R6 from Roblox, which causes a lot of harm - Roblox, if you want to remove it, then be frank about it. This is causing a lot of economic harm in many studios, where we miss out on features that would optimize the workflows of many games.


image
R6 can look just as good, if not better, than R15 - and in this case, our studio would MUCH rather have R6; and I’m not trying to be biased for the sake of being biased here. It is a stylistic choice that we have discussed upon - where I asked our development team (& even the community) on whether we should switch from R6; to which the answer was “no.

12 Likes

Lets goooo! One of the best updates, I don’t see why twitter users hate this.
I mean it is twitter…

2 Likes

Uh No, R6 is much easier to animate I don’t see why I shouldn’t

2 Likes

Explain how animating 5 joints is easier than animating 5 joints.

1 Like