Base wars Update Log
Update Details
Base wars! Server Version v22.1.16 (2025/03/21) [ Released ]
New Quest Weapon
- Voltonic (Railgun)
Heavyweight Suits
EOD:
- Lowered small arms resistance from 17.68% → 6.4% (4555 EHP → 4000 EHP)
Heavy Armor Suit:
- Lowered small arms resistance from 58.3% → 55.9% (9000 EHP → 8500 EHP)
- Heavy Armor Suit faceplate no longer reduces walkspeed, and instead reduces base HP by 500 (this means you take 15% more damage)
- Heavy armor suit rear shield now lowers walkspeed by 30%
Basic Armor Suit:
- HP: 1750 → 2000
- IE Resist: 70% → 60%
- WS: 12 → 10
- (Lightweight Plating was rebalanced to be unaffected by this)
Advanced Assault Armor Suit:
- HP: 2700 → 2500
- IE Resist: 40% → 50%
Weapon Balance:
Uber Rocket
- Damage: 750 → 1000
- Auto Lockon Range: 12 → 24
- No longer locks on to Bunkers, Supply Camps and Plasma Barriers
- Increased multi against aircraft from 0.3x → 0.375x (allows it to 4 shot vortex, 5 shot shadow)
Retro Uber Rocket
- Increased base damage by 250 on both modes to mirror normal Uber Rocket
Buffed Deployable Rocket Launcher
- Damage: 1000 → 1250
- Undeployed Velocity: 85 → 150
Lowered Graviton Multi vs Air: 0.6x → 0.45x
Lowered NTW-20 Multi vs Aircraft: 0.275x → 0.25x
Lowered LMG-X Multi vs Heli Carrier: 1x → 0.35x
High Damage Snipers/Rifles
- DKSP-16, Sniper, Intervention, L115-F/G, Kar98k, PH-M82, Mosin Nagant:
- Lowered Headshot multi slightly to prevent one shotting EOD
Misc
- Lowered self explode multi vs navy from 5.6x → 3.6x
- Permanent quests no longer show an expire timer
- Weapons that do extra damage to shields now have a note mentioning it
- Updated the sight model on M16 Flame to be much less obstructive
Bug Fixes
- Fixed the humanoid blockers in bunker windows acting as glass and blocking bullets beyond a certain distance
- Fixed a humanoid blocker not working as intended on yellow team’s bunker
- Fixed navy cannons doing 0 damage at extreme distances
- Fixed Graviton’s max range being lower than intended
- Fixed Strike not penetrating windows on vortex or shadow
- Fixed Heavy/EOD splash resistance not being lowered as intended
- C4, Landmines and self explode are exempted from the splash damage increase
- Fixed RPK-47 sideways muzzle flash
- Fixed RPK-47’s grip being the wrong colour
[ Released ]
Update Archive
Server Version v22.1.15 (2025/03/10)
Base wars! Server Version v22.1.15 (2025/03/10) [ Released ]
Navy
updated cannon-style weapons on Speedboat, Destroyer and Aircraft Carrier to be capable of firing over terrain to hit inland
Moved their current stats to a secondary mode to allow for usage against aircraft, toggleable by pressing X, new primary mode is identical except having 10x more drop and auto angle adjusting
The following weapons are affected:
- Destroyer Rocket Pods
- Destroyer 150mm Cannon
- Speedboat Dual HEAT
- Aircraft Carrier Cannon
Added CIWS Secondary Weapon Turret to Aircraft Carrier, acts as an inbetween for the 20mm and 30mm turrets
Misc
Updated all 4 sniper towers
- Now are much taller and have slightly different positioning to offer better sightlines
- Now have more cover, supply pads and an ATV spawn at the bottom
Lowered Heavy’s splash resistance from 75% → 40%
Lowered Explosive Crossbow bonus damage vs heavy from 2.5x → 2x (this counteracts the above change)
Buffed G3A3 ADS accuracy: 0/10/40/1 → 0/2/25/0.5
XM7 now fires tracerless bullets (invisible bullets with no glow)
Bug Fixes
- Reverted some optimizations to fix slow projectiles
- The humanoid blockers in bunker windows will no longer affect aim in third person
- Fixed minor Z-Fighting on the luger
[ Released ]
Server Version v22.1.14
Base wars! Server Version v22.1.14 (2025/02/28)
Assault Rifle Rework
- 85% of all ARs reworked, some untouched
- XM7 and G3A3 replace certain weapon variants
Free Shotgun and Shotgun Mk2
- Turned Shotgun Mk-II into a birdshot shotgun
- Damage: 8x180 @ 13m / 8x18 @ 23m → 15x125 @ 13m / 15x12 @ 23m
- ADS Accuracy: 35/35/35/3 → 40/40/40/3
- Increased Free Shotgun Accuracy: 40/40/40/3 → 35/35/35/3
Sniper Rework Revisited
SVD, SVD-Gold, SVD-Flame
- Now have 6x and 8x scopes
- Increased Spread recovery by 25%
- Greatly increased max range min damage across the board (slightly lowered gold’s dropoff range to compensate)
L115-Flame
- Now has 0.15s ADS time
BWSR1/BWSR1-Flame
- Decreased spread per shot by 75%
- Increased BWSR1-Flame long range min damage by 31%
- BWSR1 now has 6x and 8x scopes
SVU
- Now has 6x and 8x scopes
- Increased Spread recovery by 25%
AM-1
- No longer has bullet drop
M107/M82A1
- Increased Spread recovery by 30%
Lee Enfield, M1 Garand, Mosin Nagant, Gewehr 43
No longer have ADS times
The White Death no longer descopes after every shot
M24A2 now has an 8x scope
If you pace your shots ever so slightly, your snipers will be perfectly accurate, however spamming them as fast as possible will now have minor inaccuracies
Advanced Assault Armor Suit
Reworked Advanced Assault Suit to be closer to its original idea of being between heavy and basic armor in functionality
HP: 2000 → 2700
IE Resist: 70% → 40%
Walkspeed: 10 → 8
Now regens at 15% base speed
Restricted from use of snipers
Updated restriction text to reflect this
UPG-30
- direct damage: 200 → 300
- splash damage: 450 @ 1m / 1 @ 4m → 150 @ 3m / 1 @ 4m
BW SMG-X
- max spread: 25 → 35
- main gun spread now equals the underbarrel spead while using the underbarrel
- removed underbarrel delay fire time
- reduced underbarrel auto shotgun pellet count: 8 → 5 (37.5% dps decrease)
- increased underbarrel accuracy and spread: 15 → 35
This will make SMG-X’s underbarrel more comparable to similar SMGs (Vector, MP7 Gold, Dual MP7 gold, AKS74U Silver)Shield Molecular Nanite Reinforcement
- Reworked how the perk works internally to make it function as intended
Bug Fixes
- Fixed an unanchored part in the mountains (no more boulder)
Misc
- Illegal loadout selections with heavyweight suits (EOD/Heavy) will now be properly highlighted
- Optimized the projectile system, decreasing the performance hit by ~25%
- Armoured Faceplate perk now reduces walkspeed by 20%
- Raised Winterized perk prices to 40k
- Removed Snow
- Added the boulder
- Added permanent quests for Whirlwind, Strike and Pigeon, but requires 3x their previous requirements
- Completely reworked Pigeon’s stats to buff it
- Strike now starts with 3 shots instead of 2
- Reworked kill streak rewards, instead of +50% at a 50 streak and +100% at a 100 streak, it is now a much more gradual increase, starting at +25% at a 10 streak, and ramping up to a whopping +1000% at a 400 streak if you somehow manage to get one
- Quintupled Killstreak bounty rewards
Version v22.1.13 (2025/02/12)
Base wars! Server Version v22.1.13 (2025/02/12)
Chaingun and LMG Rework
LMG Rework - Google Sheets
SBM, Extreme Chaingun, M134 unchanged, but are still listed in the spreadsheet for referenceSledgehammer:
- Increased Sledgehammer hitbox size (used to only be the head of the hammer, now is the whole model)
- Buffed Sledgehammer active hitbox window
- Buffed Sledgehammer damage: 1300 → 1500
Sledgehammer should feel much more consistent nowM3S90 Flame
- Damage: 117 @ 13m / 11.7 @ 23m → 145 @ 16m / 14.5 @ 26m
NMPD-01
- High Spread: Hip: 80/80/80/3 / ADS: 80/80/80/3 → Hip: 60/60/60/3 / ADS: 40/40/40/3
- Low Spread: Hip: 20/20/20/3 / ADS: 20/20/20/3 - > Hip: unchanged / ADS: 15/15/15/3
Rifle-X
- Increased Rifle-X headshot multi from 2.25x → 3x in order to allow it to one shot basic and advanced assault armor suits to the head while uncharged
- EOD and Heavy are given a slight resistance to rifle-x to keep the headshot damage unchanged (it will still one shot both armors when fully charged)
Heavy Armor Suit
- Very slightly increased heavy resistance to rockets (20% → 21.5%, 4687 EHP → 4777 EHP)
- Nerfed Winterized EOD and Heavy, 3s delay → 5s delay
Advanced Assault Armor Suit
- Lowered HP from 2750 → 2000
- Increased Walkspeed from 8 → 10
- Increased Explosive Resist from 40% → 70%
(Rocket/Explosive resist will likely be touched on later)Basic Armor Suit
- Lowered HP from 2500 → 1750
- Increased Walkspeed from 10 → 12
- Increased Explosive resist from 40% → 70%
(Rocket/Explosive resist will likely be touched on later)Shielded Armor Suits
- Increased all shield resistances to explosive and antimat weapons from 70% → 80%
- Tactical Shield Suit and Shielded Armor Suit now have a 35% splash resistance
- Lowered Shock Trooper shield bonus antimat/rocket resist from +10% → +5%, lowered splash resist from +25% → 15% to account for stronger base armors
- Lowered Improved Shield perk bonus from 20% → 10% to account for increased base resistance
- Replaced Shock Trooper tactical shield and shielded’s melee resist with a ram resist
- Replaced Shock Trooper tactical shield and shielded’s splash resist with a slightly increased shield size
- Fixed Shock Trooper tactical shield suit’s shield not working as a shield
- Tactical and Shielded Dual shield perks now use full size shields instead of slightly smaller shields
Perks
- Buffed all flak armor perks to provide 35% splash resistance, and 80% direct explosive resistance
- Shielded Armor and Tactical Shield Suit have nerfed versions
- Light armor shock trooper speed boost: +5% → +10% (+1ws → +2ws)
- Uber armor shock trooper health boost: +175 → +200
light and uber ST compete with frontal guard (+20% frontal resistance)
frontal guard will still have a better ehp/ws ratio because it’s only front facing ehp and frontal guard is susceptible to backstabbing, it will just be a narrower margin- Added kevlar vest perk to AE (+15% torso small arms resistance)
- Added a variation of overcharged armor activation to Uber Armor
- Buffed BPV improved BPV now stacks with 20% headshot resistance (total 30%)
- Nerfed AE shock trooper vehicle explosive direct resistance (70% → 40%) and vehicle ram damage resistance (80% → 40%)
Speedboat
- Speedboat 20mm Autocannon given 5 round burst as originally intended with 0.3s burst delay
- Damage increased from 400 → 450
Vortex
20mm HE:
- damage: 99 @ 165m/ 61 @ 220m → 132 @ 165m / 82 @ 220m
- splash damage: 30 @ 1m / 1 @ 3m → 100 @ 1m / 1 @ 3m
Shadow
Volatile LC:
- damage: 95 @ 200m / 52 @ 250m → 126 @ 200m / 69 @ 250m
- splash damage: 45 @ 1m / 1 @ 3m → 100 @ 1m / 1 @ 3m
Fixes/Misc
- Rewrote Parachute system to hopefully fix any inconsistent movement for third-parties
- Fixed BW Striker-02 lock on mode not piercing shields
- Fixed M32 Camo Bouncing Grenades not piercing shields
- Fixed Retro Uber Rocket HE rockets not piercing shields
- 14th Executor now pierces shields
- Adjusted the models of winterized, shock trooper, absorptive and nanotech composite EOD suits to make them more identifiable at a glance and minimize instances of confusing them with their basic armor counterpart
- Added description text to valid gold and flame weapon variants to better explain the difference in their variants
- Added PSO-1 scopes to VSS and SVD family
- Added PM-II scopes to l115 family, M40A3, M24A2, and R700
- Added Nightforce NXS scope to DSR-50, M107, M82A1, Intervention, and NTW-20
- Added ZF41 German 1 Reticle scope to Kar98k
- Removed tint from Rifle-X scope
- AR-11 aim accuracy: 1/1/15/0.2 → 1/1.5/30/0.5
- Shotgun-03 damage: 230 @ 13m / 40 @ 33m → 230 @ 13m / 23 @ 20m
- Scatter-x slug damage: 380 @ 16m / 120 @ 54m → 420 @ 16m / 130 @ 54m, headshot multiplier: 2x → 1.5x (cqc dps 6840 → 5670)
- DMR-X mag size: 15 → 12, reserve 105 → 120, reload time: 3s → 3.5s
- DMR-11 flamethrower now is a quick fire underbarrel
- SMG-X underbarrel auto shotgun: added 0.5 second delay before firing
- Increased DKPA-12’s pellet damage: 90 → 110, long range: 9 → 11
- Added 2x zoom with a precision dot to LMG-X
Server Version v22.1.12 (2025/01/30)
Base wars! Server Version v22.1.12 (2025/01/30) [ Released ]
Shotgun Rework
- changed most shotguns to shoot real buckshot (8 pellets)
- re-added instant burst to dual barrel shotgun
- reduced damage and increased accuracy to M3S90 Flame and SPAS12 Flame
- buffed Shotgun, JUASG, DkPA-12
Various Balance
- removed antimaterial properties from Intervention .408
- reduced HK21E damage to 175
- increased C4 and landmine damage against Heavy Armor by 33%
- removed 36 walkspeed cap
- UPG30 Halloween direct and splash damage increase
- increased lockon ranges of all lockon rockets except HNY Fireworks
- HNY Fireworks dumbfire damage increased to 2700
- lowered melee damage bonus vs Heavy and EOD suits
- lowered KAR98K headshot damage to 5x
- Nerfed Kriss Vector and DKSMG’s accuracy
- Buffed PP19’s damage
- Nerfed the following BW weapons:
-
- AR-11
-
- AR-X
-
- Rifle-487
- BW LMG-X dps increase but now walks slower while aiming, activating deploy mode is now fast
- BW SMG-X dps decrease but has a higher projectile velocity, and underbarrel buffed
- Removed 16x and 40x scope on BW Rifle-X, added 12x scope
- Heavy Armor small small arms resistance increase, and small rocket resistance decrease
- Doubled Epic Striker’s range, and added a dumbfire more. Epic Striker now counts as a launcher and cannot be used with Devastator anymore
- dk airburst range tripled
- M134 and Extreme Chaingun no longer retain their wind when the trigger is released
New Content
- added 4 new activation perks
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- Assassin Lightdash
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- Light Overcharged Armor
-
- Exo Armor Superjump
-
- Shield Nanite Reinforcement
- added balanced strengthen perks to all armors
- added the plasma shotgun NMPD-01
- added the sawed off shotgun
- added Sledgehammer melee weapon
- added Armored Faceplate perk to Heavy Armor as the default perk
- added custom ADS reticles too all the red BWs, and some tournament reward weapons as a beta test
Bug Fixes
- fixed HNY Fireworks shield multi
- attempted to fix collisions around team bases, ATVs may be slightly buggy in this area
- fixed rebel trooper spawns
- removed redundant no deploy locations
- fixed lock-on launcher sight alignment
- fixed HK21E collision
- Fixed DKSMGF-24 sideways muzzle flash
Misc
- added default perks to bunny suit
- added default modification perk to EOD suit
Vehicle Balance Patch Part 1
Artillery:
- moved seat backwards
- reduced damage multipliers against defense turrets
- increased MML accuracy
- increased HE shells direct damage
Attack Helicopter:
- range limit now 700m
- Grenades, SAPHE, dual locusts velocity increase
- dual locusts accuracy increase
- AGTM lock on time decrease, lock on range increase, reload decrease, and damage increase
Battle Tank:
- 20mm MG gunner: increased accuracy
- AP rocket pods: increased accuracy
- increased main gun damage multiplier against aircraft
- increased HE shells velocity
- reduced railgun reload time
Bomber:
- added bottom directional armor (50% resistance)
- mk82 bomb rpm: 240 → 300
- increased 20mm tail gun accuracy
Destroyer:
- increased rampage rocket pods and triple barrel HE velocity
- flak and dual flak range increase
- 30mm AP chaingun damage range increase
- 20mm HMG accuracy increase
- HEAT gunner rounds reload decrease
Helicopter Carrier:
- 20mm MG accuracy increase
- 30mm chaingun accuracy increase, mag size doubled, damage ranges increased
- 30mm HE cannon accuracy increase
- 40mm grenade splash damage increase
- increased effectiveness of the airbrake
Shadow:
- range limit now 700m
- heat seeking missile velocity increase
- rocket pods and dual plasma now do reduced damage at long range
- increased mini plasma orb accuracy
Submarine:
- top speed is now 100 km/h
- HVAA does more damage to aircraft
- increased velocity on torpedoes
- 20mm MG accuracy increase
Tracker:
- 45mm autocannon velocity increase
- grenades and heavy locusts accuracy increase
- quad rocket pods RPM increase
All defense turrets:
- removed all angle limits
- no longer take massive damage from artillery and destroyer
- no longer oneshot by landmines and c4
AA turret: - increased flak range
AV turret: - removed damage falloff
- increased velocity
- increased damage against Artillery
AP turret: - added splash damage
Vortex:
- range limit now 700m
- adjusted model
- dual rocket pods now do reduced damage at long range
- mk82a bombs deal much more damage
- increased gyro response
- added new weapons: Competition MG and Competition Rocket Pods
Spawntruck, Aircraft Carrier, ATV, Mac Tank:
- no changes… for now
Other changes:
-
Disabled “CanCollide” on all armors and their variants, this should stop other players from pushing you
(including the sus suit) -
Fixed Basic Armor Shock Trooper not properly reducing infantry explosive damage
-
Lowered Basic and Advanced Assault Suit rocket resist nerf from 15% → 10% (35% resist to 40%)
-
Lowered Basic Armor Suit Shock Trooper explosive resist buff from 15% → 10% to compensate (effectively reverts the explosive resist nerf)
-
Fixed gap in riverpass terrain
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Reworked Short Barrel Minigun
Damage: 143 @ all ranges → 143 @ 35m / 90 @ 150m
RPM: 1400 → 1500
Wind Up Time: 1.5s → 0.65s
ADS Speed: 0.6 → 0.9
Magazine Size: 150/1500 → 100/1000
This rework will make the short barrel minigun fill much more of a “run and gun” playstyle, being a diet M134
- Fixed a part of Heavy Armor Suit’s Shock Trooper model being more reflective than the rest
- Fixed tacshield’s activation perk
Server Version v22.1.9 (2024/12/18 - 21)
Base wars! Server Version v22.1.9a (2024/12/21) [ Released ]
Winter 2024 Event Weapon:
- JL-Frozer
Mechanic:- Slowdown enemies on Hit
Quest (2024/12/21 - 2025/02/21):Snowman Progression: 1% per normal Snowman, 10% per Golden.
Melt 50000 damage with flamethrowers to Snowmen
Gain 150 Kills with flamethrowers
Deal 250 damage to Players with Hand-Held Flamethrowers from 50m away
Find and Tag the ‘JL-Frozer’ gun model in the 2 Team Map
Completing the quest will keep the gun permanently.Misc:
- updated winterized perks to include their discount during winter months
- gave extreme chaingun 0.3 shield penetration to match m134
- removed the unused “explosive splash resist” stat from eod and heavy armor stat sheets
- fixed deploy requirement error on turrets saying you need to press F instead of E
- decreased the height of the railings in the cap zone of river pass by 0.5 studs to make combat less awkward
- fixed assassin armor shock trooper skin
- fixed rifle-x accuracy
- lowered heavy resistance vs rockets from 30% → 23% (5360 → 4870 ehp) (bw devastator was lowered from 35% → 30%)
- fixed missing deployable turret resistance vs heavy
- fixed lock on rockets doing less damage than intended vs heavy
Bug Fixes:
- Fixed some sound permission issue on some weapons
Base wars! Server Version v22.1.9 (2024/12/18) [ Released ]
Heavy Armor Rework:
- Increased base HP from 2000 → 3500
- Reworked all resistances to account for higher base hp, Heavy Armor is now slightly more explosive resistant, but has a little less small arms EHP to compensate
Old small arms EHP: 11250
New small arms EHP: 9000
Old explosive EHP: 4000
New explosive EHP: 5400New Guns:
- HK21E (LMG), a hipfire only LMG that can be used by heavy class armors
- VP70M (Pistol), a powerful high score burst pistol
- ??? (Quest)
New Perks:
All Armors:
- Winterized: HP regen starts much quicker, but regens much slower, varies from armor to armor
Heavy Armor Suit:
- Rear Shield: Adds a shield to the back of the suit, this shield is much bigger and more powerful than the standard shields
- Nanotech Composite Armor: Re-enables health regen at 20% Speed
- Shock Trooper: Increases health by 250, 60% Ram resistance and re-enabled health regen at 5% speed
- Molecular Nanite Fortification: Reduces damage taken by 30% and lowers walkspeed by 33% for 10s on activation, 40s cooldown when activated
EOD Suit:
- Extra Padding: Reduces damage taken from trap explosives (C4, Landmine, Self Explode) by 75%, as well as lowering ram and vehicle explosive damage by 70%
- Absorptive Interwoven Mesh: Reduces damage taken from anti-mat weapons by 25%, but reduces small arms resistance by 15%
- Nanotech Composite Armor: Re-enables health regen at 20% Speed
- Shock Trooper: Increases health by 250, 60% Ram resistance and re-enabled health regen at 5% speed
- Molecular Nanite Fortification: Reduces damage taken by 30% and lowers walkspeed by 33% for 10s on activation, 40s cooldown when activated
Reduced the price of all the utility perks from 40-45k to 10-15k
Tactical Shield Suit
- Ported Shielded Armor Suits’ perk suite to Tactical Shield Suit (dual shield and bigger shield)
Balance:
Advanced Assault Armor Suit
- Health: 3000 → 2750
Reason: Gives Basic Armor better eHP @ 10ws (old AAA w/ HP & Overdrive: 3250hp/10ws | new AAA w/ HP & Overdrive: 3000hp/10ws | Current Basic Armor HP+Frontal: 3055eHP/10ws. Basic Armor does not have access to emergency protocols perk)Advanced Assault Armor Suit - Emergency Protocols:
- Health trigger: 30% → 20%
- Walkspeed increase: 30% → -30%
Reason: Proper sidegrade to activation perk (more resistance, activates automatically, but only below 20% hp) | eHP w/ HP boost: 3600. Reduced walkspeeds when perk is active teaches the user to ride out the current engagement instead of running.Basic Armor Suit - Mobility:
- Walkspeed Boost: 20% → 10%
Basic Armor Suit - Lightweight Plating:
- Walkspeed Boost: 40% → 30%
Reason: HP/WS ratio too high, especially when combined with lightweight suit (old: 1875hp/16ws | new: 1875hp/14wsEXO Armor Suit - Jump Cooldown Reduction:
- Renamed to “Jump Cooldown Removal”
EXO Armor Suit - Shock Trooper:
- Health boost: 75 → 50
- Jump cooldown reduction: 25% → 40%
Reason: EXO Armor now tops out at 1000hp maximum (21ws) or 900hp (23ws), and is further differentiated from Light Armor’s STEOD Suit:
- Now has intrinsic 30% resistance to C4, Landmines and Self-Explode
Assassin Armor:
- Health: 667 → 700
Reason: Will now survive more sniper bodyshots if the armor is maxxing out health perks, without affecting many other STK/TTK from automatic weaponsAssassin Armor - Health Boost:
- Health Boost: 84 → 90
Reason: Caps Assassin Armor at 840hp using this perk and protective suitAssassin Armor - Protective Suit:
- Health Boost: 7.5% → +50
- Splash Damage Resistance: 15% → 0%
Reason: Standardization of health boosts being additive not a multiplication, and removing splash damage resistance will make lightweight suit and shock trooper more viableAssassin Armor - Lightweight Suit:
- Jump cooldown reduction: 10% → 50%
Reason: Make the perk more viable, as a side grade to EXO ST with less jump cooldown and more walkspeed, but a worse hp-walkspeed ratio (AssassinHP+Lightweight: 790hp/24ws | EXOSpeed+ST: 900hp/23ws)BW DMR-X:
Damage: 550 @ 20m / 317 @ 225m → 550 @ 20m / 450 @ 225m
Headshot Damage: 1375 @ 20m / 792.5 @ 225m → 1375 @ 20m / 1125 @ 225m
Hip Fire: 5/20/100/4 → 17/20/100/4
Updated model colors
Reason: buff long range capabilities, much better STK on BPV+. Standardized standing hipfireIntervention:
- .408: removed antimaterial properties
- .408 reduced cqc damage range 40m → 20m
- .408 reduced lqc range 550m → 350m
- .375 reduced cqc damage range 350m → 20m
- reduced ADS walkspeed from 0.2 → 0.15
l115 gold:
- Zoomtimelength: 0.8 → 1.0
- ADSSpeed: 0.35 → 0.25
- reduced cqc damage range 40m → 20m
- reduced lqc range 550m → 350m
- reduced lqc 808 → 667
m40a3:
- reduced cqc damage range 150m → 20m
- reduced lqc damage 550m → 350m
m24a2:
- added cqc damage range 50m
- added lqc damage range 150m
- added lqc damage of 667
- headshot multiplier: 4x → 6x
dksp16:
- increased headshot multiplier 5x → 9.4x
- reduced cqc damage 750 → 480
- zoomtimelength: 0.1 → 0.6
- optics: 4,6,8,12 → 3
kar98k:
- cqc damage: 950 → 808
- headshot multiplier: 4x → 6x
- zoomaccuracyscale set to true
g43:
- damage: 750 @ 25m / 600 @ 170m → 550 @ 25m / 450 @ 170m
l115:
- cqc damage range: 75m → 33m
- lqc damage range: 550m → 350m
l115 flame:
- adsspeed: 0.75 → 0.2
lee enfield:
- RoF: 55 → 40
r700:
- lqc damage range: 700 → 150
svu:
- cqc damage range: 75 → 35
sniper mk2:
- lqc damage range: 700 → 350
wa2k:
- cqc damage range: 50 → 15
- lqc damage range: 350 → 150
epic sniper:
- adsspeed: 0.75 → 0.4
- zoomtimelength: instant → 0.4
BWSR1/BWSR1-Flame
- Now are fully automatic again
Misc:
- Updated EOD and Heavy Armor Suit descriptions to have more info
- Slightly increased the volume of Molecular Nanite Fortification’s sounds
- Adjusted EM-500 sightcframe position to make the iron sights take up less screen space
- Changed deploy mode key to E, changed perk toggle key to F
- Removed ARC VMPR’s 50% heavy armor penalty, as heavy armor suits have nearly double their previous HP values, meaning the overall EHP healed is relatively unchanged
- Updated lighting to improve reflections
- Updated in-air accuracy detection, will now work consistently even when going up and down stairs, no matter your speed, as it now checks what your character is physically standing on
- Snipers now respect their accuracy values in ADS
- Removed Underground segments of 3T map as is no longer relevant to map
- DSR-50 no longer unscopes while in deploy mode
- Lowered move accuracy velocity requirement from 6 → 2 to make it apply more consistently with heavy snipers and heavy armors
Bug Fixes:
- Fixed Epic Sniper-101 and Epic Striker-01 not being equippable through the reward weapon menu
- Fixed Self Explode not having a Stat Screen
Server Version v22.1.8a (2024/12/01)
Base wars! Server Version v22.1.8a (2024/12/01)
Bug Fixes:
- DMR-11 Reload and Fortify sound permission fixed
- Fixed pigeon “requiring” 10000 score
- Fixed seat swapping that throw you away from vehicle
Adjustments:
- Adjusted the model of the M249-Flame to not look super rusted, and fixed its muzzle flash orientation
- Shortened quest names to make their requirements on the loadout menu legible
- Merged the supplies category into the utilities category to minimize clutter and make it easier to find things
- Removed the unused event utilities category for the time being
Base wars! Server Version v22.1.8 (2024/11/29)
Sniper Rework:
- TLDR; Snipers now have ADS times and ADS Walkspeed modifiers, 50 cal snipers now do 50 cal damage
EOD
- EOD is split off into its own armor now
Balance Changes:
-
Strike:
Damage: 425 @ 35m / 375 @ 125m → 800 @ 10m / 480 @ 20m
Headshot Multi: 8x → 4.5x
Accuracy: 1/1/10/1000 → 0.25/0.25/10/1000 -
Landmines:
Now have unlimited uses (you’re stil limited to 6 existing at once) -
Self Explode:
Damage: 2000 → 10000 -
NMO-01:
Nerfed RPM from 120 → 65 -
BW Scatter-X:
Reduced Damage and adjusted accuracy
Slugs damage: 469 @ 16m / 94 @ 54m → 380 @ 16m / 120 @ 54m
Slugs accuracy:
Hipfire: 40/40/40/2 → 25/25/25/2.5
ADS: 10/10/10/1 → 4/4/4/1.5
Buckshot: 102 @ 8m / 10 @ 22m → 80 @ 8m / 10 @ 22m
-
BW LMG-X:
Increased reserves: 400 → 600
Can now pierce shields -
ARC BUN-E-24:
Improved Accuracy:
Hipfire: 55/45/30/1.15 → 55/45/20/0.85
ADS: 3/2/1.2/0.35 → 3/2/1.2/0.20 -
EOD Suit:
Gave C4 and landmine resist (30%) -
DkL-15:
Max RPM: 800 → 900
Magazine/Reserves: 60/180 → 120/360
Spinup Time: 2.25s → 1.8s
ADS Accuracy: 10/10/30/0.1 → 3/5/30/0.05 -
Plasma Barrier:
HP reduced from 20k → 10k -
The White Death:
-
Took a hacksaw to The White Deaths iron sights
-
- Your rifles warranty has been voided as a result
-
-
- Archtech Robotics Corp is not responsible for any sight misalignments
Reduced Bullet drop from 0.3x → 0x
- Archtech Robotics Corp is not responsible for any sight misalignments
-
-
Attack Helicopter:
Attack Helicopter projectiles will now deal 0 damage to ground targets past 1200 studs.
Perks:
-
Basic Armor Suit Lightweight:
Reduced health penalty from 40% → 25% -
Shock Trooper Assassin:
Now has 30% jump height boost and 10% splash damage resistance -
Anti Explode Anti Vehicle Combat:
Increased vehicle explosive resist from 10% → 75%
Bug Fixes:
- Fixed Heavy Armor Suit not spawning with full HP
- Removed LMG-11 deploy mode (it was supposed to be removed for awhile now)
- Fixed Advanced Assault Armor helmet not loading when shield addition is equipped
- Fixed Anti-Explode Shock Trooper Z-fighting
- Fixed NMO-01 collision
- Fixed LMG-11 sight alignment
- Fixed LMG-X deploy wind up sound
- Adjusted NTW-20 weapon class to fix accuracy settling faster than intended
- Removed an erroneous part on the ARC BUN-E-24 model
- Fixed multiple minor geometry issues in underground storage
- Reverted Mobility upgrades to percentage value increases (12.5%) as flat numerical increases do not work currently, gave slower armors a higher percentage (20%) increase due to their lower base speeds, modification mobility perks are custom tuned
- Fixed the _StopFiring sound stopping prematurely when m1 is let go
- Removed the “new” tag from Graviton, 14th Exterminator, ARC BUN-E-24 and Dk Easter-23
- Fixed the water bug when spawning ATV underground
- Fixed the Heavy Turret animations not working
- Fixed Advanced Assault Suit Panic Escape not working consistently (it would only protect from the front and back, not the sides, top and bottom angles)
- Fixed colouring on the white death sights
- Fixed white death sight moving during reload animation
Misc Changes:
- Removed stale bread (it was an April fools weapon that was meant to be removed, but wasn’t)
- Self explode now has kill tracking and ranks, will count towards progress to BW Striker-02 and BW Devastator (why would you do this?)
- Edited the lightweight plating perk on basic armor suit to have a slightly different model
- Gave M2HB the “Hipfiring” Reticle
- Renamed the AK family weapons to their proper names
- Moved all VIP armors to a new “Gamepass” armor section to avoid clutter in survivability and mobility f2p armors
- Snipers no longer ignore directional resistances
- Adjusted RPG-7 firing sound to make it feel more powerful
- Updated DMR-11 reload sound, slightly adjusted firing sound to be more pleasing
- Greatly decreased the lifespan of small arms muzzle flash smoke by 80% and increased transparency to improve visual clarity while aiming down sights in first person
- Updated the Heavy armor weapon restriction notification to include EOD
- Updated Heavy armor description to include weapon restrictions and no HP regen
- Updated the reload sound on Blizzard-HMG
- Added Turret, Heavy Turret and M2HB to the unlock list for LMG-11 and LMG-X
- Reclassified Blizzard-HMG to Chaingun as its closer to a chaingun and M2HB in functionality rather than an LMG
- Updated AM-1 animations
- Slightly increased BW SMG-X model size to the same proportions of the old model
- Added a new event weapons category and moved all the event weapons there
- Added and updated descriptions to certain quest weapons to better display their special effects and readability
[ Released ]
Server Version v22.1.6 (2024/10/12)
Base wars! Server Version v22.1.6 (2024/10/12) [ Released ]
Sand Castle:
- As all summer quests are no longer active, Sand castles are disabled and all spawns become Cakes.
- Return to original spawn amount as all of them will be cakes. (80 → 60)
Contents Update:
New Armors
Exo Armor Suit
HP: 850 / WS: 20
Advanced Assault Armor Suit
HP: 3000 / WS: 8 / 50% infantry direct rocket resistance
New Perks
Bigger Shield
Cost: 20,000 CPoints
Increases shield size
Only available on Shielded Armor Suit
Dual Shield
Cost: 5,000 CPoints
One shield is replaced with 2 smaller shields, one on each arm,
Good when using deployable turrets
Only available on Shielded Armor Suit
Jump Boost
Cost: free (default perk)
Doubles jump height,
Only available on EXO Armor Suit
Jump Cooldown Reduction
Cost: 20,000 CPoints
Removes jump cooldown
Only available on EXO Armor Suit
Overdrive Servos
Cost: free (default perk)
Increases walkspeed by 2
Only available on Advanced Assault Armor Suit
Shield Addition
Cost: 35,000 CPoints
Adds a shield to the armor model, restricts weapon usage
Only available on Advanced Assault Armor Suit
Emergency Protocols
Cost: free (default perk) / while health is under 30%, all damage is decreased by 50% and walkspeed is increased by 30%
Only available on Advanced Assault Armor Suit
Shock Trooper
Cost: 100,000 CPoints
Generalist perk, stats vary
Available for BPV, Uber, Light, AE, Exo, Advanced Assault, Basic, Bunny, and Assassin armors
New Weapons
SCAR HAMR
DMG: 185
RPM: 800
RPM slows down over time and gun becomes more accurate the longer you shoot it
Judge
DMG: 4x115
RPM: 250
NTW-20
DMG: 2000
RPM: 15
ADS movement speed and zoom speed are much slower than other snipers
New Utilities
Plasma Barrier
Cost: 2,000 Score
HP: 10,000
Can be placed anywhere on the map without restriction, does not provide any utility other than cover and space control
Stat Adjustments
BW Shotgun-03
Damage: 15 x 125 @ 13m / 25 @ 33m → 8 x 230 @ 13m / 40 @ 20m
Reload: .75 → .88 (effective rpm: 80 → 68)
BW Rifle-487
Damage: 334 @ 25m / 201 @ 500m → 334 @ 25m / 275 @ 500m
Headshot: 3.5x → 2.5x
Aim Accuracy: 0/0/10/0.1 → 7/7/10/-1
Minspread: 0
MinROF: 350 → 487
RoF: 487 → 350
BW Rifle-X
Headshot: 2.25x → 5x
Max charge hold time: 0.5s → 3s
ADS Speed: 0.75 (default) → 0.5
Updated animations to work with shielded armor suit
BW LMG-X (deployed mode)
BW SMG-X
TKB-059
DK Easter-23
Anti Ground Vehicle Griefing:
- Ground Vehicle (including ATV and Jeep) will be killed when it is being moved inside spawn protection area
Receive 10% max HP damage per 0.1 seconds.
- ATV:
Rumble seat can be accessed by Y button only
Touching it won’t join it
C4
- C4 that being placed on enemies character and vehicle, will explode in 2 seconds
Prevent people put C4 on enemies’ ATV/Vehicle and team up with enemies
Bug Fixes:
- Assassin Armour Wraith: Fixed being able to see through >0.99 transparency objects through the wings
- Helicopter Carrier: Fixed being able to shoot through bulletproof glass
- Bomber: Fixed crash detection
- Shadow: Fixed crash detection
- C4 Fixes:
Attempted on improving splash detection, especially C4 and Landmine from certain angles.
C4 can be detonated when falling from height, as long as it follows the 1.5s activation rule.
Server Version v22.1.5 (2024/09/14)
Base wars! Server Version v22.1.5 (2024/09/14):
The 15th Year Update
- Cake Spawns
Destroying these Cakes for extra Score.
Destroying Golden Cake for a chance of getting a free weapon for one life.
including weapons that above 20000 score, 14YO VIP and 15YO VIP weapons! (Same weighting as other allowed weapons)Removed Chauchat, Self-Explode, Speed Potions from the Golden Cake.
Sand Castle will still be spawned, with lowered chances. Due to there are summer quests still running.
Increased Total spawn amount from 60 to 80 to compensate this.
- 14YO quest weapons are back
Assault Rifle: The 14th Exterminator
Has 2 Modes and a special effects that deal damage based on enemies’ Max HPCompleting the quests will also upgrade all of the 14YO weapons. Allow the special effects to be extended from 14 seconds to 20 seconds.
Mostly same requirements, with different tiny cake locations
- 15YO VIPs (Unique Weapon, 399 Robux - 20% off this month, Original 499)
Allow you to keep the weapon permanently.
VIP Weapon: Graviton
with 2 modes
Mode 1 can deal damage to vehicle
Secondary mode have special debuffs on hitNew Boosters:
1.5x Battle Score
(35 Robux for 3 hrs)
Battle Score gain multiply by 1.5x from all general activities
Including Kills, Kill Assist, Vehicle Destruction, Flag Capture, Facility Capture, Objectives, Healing, Repairing, Daily.
Allow faster access to Score weapons.1.5x Contribution Points
(35 Robux for 3 hrs)
Contribution gain multiply by 1.5x from all general activities
Including Kills, Kill Assist, Vehicle Destruction, Flag Capture, Facility Capture, Objectives, Healing, Repairing, Daily.
Allow faster access to Perks.The Booster Timer only decrease when you are spawned in the battlefield.
The Timer will be halt, effect are disabled if you are not spawned.Notices: As it is necessary for roblox to promotes the game, we have to implement some kind of marketing. However we will try to seek for a balance between f2p and these.
We have no plan to add any purchases that directly gain Kills and Achievement Kills.Bug Fixes:
- Attempting to fix the Sound Bug
Seems the sounds doesn’t even load from the Roblox Service at the some point in game.
I’ve rewrite the whole system on how it handle the sound, I hope it will be fixed for all type of clients.
- Attempting to fix “you cant spawn a vehicle while taking damage” after dying and respawning
- Combined Flag Capture Score notification (instead of two notification with +50 for holder and +50 for team, it will show as a single +100 notification)
- Fixed most Score and C.Points notification to be proper amounts
Server Version v22.1.4 (2024/08/11)
Base wars! Server Version v22.1.4 (2024/08/11)
Lobby:
- Lobby will now load your kill counts
- It is to prepare the coming soon features
Summer Update:
Sand Castle Spawns
Quests Returned (with Lowered quest requirements):
Whirlwind and Strike quest
- 100 Headshot Kills with pistols / revolvers
- 250 Kills with Auto Pistols or Burst Pistols
- 250 Kills with Semi-Auto Pistols or Revolvers
- Deal 200,000 damage with any NON Pistols weapons
- Find the Whirlwind and Strike Pistols that placed on somewhere of the 2 Team Map
- Pigeon Quest
- 350 (hand-held) shotgun kills
- 350 Rifle/Sniper Rifle Kills
- 50 Kills with ATV’s Mounted Shotgun
- 100 Kills with Dual Weapons
- 50 Airborne Kills OR KILL 50 Airborne Targets
Gun changes:
- Whirlwind changes:
Ammo: 20/40 → 25/100
When Strike effect activate, RPM boost from 900 → 1100
- Strike changes:
Changed to Rocket pistol projectiles.
Damage: 425 (35m) / 375 (125m)
Headshot Damage: 2550 (35m) / 2250 (125m)
Splash Damage: 375 (2m) / 1 (5m)
Can Deal damage to vehicle on direct hit.
Velocity: 750m/s
Gravity Drop: 0xAccuracy: (stand/move/jump/spread)
Hipfiring: 35/35/35/1000
Aiming: 1/1/10/1000
Spread recovery rate: 400Mag Size: 1/0
(Can’t refill from ammo pad, must be refilled from Whirlwind’s effects)
Reload Time: 2.5sNew animations
- DMR-11 changes:
Headshot Multiplier: 3x → 2.25x
RPM: 400 → 350
Headshot DPS: 7000 → 4593
Underbarrel Flamethrower:
Damage: 30 → 40
Splash Damage: 10 → 12
Damage Over Time: 90 over 3 seconds → 90 over 2 secondsBug Fixes:
- Attempting to fix the sound bug by reusing the sound instance as possible.
It seems the Sounds are not loading from Roblox service out of randoms.
By decrease sound loading request, hopefully it could make them load properly.
- Fixed “ARC BUN-E-24” Ammo Kick issue
Server Version v22.1.3 (2024/06/28)
**Base wars! Server Version v22.1.3 (2024/06/28) **
Game Revamp - Armor Balance (Part 2, Perks)
- All perks are now reset, all C.Points are refunded
- Perks are now only level 1 max (equal to old level 5)
- Some Free perks are given for every armor
All Armor: Health Strengthen (Add some amount of HP depends on armor)
All Armor: Battlefield RecoveryBPV: Improved BPV
AE Suit: Ultra Anti-Explode
Assassin: HP
Basic/Tactical/Uber/Light Armor: Frontal guard
- New price for perks:
Score Armors:
Mobility boost: 15,000
Flak armor: 25,000
EOD: 50,000
Lightweight plating: 15,000
Anti vehicle combat: 30,000
Lightweight suit: 35,000
Rampage: 40,000
Panic escape: 40,000VIP Armors:
Mobility boost: 20,000
Flak Armor: 31,250
Bunny hop: 40,000
Rampage: 50,000
Panic escape: 50,000EOD Resistances:
It is now have more health, BUT take more damage from everything, result in similar eHP but take longer to heal up.
It is an overall nerf for EOD.
- Health increase 2500 → 3500
- Small Arms Resistance: 41.2% → 17.68%
- Anti material resistance: 30% → 0%
- Vehicle non explosive resistance: 30% → 0%
- Explosive splash damage resistance: 80% → 72%
- Infantry explosive resistance: 72.5% → 60%
- Tank / Artillery round resistance: 55% → 35%
- Tank / Artillery AP round resistance: 55% → 35%
- Grenade resistance: 80% → 72%
Battlefield Recovery on Basic Armor and EOD: health flat 500 HP over 4 seconds. Instead of percentage.
Other Perks changes:
Frontal guard (uber, tacshield & light): +20% front resistance -20% rear resistance
Frontal guard (basic): +10% front resistance -10% rear resistance
Flak armor: 50% reduction in splash damage
Improved bullet proof: +10% small arms resistance to torso and limbs
Lightweight plating: +40% walkspeed -40% health, removes rocket resistance
EOD suit: equal to current EOD level 5
Ultra anti explode: 100% resistance to splash damage, +20% resistance to direct hit
Anti vehicle combat: 90% ram kill resistance, +10% vehicle explosive resistance
Bunny hop: +60% jump height + reduce jump cooldown by 20%
Defensive bunny: +20% small arms resistance to torso and limbs +20% splash damage resistance
Lightweight suit: +50% jump height + reduce jump cooldown by 10%
Protective suit: +15% splash resist +75% melee resistWhenever you leave an empty perk slot, the default free perk will auto equipped.
Bug Fixes:
- Fix not being able to re-equip the same armor upon joining the game if you dont select any other armors first.
- Hit Reg Improve: Projectiles launched before death will also deal damage properly (By the server time.)
Server Version v22.1.2 (2024/04/30)
Base wars! Server Version v22.1.2 (2024/04/30)
Game Revamp - Armor Balance (Part 1)
Assassin Armor and BPV are the 2 best armors in the game because of how much health they have compared to their WalkSpeed (how hard they are to hit) and they have the best perks in the game.
Shielded Armor and Basic Armor see almost no play because they are being oneshot by Rockets and Sniper Headshots, when they are very easy to hit.Bulletproof Vest (BPV):
- No changes
Assassin Suit:
- Health is reduced to 667
Anti explode:
- Remove self splash damage
- Is unaffected by rocket stun
Shield armor:
- Shield takes reduced damage from rockets and anti material rounds (-70%)
Basic armor:
- Health increase to 2500
- Infantry rocket resistance by 50%
(Lightweight plating perk will remove the resistance)Easter Armor:
- No changes
Tactical shield armor:
- Shield takes reduced damage from rockets and anti material arounds (-70%)
Light armor:
- No changes
Heavy armor:
- No changes
As for the Perks Revamp, it will be in the next update.
Easter Quest Changes:
- Easter Quest 2 - ARC BUN-E-24 (Easter LMG)
Decrease required eggs stacks amount from 14 to 13.
In case if it doesn’t update when you join the game, you will have to tag any eggs stacks to be updated.