So I’m currently working on a 3D crane model, i built it on roblox studios but also created a rendered version of it. Anyways, I wondering if there is anything else I could add to my 3D crane also some suggestions for the crane if you have any. Here are some screenshots of my 3D design.
First of all, looks fantastic!
I would personally bevel (Select face > ctrl + b > use scroll wheel) the body a bit just so it’s not so square. Totally up to you.
Would be nice to see your reference if you use one.
Keep up the good work!
This low poly model looks great! The colours you’ve used work very well together and I particularly like the detail on the tire threads. Here are a couple of my suggestions for possible further improvements.
Suggestions
While I like the detail on the tire threads, I feel like they’re a little bit too thin. Tire threads on diggers are usually quite wide in order to support and disperse the weight of the machine’s heavy components. I think increasing their width would help the model look more true to life.
Additionally, a lot of digger cabs are slightly angled at the front, as the concept art above has managed to capture. I think replicating something like this in your model would add more realism too.
Conclusion
Suggestions aside, I think you’ve done a great job with the model so far. As I’ve said before, I think your colouring of the model is great and I particularly like the detail on the tire threads. I can imagine a model like this fitting in perfectly in an excavation or construction game.
Excellent work on the design and detail in the crane, I think this low poly model has effort put into this and could be a good example to help new 3D designers on what they should create as a beginner.