Base wars Update Log
Update Details
Base wars! Server Version v22.0.4 (2023/11/29)
New Weapon:
SVU (Sniper)
Stats:Direct Damage: 354 (100m) / 194 (350m)
Headshot: x2.2
Velocity: 1000 m/s
Accuracy:
(Stand/Move/Jump/Spread)
Hip firing: 30/35/50/8
Aiming: 0/0/5/1.5
Rate of Fire: 360 RPM, Semi-Auto
Reload: 2.5s
Zoom: x4/6/8
Mag/Ammo: 12/180
(Soft replaces SVD-flame)Optimization:
- Significantly improved performance when firing projectiles, especially high fire rate weapons / shotguns
The frame rate shouldnât drop that much as before
Bug Fixes:
- Fixed Lock-on Signal for already launched missiles
- Fixed Landmine damage against Vehicle
- Fixed rocket stun not triggering on Headshots
Archive
Server Version v22.0.3 (2023/11/14)
Base wars! Server Version v22.0.3 (2023/11/14)
New weapons:
AN 94Direct Damage: 163 (10m) / 122 (60m)
Headshot: 2.5x
Velocity: 750 m/s
Hip Accuracy: 12/16/30/1
Aim Accuracy: 1/1.5/1/0.5
RoF: 464
Bursting RoF: 1800
Firing mode: 2 bursts
Mag Size/Storage: 30/150
Reload: 2.5 seconds
(Soft replaces XM8 Camo)14YO Event:
- The quest is ended. so Cake Spawns are removed.
Halloween:
- Removed Halloween Skyboxes
Speed Perk Health Nerf:
- Removed Health Nerf on speed perks
- Speed hard capped at maximum 36.
Game optimizations:
- Removed explosive effect from non-explosive vehicle weapons (tank/jeep/MAC tank chaingun, uber turret miniguns).
- Reduced vortex locusts lag by halving ammo/RoF and doubling damage.
Visuals:
- Improved sight picture of the M1918 BAR in first person.
- Separated Lighting settings from Auto Graphic and Smooth Plastic mode.
Vortex:
Vortex locusts air multi 0.667 â 0.5625.With its large magazine size, it was a bit too strong compared to nose guns, being equivalent to an 85 air damage / 900 rpm / 45 mag nose gun. This nerf makes it equivalent to a 72 damage / 900 rpm / 45 mag nose gun, which is similar to rotary (also 72 air damage) but with a magazine increase due to the higher spread and longer reload.
Sounds:
- Updated firing sound of The 14th Defender.
Bug Fixes:
- Fixed Vehicle spawn delay does not reset on death.
- Fixed Switching teams does not switch team color of the player in the kill feed and chat
- Fixed Battlefield recovery does not heal the proper amount.
- Fixed âRetro Uber Rocketâ
- Fixed Speed Potion receive ampified damage twice
Server Version v22.0.2 (2023/10/24)
Base wars! Server Version v22.0.2 (2023/10/24)
Halloween UpdateHalloween Event!:
- Halloween Quest Weapon: ARC VMPR-23
SMG, with unique mechanics, see below.
Halloween VIP on sale again
Pumpkin Spawns
Destroy them for Extra Score and C.Points, Golden Pumpkin will also give random weapons.
As the 14YO quest isnât expire yet, there will be cake spawns as well.
Total Spawns has been increased as there are 2 type of event objectsHalloween Quest and reward:
Quest Tasks:
- Pumpkin Progression (10% per Golden, 1% per normal)
- CTF Progression (40% per Flag Wars objective Win, 10% per lose, 2% per flag capture, 1% for flag capture teammate, 1% for killing flag carrier)
- Recover 20000 HP with Medic Kit / Medic Pad / Supply Camp Medic Pad / Healing Perk
- 250 SMG Kills (Rebel Troopers count as 0.5 kills)
- Tag the gun model in the map
Quest Date: 10/24 - 11/21
ARC VMPR-23
SMG Quest GunAmmo Type 1: Soul Drinker Rounds Damage: 190 @ 20m / 120 @ 35m (0.63x dropoff) Headshot Damage: 304 @ 20m / 192 @ 35m (1.6x) CQC Headshot DPS: 4560 @ 23m Long Range Torso DPS: 1800 @ 40m Special Effect: Restores health on reload based on the amount of damage done before reload, 25% efficiency. (12.5% for Heavy/EOD Armor) Landing hits speeds up the next reload, 5% per hit, capping at 100%
Ammo Type 2: Blood Drinker Rounds Damage: 304 @ 25m / 192 @ 45m (0.63x dropoff) Headshot Damage: 304 @ 25m / 192 @ 45m (1x) CQC Headshot DPS: 4560 @ 23m Long Range Torso DPS: 2880 @ 40m Special Effect: Drains the users health by 35 + 3.5% Max HP per round fired, but deals 60% more bodyshot damage, can reduce the player to 1 hp but wont kill them
Accuracy Hip Fire: 12/12/20/0.4 ADS: 1.75/2/8/0.3 Muzzle Velocity: 400m/s Drop Multiplier: 1x RPM: 900 Reload: 2.0s (1.0 @ Max Souldrinker) Ammo (Clip/Reserve) 37/222 Firing Mode: Full Auto Optics: 1.35x
Forgotten Patch notes:
- Helicopter Carrier: 40mm Anti-Vehicle Grenade
Splash Damage: 750 (1m) / 1 (5m) â 350 (1m) / 1 (3m)
Weapon Sounds:
- Changed Firing Sound for: DAK47, DAK47 Black Edition, RPK-47, and TKB-059
Server Version v22.0.1 (2023/09 - 2023/10)
Base wars! Server Version v22.0.1b (2023/10/10)
Unintended releases:
- Reverted the ability that the Flak weapons explode on Parachute troopers.
(We will gather more info and feedbacks before actually decide to implement them)- As always, We are never do any intended ghost patches.
Splash Damage/Finder Detection algorithm:
- Reworked the algorithm to be more efficient, noticeable improved performance during multi splash damage
- It should fix C4 hit detection as well.
- It should also fix flak detection when against bomber
C4 Specific Changes:
- Upon Player died, the C4 will be removed as well.
Bug Fixes:
- Fixed C4 were unable to deal damage to Bunker and Supply Camp if stick to them
- Fixed C4 invisible when stick to Spawn Protection boxes
- Fixed Flak inconsistency hit detection issue on bombers
Flak Damage Radius:
- Changed all Flak radius to become Max (20m) / 1 (22m) to work with the detection mechanic
Vortex Locusts Rework
Vortex locusts used to have too little burst to make up for their pitiful range, and their only minor advantage was spamming splash damage. This rework makes them compete with other vortex secondaries by increasing their damage per mag significantly, especially versus artillery, so that they can burst down ground vehicles in close range - a high risk, high reward style similar to shadowâs liquid plasma, except trading anti-infantry for anti-air performance.
Damage: 145 @ 50m / 72 @ 100m â 48 @ 50m / 24 @ 150m
Indirect Damage: 105 @ 1m / 1 @ 3m â 20 @ 1m / 1 @ 3m
Fire rate: 600 â 1200 rpm
Magazine size: 30 â 120
Damage multipliers
Helicarrier: 1.616 â 1.212
Aircraft: .462 â 0.667
Tanks: 2.078 â 1.722
Artillery: 1.962 â 2.46
Jeep/ATV: 1.943 â 1.579
Navy: 2.308 â 2.285
Turrets: 0.392 â 0.294
Spawn Truck: 0.692 â 0.7**Artillery MML Buff: **
Reload 3 â 2.5, RPM 360 â 420, Tank Multi 1.44 â 1.85
Server Version v22.0.1a (2023/10/07)
Base wars! Server Version v22.0.1a (2023/10/07)
GUI:
- Improve Drop down menu behavior:
Hide Chat whenever Drop down menu is On
Clicking empty spaces will Close the drop down menuSettings:
- Removed Settings
Death Screen Interface (It doesnât make respawning faster at all.)
Game Hints in Chat (outdated setting)Bug Fixes:
- Attempting on fixing Leaderboard/Player List offset issue
Winchester M1887 range nerf:
- Direct Damage: 125 (13m) / 25 (23m) â 125 (5m) / 25 (20m)
Base wars! Server Version v22.0.0 (2023/09/19)
14YO Events:
- Quest (1 weapon)
âHappy 14th Year for Base wars!â Quest Tasks (9/18 - 10/31):Find the 14 tiny cakes in 2 Team Map
âCapture facilities 140 timesâ OR âWin Facility Objectiveâ
Get 14 Headshot Kills with any weapons (NPC Kills are also counted)
Get 140 Kills or Kill Assist with any weapons (NPC Kills are also counted)
Destroy Cakes Progressions: 1% per Cake, 10% per Golden CakeQuest Reward:
The 14th Exterminator - AR with 2 modes
Reload: 2.25 sec Scope: 1.35x / 2x / 4x Mode 1: Damage: 125 (25m) / 100 (75m) Headshot: 1.8x RPM: 800 Velocity: 800 m/s Accuracy: Hip: 20/22/55/1.4 Aim: 1/1.25/15/0.225 Mag/Storage: 35/140 Stacks per shot: 2 Stacks per shot on Headshot: 3 Stacks per shot on Vehicle: 1 Mode 2: Damage: 268 (all range) Headshot: 1.9x RPM: 375 Velocity: 1125 m/s Hip: 44/44/70/4 Aim: 0/0.25/10/0.25 Mag Size: 14 Stack per shot: 3 Stacks per shot on Headshot: 6 Stacks per shot on Vehicle: 2 Effect: At 14 stacks, gain "14th buff", buff last 14 seconds. While "14 buff" active: Mode 1: Increase damage by 35%, Also deal additional 7% target Max HP damage on Headshot Mode 2: Increase damage by 25%, Also deal additional 14% target Max HP damage on Headshot This is a AR so it is not available for EOD and Heavy. Additional target Max HP damage, ignore all type of resistances.
- 14YO VIP (2 weapons with unique effects)
The 14th Executor - LMG
Damage: 84 (30m) / 77 (140m) Headshot: 2x RPM: 1400 Velocity: 875 m/s Accuracy: Hip: 45/55/75/0.3 Aim: 1.4/1.4/15/0.14 Mag/Storage: 140/560 Reload: 3.75 secs ADS Movement Speed: x0.75 -> x0.65 Stacks per shot: 1 Stacks per shot on Headshot: 2 Stacks per shot on Vehicle: 1 Weapon can deal damage to all vehicles. Deal tiny amount of damage against armored vehicles. Deal Increased damage against light vehicle and aircraft. Effect: At 14 stacks, gain "14th buff", buff last 14 seconds. While "14 buff" active: 1. Increase this weapon's damage by 25%, 2. Every shot hit heal yourself for 0.4% HP. This is a LMG so it is not available for EOD and Heavy
The 14th Defender - CQC SMG
Damage: 125 (14m) / 84 (28m) Headshot: 1.6x RPM: 1400 Velocity: 450 m/s Accuracy: Hip: 14/14/28/.9 Aim: 10/10/10/.6 Mag/Storage: 42/210 Reload: 1.35s Stacks per shot: 1 Stacks per shot on headshot: 2 Stacks per shot on Vehicle: 0 Effect: At 14 stacks, gain "14th buff", buff last 14 seconds. While "14 buff" active: - Body Shot Damage become 150 (20m) / 100.8 (30m), Headshot multi decrease to 1.334x - Result: Bodyshot damage increased, Headshot Damage unchanged. Range slightly increased.
- Cake spawns
Destroying Cakes will gain 10 Score.
Golden Cake will gain 10 Score, 2 C.Points and a random weapons excluding BWs and VIPs.About 14th buff effects:
- Buff doesnât refresh, stacks can be gained again while the buff is expired/deactivated.
- Stacks and â14th Buffâ share with all other â14th weaponsâ. They have different effects on each â14thâ weapons.
About Uber VIP Gamepasses:
- No refunds, all sales are final.
Compensation for Uber VIP Gamepasses purchased users:
How to receive the compensations:- When you claim the Free Uber VIP, while you have the game pass.
Compensations:- Retro Uber Rocket
2 Modes Mode: Lock-on - Similar as old Uber Rocket Direct Damage: 750 (all range) Splash Damage: 250 (1m) / 1 (4m) Can Lock-on to vehicle Lock-on Time: 2 sec. ï»ż Mode: HE Dumbfire - Higher Splash Damage, lesser Direct Damage, no lock-on Direct Damage: 400 (all range) Splash Damage: 500 (1m) / 1 (4.5m) Hip Accuracy: 30/30/30/1 Aim Accuracy: 5/5/5/0.5 Cannot lock-on ï»ż RPM: 240 Reload: 2.5
Bug Fixes:
- Fixed âWalking in the opening alertâ when you are in vehicle
- Fixed Green Base underground Ramp
- All Supply Pad Ammo Icon are updated. Duplicated Supply Pad on Base 1st Floor are removed.
- Fixed Bulletproof Vest description. Actually it is 20% resistance base.
- Attempted on fixing Vehicle Ghosting bug, where players able to walk everywhere but the character is actually stuck at vehicle.
Game Optimization:
- Rewrite and tidy up few modules.
- Decrease RemoteEvent and RemoteFunction data size
- Vehicle are no longer being parented inside Character. (Please let us know if there are camera issue on which vehicle)
- Attempting to improve client frame rate by optimizing certain client scripts.
- Decreased Update Rate for Location Indicator for Facilities, Flag, Vehicle spawns etc.
Hints:
- When you shoot at heavy (if they have more than 60% HP) with small arms, it will tell you to use Rocket Launcher and Grenade Launcher. Also highlight the tools if you have them.
Weapon Balance:
- TKB-059 Stats change:
Lesser Alpha strike body shot damage, increased RPM to compensate the damage loss. Direct Damage: 125 (7.5m) / 91 (50m) -> 77 (7.5m) / 77 (50m) Headshot: 1.5x -> 2x RPM: 540 -> 600
- Winchester M1887:
150x18 = 2700 bodyshot is too high and way too forgiving. Direct Damage: 150 (13m) / 15 (23m) -> 125 (13m) / 13 (23m) Total damage would be: 125 x 18 = 2250. This is still a powerful weapon. It still one shot most armor as intended. Just less forgiving.
- Dual MAC-10:
Rename back to Dual MP7A1 Gold, until a model is replacing this. Weapon DPS was way too high and OP. and it has very good accuracy for that. Direct Damage: 124 (7m) / 62 (30m) -> 100 (7m) / 62 (30m) Headshot Multi: 1.5x -> 1.4x
- Dual MP7A1:
DPS a bit high, but it has high spread per shot to balance it out. Direct Damage: 164 (13m) / 62 (39m) -> 160 (13m) / 62 (39m)
- Dual UZI:
DPS a bit high Direct Damage: 110 (10m) / 60 (40m) -> 105 (10m) / 60 (40m)
Server Version v21.9.9 (2023/08/30)
Base wars! Server Version v21.9.9 (2023/08/30)
Speed Suit Changes based on Poll Results and feedbacks:
- Reverted the Health Nerf on Assassin Armor, Light Armor Suit and Bunny Suit
- Assassin Suit: 710 HP (24 Speed)
- Bunny Suit: 850 HP (16 Speed)
- Light Armor Suit: 850 HP (20 Speed)
Attendance Rewards:
- Play for 15 mins per day, up to 31 days to obtain extra Score, C.Points and FREE VIPs.
- Key rewards:
1st Day: 1000 Score, 100 C.Points
2nd Day: Free Ammo VIP
8th Day: 2500 Score, 5000 C.Points
15th Day: 2500 Score, 5000 C.Points
23rd Day: 2500 Score, 5000 C.Points
31th Day: Free Uber VIP
- Daily Rewards timer will also reset during Daily Reset time, please reserve at least 15 mins + 10 seconds before the Daily Reset time.
- The Free VIPs from attendance rewards ARE permanent!
- The Free VIPs from attendance rewards does not share with âInfection Attackâ however.
NPC Changes:
- NPCs will no longer add death to players
Bug Fixes:
- Melee Fixed when against NPCs
Game Optimization Follow up changes:
- Attempt to decrease server crash rate
Server Version v21.9.8b (2023/08/25)
Base wars! Server Version v21.9.8b (2023/08/25)
Release the game optimization patch early and see if it helps. and adjust it asap in next update.Game Optimizations:
- Replaced certain Client Loop with events based
- Plastic Mode will also disable most Lighting
- Optimization Animation system, decrease update rate for everything that out of render.
- These should improve FPS
Base wars! Server Version v21.9.8 (2023/08/18) [ Released ]
SMGs Balance:
- Purpose is to make every SMG viable in their own right
- Most SMGs have their stats changed.
- You can check the SMGs new stats at the end of the patchnotes.
Speed and Assassin Nerf:
- Speed Perks decrease HP by 10% at Level 1 to 12% at level 5.
- Assassin Suit become old 667 HP
- Light Armor Suit become 750 HP
- Bunny Suit become 700 HP
- Assassinâs lightweight perk are no longer give 5% speed boosts. (It already give jump boost.)
Grenade Launcher:
- The âGrenade Launcherâ become free weapon and included in startersâ loadout.
- Players could use this weapon to counter Assassin/Speed Armors.
- It is also an effective weapons against âHeavy Armor Suitâ, after Rocket launcher hit.
DK Airburst-2:
- It will no longer self damage from the flak explosion, when the aircraft is too close.
- Slightly improved its detection. Hopefully it will work better on Bomber
Extreme Chaingun:
- It was kinda outdated since M134 exist.
- Added Anti-Vehicle damage like M134
- Direct Damage: 143 (15m) / 114 (100m) â 125 (30m) / 67 (200m)
(DPS and RPM lesser than M134, but the mag size is 3 times bigger for sustained firing.)Game Stability Fixes:
- Attempting on decreasing memory usage on serverside. Hope it will fix server crashing issue.
Bug Fixes:
- Prevented makeshift launcher from being equipped by players.
- Fixed ground/navy not staying in motion after exiting the driver seat the first time.
- Fixed spawn truck flying.
- Updated 2 team map image.
- Centered spawn point icons on the map onto the spawn point locations (instead of the top left corner being the spawn location).
SMG Stats List:
Micro Uzi:
+/- Damage: 125 @ 15m / 63 @ 50m -> 179 @ 10m / 63 @ 29m
- Headshot: 1.5 -> 1.3
DAKS-74U
- Damage: 250 @ 15m / 125 @ 50m -> 233 @ 11m / 113 @ 44m
+ RPM: 540 -> 735
- Headshot: 2x -> 1.5x
Dual Uzi:
+/- Damage: 2 x 100 @ 15m / 2 x 50 @ 50m -> 2 x 110 @ 10m / 2 x 60 @ 40m
- Headshot: 1.5 -> 1.4
+ Accuracy: 25/25/40/2 -> 20/20/40/1.6
STEN Mk2:
+ Damage: 225 @ 15m / 113 @ 50m -> 275 @ 7m / 150 @ 42m
+ Headshot: 1.5x -> 1.7x
M1A1 Thompson:
+ Damage: 156 @ 15m / 78 @ 50m -> 200 @ 20m / 140 @ 55m
MP7A1:
+ Damage: 143 @ 15m / 72 @ 50m -> 189 @ 13m / 107 @ 39m
PPSH41:
+ Damage: 143 @ 15m / 72 @ 50m -> 158 @ 20m / 74 @ 51m
MP40:
- Damage: 250 @ 15m / 113 @ 50m -> 240 @ 17m / 138 @ 33m
+ Rate of Fire: 500 -> 550
Dual MP7A1:
+ Damage: 2 x 124 @ 15m / 2 x 62 @ 50m -> 2 x 164 @ 13m -> 62 @ 39m
- Headshot: 1.5 -> 1.3
- Accuracy: 35/35/40/0 -> 30/30/60/2.4
- Max Spread / Spread Recovery: 150/150 -> 150/20
MP7A1 Gold:
= Change name to MP5/10
+ Damage: 143 @ 15m / 72 @ 50m -> 220 @ 23m / 156 @ 43m
- RPM: 968 -> 800
- Ammo: 40/200 -> 30/150
- Hip Accuracy: 15/15/30/0.6 -> 25/25/50/0.9
JU-LK1:
Damage: 156 @ 15m / 78 @ 50m -> 160 @ 20m / 122 @ 60m
K1A:
+ Damage: 148 @ 17m / 110 @ 60m -> 207 @ 23m / 109 @ 43m
- RPM: 950 -> 900
P90:
+ Damage: 143 @ 15m / 72 @ 50m -> 157 @ 23m / 106 @ 37m
M1928:
+ Damage: 156 @ 15m / 78 @ 50m -> 233 @ 20m / 120 @ 40m
- RPM: 950 -> 725
STK CPW:
+ Damage: 140 @ 15m / 80 @ 50m -> 140 @ 15m / 80 @ 60m
TEC9
- Damage: 160 @ 15m / 80 @ 50m -> 132 @ 10m / 100 @ 27m
+ RPM: 1000 -> 1500
- Hip Accuracy: 15/15/30/2 -> 15/15/30/3.5
- Aim Accuracy: 5/5/20/1 -> 5/5/20/1.5
- Maximum Spread / Spread Recovery: 30/30 -> 112/224
MP7A1 Flame:
= Rename to MP10
+ Damage: 156 @ 15m / 78 @ 50m -> 182 @ 23m / 144 @ 45m
- RPM: 1000 -> 850
+ Hip Accuracy: 15/15/30/0.6 -> 10/10/20/0.4
- Ammo: 40/200 -> 30/150
Dual MP7A1 Gold:
= Rename to Dual Mac 10
- Damage: 2 x 124 @ 15m / 62 @ 50m -> 2 x 124 @ 7m / 62 @ 30m
+ RPM: 900 -> 1090
- Ammo: 80/240 -> 60/180
DAKS-74U Silver:
= Rename to DAKMSU
+ Damage: 275 @ 15m / 138 @ 50m -> 274 @ 16m / 144 @ 39m
- Headshot: 2x -> 1.5x
+ RPM: 540 -> 785
- Hip Accuracy: 15/15/30/0.6 -> 18/18/30/2.7
+ Aim Accuracy: 5/5/20/0.6 -> 1/1.5/30/1.7
DkSMG-23:
- Damage Ranges: 143 @ 15m / 72 @ 50m -> 143 @ 12m / 72 @ 40m
- Max Spread / Spread Recovery: 20/60 -> 47/25
MP5:
+ Damage: 179 @ 15m / 90 @ 50m -> 214 @ 8m / 119 @ 40m
Kriss Vector:
+ Damage: 156 @ 15m / 76 @ 50m -> 179 @ 10m / 76 @ 33m
- Reload Speed: 1.5s -> 2.5s
- Hip Fire Accuracy: 10/10/20/0.4 -> 20/20/30/0.2
+ Aiming Accuracy: 4/5/20/0.4 -> 2/2.5/20/0
= Added 2 round burst mode, replaces automatic fire in ADS
- Burst Delay: 0.09 Seconds
PP19:
+ Damage: 169 @ 15m / 85 @ 50m -> 176 @ 17m / 98 @ 33m
K1A SP:
+ Damage: 169 @ 17m / 112 @ 60m -> 207 @ 23m / 109 @ 43m
- Hip Accuracy: 17/20/30/0.75 -> 17/20/30/1.1
- Aim Accuracy: 1/1.5/20/0.5 -> 1/1.5/20/0.8
Uzi:
+ Damage: 225 @ 15m / 128 @ 50m -> 240 @ 18m / 123 @ 48m
DkSMG-24:
- Damage Ranges: 156 @ 15m / 78 @ 50m -> 156 @ 12m / 78 @ 40m
- Hip Accuracy: 10/10/20/0.6 -> 10/10/20/0.8
- Aim Accuracy: 4/5/20/0.6 -> 4/5/20/0.8
- Max Spread / Spread Recovery: 20/60 -> 336/20
MP40 MK-II:
- Damage: 250 @ 15m / 113 @ 50m -> 240 @ 14m / 138 @ 27m
+ Accuracy: 15/15/30/0.6 -> 15/15/30/0.3
+ ADS Accuracy: 2.5/2.5/20/0.6 -> 2.5/2.5/20/0.3
Reaper-X:
No Changes
BW PDW-16:
+/- Damage: 300 @ 15m / 30 @ 26m -> 250 @ 15m / 120 @ 26m
+ Magazine Size: 15/75 -> 25/125
BW SMG-X:
+ Damage: 100 @ 20m / 33 @ 55m -> 116 @ 20m / 70 @ 55m
- Headshot: 2x -> 1.5x
+ Hip Accuracy: 7/7/7/0.5 -> 7/7/7/0.25
+ Aim Accuracy: 4/4/4/0.5 -> 4/4/4/0.17
+ Maximum Spread: 150 -> 12
- Rate of Fire: 1600 -> 1380
+ Ammo Capacity: 45/200 -> 50/300
- REMOVED Locust Cannon
Underbarrel:
+ Damage: 6 x 30 @ 10m / 6 x 3 @ 22m -> 8 x 21 @ 16m / 8 x 10 @ 22m
+ Accuracy: 35/35/35/0.5 -> 30/30/30/0
+ MultiShots: 5 -> 12
+ Ammo: 20 -> 60
- Cooldown: 2 -> 3
- MultiShotDelay (RPM): 0.08 -> 0.08335
+ Can now be shot by tapping Q
+ Can be fired with main gun at the same time!
Server Version v21.9.7 (2023/08/02)
Base wars! Server Version v21.9.7 (2023/08/02)
Vortex and Shadow Balance:
Issue: Vortex suppose to be A2A fighter but currently it is very all rounder. In pros hand it could be very hard to stop them, even with AA they can just easily spawn a new one.
Shadow is also aglie VTOL fighter with more DPS. If we only nerf Vortex, then problem will still persist on Shadow.Changes:
What you see:
- Vortex, Shadow Fighter Raw Damage 25% less. (Both Direct and Splash)
- Vortex, Shadow Fighter weaponsâ Vehicle Damage multiplier 33% more.
Actual Results:
- Vortex, Shadow Damage VS Infantry: -25% less.
- Vortex, Shadow Damage VS Aircraft: same as before.
- Vortex, Shadow Damage VS Vehicle: same as before.
Vortex, Shadow HE Nose Gun:
Vortex HE Nose Gun Splash Damage VS Infantry: 125 (1m) / 1 (3m) â 30 (1m) / 1 (3m)
Shadow HE Nose Gun Splash Damage VS Infantry: 167 (1m) / 1 (3m) â 45 (1m) / 1 (3m)Beginner Friendly:
- Beginner Instructions: There will be option to turn this off for veteran players. Default will be On.
When players shooting at vehicle with ineffective weapons, it will highlight Rocket Launcher Tool slot and tell them to use it.
When players walking in open, there will be popup and show the orb where to the nearest vehicle spawns. (Only apply to players under 100 kills.)
- Assassin Armor become 0 Score. It will be included in new playersâ Loadout 2.
Bases:
- Bulletproof Glasses are not transparency to people who view from outside.
GUI Changes:
- Gun selection requirement text simplified
- Show unlocked score weapons when you respawn. (Can be disabled)
- âImmuneâ â âBulletproofâ
- Fixed âPurchase Game Passâ display issue after you have the game pass
- Fixed Mini-map on the spawning screen, you can click on the mini-map to pick a spawn
- Removed Quest weapons in âFree Weaponsâ
- Fixed Settings GUI Menu Order
Island Map:
- Fixed Uber Turret spawns at the Yellow Base
- Fixed Snipers able to clip through the ceiling inside Enemies Main Bases
- Fixed ATV spawns near the building with crashed oil truck
NPCs:
- NPC Rocket launchers are no longer 1 shot Aircrafts.
- NPC will fire the DAK47 at tap fire (2 rounds tap fire)
Less likely instant burst damage when multi lucky headshots. Also easier to dealt with for starters
Server version: v21.9.6 (2023/07/22)
Base wars! Server version: v21.9.6 (2023/07/22)
New map:
- Island map is back and revamped.
- It is infantry, ground and navy only map.
NPC:
- No longer instant respawn. It will wait 15 seconds to respawn.
- Added custom logics when roblox pathfinder failing.
- I hope this will make them less likely idle
- They will stop spawning at that spawn points if there are players nearby
- Added NPC Disable Zone where they will ignore people inside. (Unless you shoot them.)
Main Bases Spawn Locations
Island Map Munitions Factory
Server Version: v21.9.5 (2023/07/15)
Base wars! Server Version: v21.9.5 (2023/07/15)
New Score Weapon: TKB-059 (Assault Rifle)
Triple Barrel Assault Rifle
Direct Damage: 143 (7.5m) / 91 (50m)
Headshot Multiplier: 1.5x
Firing Mode: Full Auto
Rate of Fire: 1400, 3 rounds per trigger
Accuracy (Stand/Move/Jump/Spread):
Hipfiring: 8/56/75/(1 x3)
Aiming: 4/8/60/(1 x3)
Ammo: 60/240
Reload Time: 3 seconds
Muzzle Velocity: 1050m/sScore Requirement: 150000
Global Leaderboard:
- Leaderboards now update every hour instead of only update once per new servers.
- All Time leaderboard are now only show Top 100s to decrease loading quotas.
- New Leaderboards:
Weekly Kills Leaderboard Top 50,
Weekly Score Leaderboard Top 50,
and these 2 leaderboards in last weeks
- Weekly leaderboard reset every Wednesday
(Group based leaderboards coming soon)QoL:
- When you select a game pass weapons without the required game passes, you are given option to purchase them via in-game interface.
Server Version: v21.9.4 (2023/07/03)
Base wars! Server Version: v21.9.4 (2023/07/03)
New Score Weapon: Winchester M1887
Lever Action Shotgun
Direct Damage: 150 (13m) / 15 (23m)
Headshot Multi: 1.1x
Pellets: 18
Rate of Fire: 45
Accuracy (Stand/Move/Jump/Spread):
Hip firing: 50/50/50/3
Aiming: 45/47.5/50/3
Reload Start: 0.5 seconds
Reload per Ammo: 0.5 seconds
Reload Finish: 0.5 seconds
Mag Size: 5
Storage: 25
Score Requirement: 125000
(Replace M3S90 Flame)Double Barrel Shotgun Changes:
- Score Requirement: 50000 â 150000
Bomber:
- Further adjust the system to stop false detecting bomb dropping.
Server Version v21.9.3 (2023/06/23)
Base wars! Server Version v21.9.3 (2023/06/23)
Summer:
- Sand Castle is back. Destroying them give score. Destroying Flagged Sand castles give random weapons.
- Destroying Flagged Sand castles no longer give Rocket Launcher and Grenade Launchers.
- Summer quest next week.
NPC Troopers Adjustments:
- If NPCs is underattack, they will chase and attack the player longer.
- Added Road-kill for Vehicle against NPCs
- Fixed Rocket Launcher rapid firing bug when against Vehicle
- Added Accuracy and Reaction time scaling reduction when against players under 500 kills, or KDR below 1.2
- Added Grenade Launcher for them.
- Added Logic when against Heavy Armor Suit, Tactical Shield Suit, Shielded Armor Suit, it will use Grenade Launchers
- It will switch back to primary weapon if Grenade Launcher is under reloading (backpack reload)
- Only 4 NPCs can target the same players (except if you hit NPCs that isnât targeting you.)
Changes:
- Removed bullet drop for intervention.
Server Version v21.9.2 (2023/06/16)
Base wars! Server Version v21.9.2 (2023/06/16)
NPC Trooper Spawns [Beta]:
- NPC Troopers will spawn in all servers, Minimum 4, maximum 12 depends on server population.
4 + math.ceil( (16-PlayerCounts) / 2 )
- They will spawn almost anywhere in the map, except bases.
- They will look for, and attempt to chase players.
- They are using Robloxâs Pathfinding Service. If the pathfinding failed more than 10 times, it will respawn at near target player in 200 studs radius randomly.
- They are equipped with DAK47 and Rocket Launcher, where Primary Weapon will be used against infantry, and rocket launcher against vehicle.
- Damage same as the playersâ weapons, and Rocket Launcher. Attack range: 120 studs (40m), OR when under attack: ignore ranges.
- Their aim is inaccurate at the beginning especially against moving targets, and increase accuracy overtime if there are Line of sight.
- LoS blocked will reset the accuracy.
- They have slow reaction, and wait for 1.5 seconds before starting attack.
- They will do A-D moves and jump sometimes.
- Walkspeed: 15
- They only give scores. No Kills will be granted.
Server Version v21.9.1 (2023/05/25)
Base wars! Server Version v21.9.1 (2023/05/25)
Base and Facilities Turret changes:
They will provide stronger close range firepower to stop enemies assaults, and becomes the weaker at ranges.
- Anti-Vehicle Turret
Direct Damage: 2060 (all range) â 3090 @ 75m / 1545 @ 150m
- Anti-Personnel Turret
Direct Damage: 250 @ 100m / 125 @ 360m â 250 @ 60m / 100 @ 100m
Headshot Multi: x1.25 â x1.0
Accuracy: 1 â 10Map Rework and Improvement:
Bases:
- Bigger Base! Retro 2017 base where the spawns are more far apart to make spawn camping less easy and more spaces.
- 3rd Floor Aircraft Station got more protection against Aircraft attacks
- Spawn Boxes walls are redesigned (More balanced as you need to expose to shoot at outside, while spawn campers canât use them as hiding spots.)
- Reduced interior walls near spawn points (spawn campers canât use them as hiding spots and run in circle anymore)
- More Turret spots for defending the base against all form of attacks
- Anti-Personnel Turrets cover top floor (the outdoors) of the base
- Point of these changes and TL;DR: Reduce Spawn Camping, Improve base defense
What is next and coming soon for the map?
- Rework facilities to be bigger for infantry fight inside, add 1-2 extra spawns per facilities, also add buffer time after a control point changed hand.
- Expand Underground and connect the network with ground facilities
- Improve the map and allow more type of combats
Weapon Changes:
Weapon Model:
- Removed Whirlwind and Strikeâs Texture to fit the gameâs model.
BW Shotgun-03
As recently it was OVER-nerfed, It will be changed:Aim Down Sights Range Buff: 15x60 @ 30m / 15x30 @ 60m
Aim Down Sights Accuracy Buff: 8/8/30
Reload: 0.5 seconds