There are some clothing’s that don’t really look good on blocky avatars. but this looks really good. Can’t wait to see what ugc creators do
No I don’t think it will ever work for r6, there’s probably some sort of limitation.
Quick Answer: No
Why RR6 will not receive Layered Clothing
You might be thinking why I put two R’s in the title here and I did that on purpose.
With new upcoming updates developers will create new variants of R6, you’ll have DR6 (Developer R6) and RR6 (Roblox R6). Creators will create R6 Variants using R15 Joints that are compatible with Skinned Mesh although take on the form as an R6 Character but that will only work with most of the basic forms such as our classic Blocky R6 since we have to create and do all the weight maps before the character is imported into Roblox for public use
Superhero Package
2.0
And maybe a few others that I haven’t listed here.
Short being R6 Characters simply are not compatible with R15 Technology due to the limitations they have, now don’t be frightened as we can be sure R6 will not be leaving roblox any time soon as they are still making packages compatible with R6, R15 and S15.
Hopefully this helps you understand why R6 will not be receiving these types of updates as it simply is not compatible with newer technology.
I have a game that currently uses layered clothing on a (placeholder) character. The piece of clothing is a retextured version of Roblox’s own clothing, but there’s still a lot of clipping compared to the official version. It seems like it doesn’t hide the polygons of the body under it.
Eh, makes sense I suppose.
I still kinda want an answer from an official staff member though since it’s not really confirmed yet.
Guess this will have to work for you, not sure if this is the answer your looking for.
For R6 this is the closest we currently have to layered clothing
The thing is, the jacket (and the shoulder armbands) are plain UGC items.
It would be nicer if there would be more attachments (lower armbands, such as watches or gloves)
Shirts could be split into 3 seperate UGC items sold in bundles allowing for more customizability. (left arm, torso, and right arm)
I know roblox doesn’t really support R6 anymore but it would be neat if they did that + bring in emotes in some way.
Why can’t I delete layered clothing from my inventory?
Is there a reason for the layered clothing not being able to fit/wrap properly on blocky avatars? I’ve tried almost all of the new layered jackets, and they don’t seem to fit well.
Can agree on that one, they look horrible on blocky avatars. Almost as if roblox didn’t care.
Guess i will stick with “classic” clothing on my main avatar.
“at this time.”
So there’s a potential interest in them working on it
Taking a look at the character base for modeling layered clothing, the body is a lot thinner and rounder than a cubic avatar, so it’s harder for meshes that are intended to wrap around this kind of geometry to match the vertex normals of a 1.0 character
Im getting very confused, I just want to find a file containing necessary items to use in making Hoodie and a Shirt. Can anyone help me?
I’ve noticed some very strange behavior with the new Layered Clothing beta.
For some reason, when putting layered clothing on NPCs with blocky R15 (no package), the clothing seems to stick to the middle of the character. It still bends with the arms and legs though.
However, when you apply the EXACT SAME configuration to the player’s character, it works properly.
When using any package it works as expected on NPCs.
The method I’m using for adding the jacket to the character is the following:
humanoidDescription:SetAccessories({{
AccessoryType = Enum.AccessoryType.Jacket,
AssetId = jacketID,
Order = 10
},unpack(previousAccessories)},false) -- previousAccessories is humanoidDescription:GetAccessories(false) with any other jackets removed
If anyone has any info as to why this is happening, please let me know!
can you elaborate on how to put layered clothing on NPCs?
Layered pants only seem to be layered to the template rig correctly, the rest have issues with it even though they all have correct caging.
Examples:
https://gyazo.com/eb4ee5d95f558bf57f324e86c70e2932
https://gyazo.com/d8bd530db8c6d7f47e484942a191b2a4
All you need to do in order to add layered clothing to NPCs is this:
local NPC = workspace:WaitForChild("NPC")
local jacketID = 0
local humanoidDescription = NPC:WaitForChild("Humanoid"):GetAppliedDescription()
local previousAccessories = humanoidDescription:GetAccessories(false)
humanoidDescription:SetAccessories({{
AccessoryType = Enum.AccessoryType.Jacket,
AssetId = jacketID,
Order = 10
},unpack(previousAccessories)},false)
NPC.Humanoid:ApplyDescription(humanoidDescription)
Note that this will reset the NPC to the default HumanoidDescription settings if you don’t already have a working HumanoidDescription for the humanoid. Also, if it already has layered clothing on it will stack them.
Following layered clothing UGC soft-launch, i knew this was bound to happen in less than 1 day:
@dashavatar
This seems to not work with StarterCharacters, is that intentional?
(It worked on regular avatars.)