Heya! I’m looking for general feedback on my game (Blox Royale) and how to better improve the new player experience and how to keep players in for longer and improve retention.
I have no idea what I am doing wrong, I advertise over 2K a day AND am on the RTHRO sort and still cant seem to go anywhere?
Hey, I love the game! But since you asked I’m going to help on some things that maybe need changing;
I played on mobile (I like to test on mobile to see if a game is compatible) and the tutorial text was out of the box and I couldn’t read half of it
I feel like the tutorial needs a skip button, the game is quite simple and self explanatory to some people
The archer towers felt way too op, no matter how many times I placed stuff to spam attack none of my characters would get near (this might be how it’s meant to be , if so sorry)
Sometimes when placing my “balloon noob” one or two would fall to the floor and glitch so only about 2 would actually end up trying to attack the towers.
Regarding keeping players, I mean you have a level system, how about global leaderboards for players to compete? Levels, wins etc. Maybe add some more characters?
Thanks, I’ll work some more on the tutorial and mobile UI.
The game can get somewhat complicated and I want to make sure everyone understands.
I’ll nerf the archer troop some more as well and I’ll try to fix the balloon noob glitch.
Leaderboards already do exist and there is over 40 troops to unlock.
Sorry for the late response, the UI I was talking about was the intro. It didn’t cover the top bar so you could see over it. You could fix that by just making it bigger and/or removing the top bar, first impressions were really good and it looked clean!
This doesn’t attract me at all because it’s just a blurred background trying to reel users in with a redeemable code for a reward. It isn’t very attracting because nobody knows what the game is about. Maybe if you had a little render of an avatar on a part of your map doing what players are meant to do in your game that would help a lot.
I think there is some ambiguity here (are you referring to a redeemable code “block” or is the game called “Code Block”?). And it doesn’t really look interesting. I think if you unblur the background so it looks like a scene and actually made the guest shoot the red dude with the red dude making this face or similar:
Hey, I work part-time as a Marketing Consultant so I wanted to share some advice with you. I haven’t played your game so I’m going to talk purely about these ads you’ve placed.
How much money you spend on ads is irrelevant (to an extent) if the ad itself won’t ‘work’. Spending money increases your reach (how many people see the ad) not the engagement (who actually clicks).
You’re advertising to a random demographic, that is to say that who will see your ad is anyone on the platform. So they won’t be predisposed to your game, or know what it is. Your ad needs to real them in (engagement)
The ads say nothing useful. The only thing I like is the symmetry with the name “Blocks” and the block themed Typeface. Keep this when you redesign
Your ads instead need to explain the game without being wordy and be eye-catching. Think about what you game is with keywords, then try to design and ad around those words.
You’ve blurred out the background for artistic effect but in reality the ads have lost all meaning. I can’t tell what you’re advertising anymore than if I hadn’t seen the ad.
I hope this helps you a bit, but my advice condenses to “you need to redesign the ads”. Imagine you are a random person with no idea of the game, does the ad make you want to play the game instead of the thousands of others on Roblox. If the answer is no, then redesign you ad, if yes, I wish you good luck and you are ready to release your ad.
This means your game is at fault, there is no other possible explanation. Get feedback from the community of your game, friends, and devs.
I’ve gotten games on the front-page (No-Scope Sniping, Infinite Autocorrect, Pistol 1v1, What’s The Word) without a single sponsorship or advertisement. If the game is enjoyable enough and addicting, people will play. It only takes 1-5 people to start playing to get your game up there.
Also I’m not tryna brag about my games, sorry if it came across that way. I was hoping that providing recognizable examples would help paint a picture.
The game in general when I played it like a month back just in general felt very rough and clunky, for example surface GUIs being used to show text on parts is very anaesthetically pleasing. The building also feels pretty low effort from a player perspective and the AI is Clunky.
In general you just need to give your game a lot smoother and more professional feel.