Finished a plugin to help build circles, or shapes with a certain amount of sides.
It’s gonna be pretty helpful for these types of buildings:
Honestly, this plugin wasn’t as hard as other plugins I had to code, this one took about 60 minutes.
Finished a plugin to help build circles, or shapes with a certain amount of sides.
It’s gonna be pretty helpful for these types of buildings:
Honestly, this plugin wasn’t as hard as other plugins I had to code, this one took about 60 minutes.
Please release this to the public.
You should learn/use blender instead of tinkercad (which I assume is what you’re using now), it’s more powerful.
How do you do this!? This looks really cool!
That’s super cool! How’d you achieve this effect??
Twitter: Crazedbrick1 (@Crazedbrick1) / Twitter
Portfolio: Crazed | Mid Poly Builder - Collaboration / Portfolios - DevForum | Roblox
Place Link: Mellow Abode [RAR] - Roblox
Made this real-time clock that synchronizes with your time zone:
(pardon choppy film, as I said previously roblox video recorder isn’t very cash money)
Raytracing in Roblox Studio! Benchmarking results now so I can do a before/after when roblox enables some cool optimizations!
128 samples, 4 bounces, and 645,120,000 rays total!
that’s incredible! how long does it take to generate an image like this?
Currently experimenting with terrain generation, and was able to generate this amazing terrain. I am still trying to figure out why there are some holes in the map, since I have it so only blocks exposed to air show, but somehow some blocks still end up missing, but other than that, it works fine.
Randomly generated terrain:
Back from doing my project. Now, I’m working on this GIANT hallway of my Sapphire Caverns map for Flood Escape 2!
Learning terrain generation is such a satisfying experience. Went down a really long perlin rabbit hole in 2018 and I haven’t had that much fun developing in a while. Looks great man.
I used 12 clients to render this in 88 minutes.
Experimenting with perlin noise! I added noise to the ground and to my UI backgrounds
It’s a subtle effect, but you can see a pixelated perlin noise background on the UI frames.
UI fade and scale animations:
A fancy teleport transition:
And, last but not least, a new spawn platform:
I’ve recently been tinkering with some different synth sound design, orchestral layering, and mixing to get a more ethereal feel. Here’s a quick clip:
A big update on dat.GUI - A lightweight graphical user interface and controller library
gui.addCustom (name, {Frame, Color, OnRemove, Height})
controller.help (text)
methodgui.addLogo (assetId, height)
methodCool, so is this kind of like Azure Mines?