First big thing, Joysticks do nothing… at all. clicking them or moving them does not fire anything in UIS.
second, Holding X and tilting the controller fires THUMBSTICK 1… WAT?!
I’m not sure if A or B fire ButtonR3 or ButtonA, as both of those buttons are bound to jump in the game I tested.
I fully understand that VR is low priority for the team right now, but this is borderline critical, as people with a G2 simply can’t control any games.
I am in the process of checking over bug reports and following up on some bugs that haven’t received any activity in a while.
Is this issue still occurring or can you confirm that this bug has been resolved?
I’m sure they are listening, but I am also pretty sure that they have much higher priorities to deal with. They will most likely get to this sooner or later since they have been focusing somewhat on VR recently and have even fixed the menu.
So lets hope they get to this soon.
(Also thanks desktop notifs for telling me about a bumped post from a year ago
3 years later and this is still an issue. While you can rebind everything to work properly, the thumbsticks still don’t work. SteamVR sees them as a Vector while they need to be a Vector2.