Shirt does not wrap at all, but the cages never loaded correctly. Still no fix on avatar importer, but there is a new mesh importer in the works so… never?
Here’s one thing I found and corrected! The code in the original post assumes CharacterAppearanceLoaded will fire. On a custom avatar, with a surface appearance, it never fired. I changed up the code.
local myAccessoryAsset = "ChainShirt"
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
local humanoid = character:WaitForChild("Humanoid")
if humanoid then
humanoid:AddAccessory(game.ServerStorage:WaitForChild(myAccessoryAsset))
end
end)
end)
The base pieces (chain shirt, gloves, pants) have wrap layers, the outer layers do not (vest, pauldrons). Multiple parts are held together with weld constraints, and still animates.
Layers seem to be kind of working once and kinda not, but I can’t find any instructions for putting a layer on a layer. This is what happens when I apply wrap layers to the second and third layers:
On layer 2, it appears to use layer 1 inner cage, not the outer cage. On layer 3, the cage work seems to be OK, but the rivets float and distort. The weld constraints all break. I call this correct.
I’m ready to test a male body, to see if I actual wrapping occurs.
Assuming it was updated 4 days ago and its onsale except you can’t purchase them due to it “technically” not being an actual clothing type just yet I presume roblox is preparing for the marketplace launch of LC fairly soon.