Base wars Update Log
Update Details
Base wars! Server Version v22.2.14 (2025/10/27) [ Released ]
Vehicle and Vehicular Armour Overhaul
- Customizable Armour: Destroyer, Artillery, Speedboat, Aircraft Carrier, Spawntruck and Helicarrier, Submarine and Battletank:
- Now has directional armour with light, medium and heavyweight variants that can be chosen from (except helicarrier)
- Lightweight Armours will increase the damage you take, but increase the speed and handling of your vehicle, vice versa for Heavyweight Armours
- Experiment around with different combos and see what you like
- Rear armor isnt affected, Heavy armors are still just as vulnerable from behind
- Battletank:
- 30mm grenade launcher and AP rocket pods now have mortar modes
- Increased base rear armor resistance from 25% β 35%
- Battletank Standard Armor now offers slightly higher protection from all angles (yes, including the rear), being a jack-of-all-trades armor instead of a direct downgrade to the specialized directional armors
- Submarine:
- Now has a Vertical Launch Missile System (VLS), can be fired by pressing R, will switch you to primary weapon mode upon use, has near-infinite range but a very long travel time
- Antiquated Armour: (Artillery, Destroyer, Aircraft Carrier, Speedboat, Submarine, Helicarrier)
- Dont like the new directional armour? No worries! You can equip the old armour for vehicles that used to have global resistances instead of directional resistances
- All vehicles except light aircraft and AA/AP/Uber turrets:
- Now have zoom functionality on their weapons
- Added an ATV spawn to spawntruck
Halloween Quest and VIP
- Added the ARC SPDR-25b, a burst fire shotgun that features an underbarrel that fires crawling spider mines
- ARC VMPR-23 quest is now available again
- Halloween VIP is now on sale
Quest requirement nerf
- Voltonic:
- Sniper kills: 850 β 400
- Vehicular damage: 5,000,000 β 2,500,000
- Pigeon:
- Shotgun and Sniper kills: 1000 β 500
- ATV Auto Shotgun Kills: 250 β 100
- Whirlwind and Strike:
- Auto/Burst pistol kills: 750 β 400
- Semi-Auto pistol kills: 750 β 400
- Infantry Damage: 20,000,000 β 10,000,000
- Permanent quests are supposed to be a long term grind, however they can look incredibly daunting to a new player, and becomes boring to those who hard focus on it
Balance
- Buffed Flamethrower MAC damage by 40%
- Increased Small arms damage vs light aircraft by +50% (0.1875x β 0.28x)
- Unified Uber rocket and retro uber rocketβs damage multis (except against aircraft) for more simple comparisons
- Rebalanced Uber Rocket and Retro Uber Rocketβs multis vs vehicles and heavy armor suit
- HK21E:
- ADS Movespeed: 0.2x β 0.7x
- RPM: 750 β 1000
- Damage: 175 @ 15m /140 @ 100m β 132 @ 15m / 105 @ 100m
- DPS is unchanged, just fires faster
- ARC BUN-E-24:
- Increased Fall speed by 33%
- Damage: 130 @ 20m / 110 @ 80m β 125 @ 30m / 100 @ 75m
- Increased ammo refill per kill: 25 β 50
- Now allows double jump chaining when in air
- Reworked Accuracy:
- Aim down sights: 3/2/1/0.15 β 20/18/16/-0.15
- Hipfire: 35/30/20/0.25 β 35/33/28/-0.15
- This brings its accuracy more in like with LMGs like M60 and HK21E, leaning in further to its airborne hipfire fantasy, offering worse initial accuracy than the HK21E, but with better sustain fire capabilities, leaning into its spray and pray fantasy
- Added 1.35x sights back to all LMGs that didnt have it previously
- Updated HK417 and its variants to fit more in with the rest of the sniper rework
Bug Fixes
- Fixed being able to equip weapons in passenger seats
- Fixed vehicle zooms not working if you havent equipped a weapon previously in that life
- Fixed Toggle perks activating while typing in chat
- Fixed Supply camps causing invisible blocks to appear around the map
- Fixed a misleading stat for MAC Tankβs armours
- Stat sheets would say a 25% resistance to the rear, its actually 55%
- Fixed river water collision
- Fixed HK417 backwards muzzle flash
- Fixed MG42 sideways muzzle flash
- Fixed minor z-fighting in bunker floor
- Fixed Voltonic reload sound
- Fixed laughability easter egg sniper
- Fixed numerous minor imperfections in map geometry and z-fighting in the team bases
Misc
- Updated Vehicle armour stats to automatically round to 1 decimal point to prevent floating point calculation errors
- Laser guided weapons and Mortars no longer unaim when reloading
- Increased underwater visibility for non-submarines
- Spawn on join setting will now ALWAYS spawn you at second floor vehicle station
- Raised the height of turrets slightly to prevent the camera clipping into the ground at extreme angles
- Increased sight transparency on M16 Flame and RPK-12
- Added racking sounds to Shotgun, Spas-12, M1014 and KSG-12, M3S90 and DKPA and FX-Brutality (including all their variants)
- Added ricochet sounds if you shoot a heavy armour vehicle with small arms
- MAC Cluster rocket guided mode now has auto angle enabled
- This doesnt affect its performance in any way, just provides a visual cue as to what mode youβre in
- updated HK417-Silver model slightly
- Reverted Bunker layout
- Added one-way vents connecting bunkers to underground tunnels
- Slightly touched up the FX-Brutality animations
[ Released ]
Update Archive
v22.2.13 (2025/09/20)
Base wars! Server Version v22.2.13 (2025/09/20) [ Released ]
16YO VIP
- Weapons:
- FX-Abyss (Charge-Up Revolver)
- Has extremely high damage and range, surpassing even the em500c, but has an abysmally slow firerate and worst in class hipfire. Also has a alt fire mode that boasts some incredible damage if fully charged (Has an accuracy penalty with heavy, eod and advanced assault)
- FX-Leviathan (Charge-Up Rifle)
- Highest single shot anti-vehicular damage in the game, at the cost of an absolutely abysmal charge up time and lethargic handling, much more anti-vehicle focused than anti-infantry
Questravaganza!
- All quest weapons are now available again for a limited time, and have double quest progress!
Balance
- Heavy Armor Suit Rocket Vulnerability: +220% β +260%
- BW Striker-02 and BW Devastator: +180% β +210%
- This will bring it basically in-line with previous performance
- Increased Heavy Armor Suitβs Rear Shield Resistance bonus from +20% β +50%
- VTJX-12 Underbarrel:
- Damage 1750 β 450
- P90 Now has Shield Piercing
- Slightly lowered tankgewehr multis
- It has double the multis of NTW-20, so it was greatly overperforming
- Tank: 3.4x β 2.8x
- Arty: 3x β 2.5x
- Turret: 1.3x β 1.25x
- Jeep and ATV: 2.5x β 2x
- Everything else is unchanged
- Sledgehammer:
- Damage: 1500 β 1750
- Increased Multi vs Basic and Advanced Assault
- DK Airburst-2 Autocannon (SAPHE) Mode:
- Increased Vehicular Multis
- Aircraft: 1.2x β 1.4x
- Artillery: 3.3x β 3.68x
- Tanks: 3.75x β 4.13x
- Light Vehicles: 4.25x β 5.5x
- Turrets: 1.6x β 2x
- Magazine: 15 β 10
- Firing Mode: Semi β Full Auto
- Autocannons are meant to have higher DPS against vehicles compared to rockets, at the cost of having to sustain fire on the vehicle, not being able to peek-shot like rockets can as effectively, and not being as effective vs infantry (but still okay vs tanky armors)
- Increased damage vs shielded targets by 40%
- Buffed Stale Bread to compete against frying pan
- Damage: 1200 β 1450
Bug Fixes
- Fixed HNY Mortar requiring multiple quests to unlock
- Fixed First Person Submarine view
- Fixed glass in underground storage being able to be shot through
- Fixed JUMG-1 not having shield piercing, despite its description
- Fixed Small arms damage doing much more damage to light aircraft than intended
- Fixed Windup sounds and animations playing if you attempt to fire without ammo
- Fixed issue causing blizzard HMG to teleport you upwards
- Attempted a fix for vehicle ramming instantly killing players
Misc
- Increased Facility Spawn forcefield duration from 2.5s β 3.25s to prevent situations where you are vulnerable before your game loads
- Added some cover next to the spawnpoint of underground storage
- Added Setting to disable the daily reward popup when joining
- Slightly updated the sounds and animations for voltonic
- Added a reload sound for Tankgewehr
- Ramming allies no longer βsitsβ them
- Heavy armors no longer have an instant jump cooldown when facing a wall (advanced assault and tankier)
- Added Stale Bread Icon
- Reclassified all melees under two categories: One-Handed and Two-Handed
[ Released ]
Version v22.2.12 (2025/09/06)
Base wars! Server Version v22.2.12 (2025/09/06)
Double Quest Progress
- A prelude to a new event
Rocket Launcher Rework
- All rocket launchers now do much less damage to infantry, most doing a quarter of what they used to do
- Their multis against vehicles, advanced assault, eod and heavy armor suit have been increased by a proportionate amount to keep their damage roughly the same
- Some rocket launchers have gotten minor behavioral changes
- A select handful are capable of headshotting, for example
- This allows them to break past certain vital breakpoints, such as one shotting BPV, for example
- DK-Airburst now functions completely differently with its main mode, and is now classified as an Autocannon, it can still swap to its old functionality as an alt mode
- A select handful are capable of headshotting, for example
New Basic Perk
- Added Explosive Strengthen to the following armors:
- Assassin, Light Armor Suit, Bunny Suit, EXO Armor Suit, Bulletproof Vest, Uber Armor Suit
- This new perk acts as an alternative to Balanced Strengthen, offering less health than Health Strengthen, but giving a 25-30% Explosive/Splash resistance, depending on the armor
- It will stack additively with other perks that increase explosive/splash resistance, if you really want to spec into explosive resistance
Balance
- X9M
- Direct damage: 300 β 250
- Splash damage: 450 @ 1m / 1 @ 8m β 550 @ 4m / 1 @ 8m
- Tankgewehr:
- Deploy time: 1.5s β 0.4s
- Base ADS Accuracy: 7/18/100/500 β 5/12/100/500
- Drop Multi: 2x β 1x
- F2000:
- Damage: 135 β 150
- G11:
- Soft Point
- Damage: 165 β 195
- Hollow Point:
- Damage: 209 β 225
- Soft Point
Bug Fixes
- Fixed AN-94 burst lockout not working as intended
- It will take 0.4s for the burst to reset to normal levels
- This applies to the SCAR HAMR as well
- Fixed Missing perk description for FX-Brutality
- Fixed minor decription errors on the perks of improved tactical shield and tactical shield suit shock trooper
- They were showing an additional 10% vs what they were actually meant to say
- Fixed description error on Obrez saying it cannot be equipped by heavy or eod
- Fixed Flak Armor not reducing BW Striker-02βs damage
- Fixed numerous weapon models being misaligned with the β3D Weapon Iconβ setting being enabled
- Fixed the 3d weapon icons to more accurately scale their size to fit the icon frame
- Fixed a bug causing camera tweening ADS times to be set temporarily set to 0 after firing, reloading or equipping a weapon
- Fixed Speedboat Icon
- Fixed AV Turret placeholder Icon
Misc
- Updated Descriptions for shield piercing weapons, categorizing shield piercing into different tiers:
- 0-30%: Shield Piercing
- 31-60%: Super Shield Piercing
- 61-100%: Ultra Shield Piercing
- Anti-Heavy weapon highlights will now include other miscellaneous anti-heavy weapons such as the NTW-20 or Tankgewehr
- Removed Flashpoint: Fortified Island from the objective rotation until fortified island gets an update
- Adjusted Heavy Armor Suitβs Rear Shield perk to have 20% more resistance to counteract rockets being heavily shield piercing now
- Updated the layout of underground storage
- Adjusted the entrance to the hiding spot for FX-Brutality, making it slightly easier to find and jump into
- Adjusted Winchester M1887 animations to improve compatibility with shielded armors
- Added ADS Times and ADS Walkspeed multis to the stat sheets of weapons that have the relevant stat
- The White Death no longer uses the sniper reticle at higher zooms, and instead uses the standard reticles (this will provide better visibility when using the weapon at higher zoom levels)
- Daily Rewards GUI will no longer show for players who have less than 10 kills.
- Spawn button will be glowing for players who have less than 10 kills
- Added a new feedback GUI button at the top of the screen
- Use this to provide direct feedback to us, all feedback is appreciated!
Server Version v22.2.11 (2025/07/30)
Base wars! Server Version v22.2.11 (2025/07/30) [ Released ]
New Weapon
- Added Dual Colt Pythons
- These fire one shot at a time, with twice the RPM, unlike its EM-500 cousins
Balance
- VTJX-12:
- Buckshot Damage: 8x85 β 8x78
- It was literally better than scatter-x
- Buckshot Damage: 8x85 β 8x78
- SCAR HAMR:
- Increased Wind down time from 0.5s β 1s
- Increased Min RPM 550 β 600
- Increased Max RPM from 800 β 900
- AN-94:
- Now fires in full auto, with the initial 1800 RPM burst, immediately lowering to 600 rpm, lowered headshot damage multi from 2.5x β 2x to compensate
- Lowered ARC BUN-E-24 damage from 140 β 130
- removed bomber bottom armor (it was improperly removed before)
- Uber Chainguns:
- Increased Mag Size from 800 β 1000
- All Dual Chaingun Variants:
- Now have shield piercing like Extreme Chaingun and M134
- Tactical Shield Suit:
- Shield is now 10% stronger than normal shields (80% total)
- FX-Brutality:
- Damage: 417 β 350
- Bursting RPM: 1250 β 1100
- Hipfire Accuracy: 15/20/35/25 β 20/22/35/25
Bug Fixes
- Fixed Blizzard HMG reloading faster than intended
- Fixed missing weapon icons in the profile list
- Fixed AA Turrets having the incorrect weapon model
- Fixed MAC Tank weapons breaking if attempting to swap to a alt mode if said weapon doesnt have an alt mode
- Fixed Sandcastles sometimes giving an error when trying to give a weapon
- (They will re-roll the loot table until a valid weapon is given)
- Fixed LMG-11 not piercing shields
- Fixed LMG-X not piercing shields
- Fixed Splash resistances on shielded armors not working as intended with certain perk combinations
- Fixed Sandcastles removing certain weapons from your loadouts, such as snipers
Misc
- Updated Dual EM-500/C reload animations
[ Released ]
v22.2.10 (2025/07/11)
Base wars! Server Version v22.2.10 (2025/07/11) [ Released ]
New Vehicle Models
- Updated the models of:
- Anti Vehicle Turret
- Anti Personnel Turret
- Anti Air Turret
- Uber Turret
- Speedboat
- Also has a rumble seat now
Bug Fixes
- Attempted fix on infinite loading bug
- Water not dealing damage fixed
- Navy not taking damage on land fixed.
Misc
- Ended Double CPoints Event
- Rare weapons from sandcastle drops will now be highlighted as rare if dropped
- Made Uber Turret more uber
- Added VIP weapons to the loot table of sandcastles as slightly uncommon drops
- This will allow players to try out VIP weapons for free and decide if they want to buy them with actual live testing
[ Released ]
v22.2.01 (2025/07/04)
Base wars! Server Version v22.2.01 (2025/07/04)
4th of July Double CPoints Event!
- For the next week, all CPoint sources will reward twice as much
Bug Fixes
- Fixed AV TOW missile not receiving its damage nerf
- Fixed Shield Reinforcement perk not applying its particle effect properly
- Fixed Tactical shield suit having a bad shield hitbox
- Fixed Kill feed being much larger than intended on lower screen resolution sizes
Misc
- Light dash perk description now mentions its movement penalty
- Ended Double Quest progress event
v22.2.00 (2025/06/27)
Base wars! Server Version v22.2.00 (2025/06/27)
Double Quest Progress!
- All permanent quests will progress twice as fast for the next week!
Balance
- Slightly Lowered BW Devastatorβs hidden damage resistance (22% β 15%) vs Heavy Armor Suit
- Increased BW Striker-02βs damage multis vs Heavy Armor Suit
- Striker and devastator were doing less damage than RPG-7 due to their hidden resistances, new damage values are marginally higher than RPG-7 now
- RPG-7: 2666
- BW Striker-02: 2735 (used to be 2354)
- Dev: 2792 (used to be 2572)
- Striker and devastator were doing less damage than RPG-7 due to their hidden resistances, new damage values are marginally higher than RPG-7 now
- Increased Gravitonβs alt mode debuff from 20% β 40%
- The alt mode debuff was too little to be worth it in actual gameplay, this will allow it to fulfill a better utility role it was meant to
- FX-Brutality
- RPM: 160 β 144
- Accuracy per shot: Hipfire 15 β 25, ADS 12 β 20
- ARC BUN-E-24
- Damage: 150 β 140
- NMPD-01
- High Spread Accuracy:
- ADS 60/3 β 45/3
- Hipfire: 40/3 β 30/3
- RPM: 160 β 150
- Damage: 150 β 145
- High Spread Accuracy:
- Assassin Armor Light Dash:
- Increased cooldown from 5s β 10s
- Now suffers a minor movement penalty for 1s after using it
- Anti Vehicle Turret TOW Missiles:
- Damage: 5000 β 4000
- Navy Multi: 6x - 4x
- MAC Tank Cluster Rocket:
- Direct Mode:
- Damage: 2750 @ 300m / 3000 @ 1000m β 3500 @ all ranges
- Indirect Damage: 2100 @ 1m / 1 @ 20m β 1000 @ 1m / 1 @ 8m
- Velocity: 275m/s β 350 m/s
- This makes it a sidegrade to the MAC Single Shot HEAT, slightly less velocity, longer reload, but more damage per shot and little to no drop
- Now shares same damage type as standard tank shells
- Laser Guided Mode:
- Damage: 2750 @ 300m / 3000 @ 1000m β 2250 @ all ranges
- Indirect Damage: 2100 @ 1m / 1 @ 20m β 1000 @ 1m / 1 @ 8m
- Splash does not affect vehicles on this mode
- Direct Mode:
Bug Fixes
- Fixed large repair highlight box on MAC Tank if MAC Flamethrower is equipped
- Attempted a possible fix for playermodels going invisible very rarely
- Fixed Shock trooper shielded armor suit having the wrong icon
- Fixed Shock Trooper EOD Not working
- Fixed Shock Trooper EOD/Heavy Armor not regenerating as fast as intended (it was overriding the regen speed, not adding to it)
- Fixed Destroyed plasma barriers showing as β[player]'s name not foundβ
- Attempted a fix for false kicks when using MAC Tank
Misc
- Drastically lowered underwater visiblity for non-submarines
- Lowered MAC Tank AA-Nihilator sound volume
- Armor is now visible in first person, this can be toggled off in settings
- Shield transparency is also fully customizable as well, separate from armor and arm visibility
- Moved Hitmarker sound setting to sound tab
- Adjusted the scaling of weapon images in the kill feed to not be super small
- Classic Crosshair setting now also applies to custom BW reticles
[ Released ]
Server Version v22.1.23
Base wars! Server Version v22.1.23 (2025/05/13)
New Weapon
- Tankgewehr, a powerful but lethargic anti-tank rifle
- This is your reward for finding the new brutality location, as promised
Crosshair Update
- The default ADS crosshair has been updated to now have a much cleaner dynamic crosshair
- All dynamic crosshairs now have better tweening to smoothen how they move and update while shooting
Balance
- Lowered judge damage from 212.5x4 β 200x4
- Increased Lambda damage vs aircraft
- Increased strike damage vs Heavy and EOD to counter its damage nerf
- buffed dual em500/500c spread recovery from 22.5 β 30
- increased dual em-500c accuracy from 20/20/40/12 β 11/11/35/12
- Increased DMR-X Underbarrel reserves from 2 β 5
- Increased reload time for DMR-X Underbarrel from 2 β 5
- makarov damage: 250 @ 5m / 75 @ 40m β 334 @ 10m / 75 @ 40m
- smg-x rpm: 1400 β 1300 | damage: 100 @ 20m / 50 @ 55m β 110 @ 20m / 55 @ 55m (reduced ammo consumption by 7%, increased overall damage output per mag by 10%, increased dps by 2%)
- dual barrel shotgun reload: 1.8 β 3 (to compensate for its insane burst damage output)
- micro uzi mag size: 20 β 30 (to compensate for lower headshot multi and high RoF)
- rpk47 hip spread: 2 β 1.7, ads spread: 1 β 0.6 (to compete with m249)
- Lowered explosive resistance on advanced assault armor from 45% β 40%
- Reverted uber chaingun damage nerf (140 β 145)
Bug Fixes
- Fixed ATV Autoshotgun and Vortex Burst Vulcan having the wrong mag sizes
- Fixed teleporting up to the next floor randomly in bases
- This was caused by out-of-bounds detectors being placed too close to the bases
- Attempted yet another fix for the FX-Brutality Firing sound
- Fixed jumping accuracy
Misc
- Added setting to disable the quest progression UI popup
- Drastically increased the rewards from killstreak bounties
- used to start at 25 at a 10 streak and slowly ramp up to 250 at a 100 killstreak
- now starts at 40 and ramps up to 1500 at a 100 killstreak
- no longer has a battlescore cap of 100, increases by 5 score with each kill
- reverted advanced assault fortify experimental model changes
- Updated the collision on railings in underground storage, all parts can now be shot through, including the support beams
- less high ground advantage
[ Released ]
Server Version v22.1.2
Base wars! Server Version v22.1.2 (2025/04/21)
New Quest Weapon
- FX-Brutality, a powerful burst anti materiel shotgun
Balance Updates
Weapons
- Increased ARC SOLR-25 windup speed from 3s β 2.5s
- Decreased Uber chaingun starting RPM from 500 β 360
- Decreased Uber chaingun gun damage from 145 β 140
- ARC SOLR-25, M134 and Extreme chaingun can now retain their wind for 0.15s
- Increased Rocket Launcher Velocity from 125 β 175
- m40a3, l115, dksp-17, m24a2, sniper mk2, AM-1:
- Increased headshot damage sightly, allows one shotting absorptive interwoven EOD
- increased m40a3 moving accuracy from 2 to .5
- Buffed NTW-20 Multi vs aircraft: 0.25x β 0.275x
- Increased Epic Striker-01 rocket hitbox size by 50% to try and fix it going invisible when shot
- Buffed BW SMG-Xβs headshot multiplier: 1.5x β 2x
- Reduced the accuracy penalty while using underbarrel: 35 β 25
- Lowered Dk Easter-23 ricochet bonus from +35% per bounce to +15%
- Lowered Dk Easter underbarrel damage total from 250 to 225
- pigeon is now classified as a sniper rifle
- pigeon sniper mode aim jumping accuracy: 1 β 10
- xm7 damage: 230 @ 20m / 200 @ 70m β 200 @ 20m / 180 @ 70m
- eggsplosive easter burn damage: 400 β 300 | 3 seconds β 4 seconds
- upg30 splash damage: 150 @ 3m / 1 @ 4m β 100 @ 1m / 1 @ 2m
- Small Arms damage multiplier to Jeep and ATV: 0.1875x β 0.5x
- Enabled quickfire underbarrel for AR-X to prevent confusion and maintain consistency with other underbarrels
Armor and Perks
- Heavy Armor Suit:
- Nerfed Heavy Armor Suit rocket resistance from 21.7% β 11.7% (4777 EHP β 4250 EHP)
- Increased Heavy Armor Suit small arms resistance from 55.9% β 58.3% (8500 EHP β 9000 EHP)
- Fixed Shock Trooper for EOD and Heavy Armor Suit regenerating faster than intended
- Lowered Heavy Armor Suit faceplate HP penalty from 500 β 250
- Reverted Nanotech Composite armor nerf (15% β 20%)
- Advanced Assault Armor Suit:
- Increased Base HP from 2500 β 2750
- Now restricted from use of Snipers and DMRs
- Shield Addition now has heavy restrictions as well
- Shock trooper no longer grants melee resist
- Overdrive Servos reduced from +20% β +12.5% as it granted it the same speed as basic, whilst having more HP
- Advanced assault armor is now more of a in-between of Basic armor and Heavy Armor, rather than a souped up basic armor
- Basic Armor Suit:
- Lightweight plating now increases walkspeed from 40% β 20%
- Decreased Health penalty from 300 β 250
- Uber Armor Suit:
- Walkspeed reduced from 15 β 14 to bring it more in line
- Overcharged Armor Activation:
- Decreased passive HP penalty
- Decreased cooldown from 60s β 30s
- Decreased cost from 50k β 35k
- Increased HP gain
- Increased WS multi
Vehicles
Shadow nose guns:
- Laser Cannon:
- RPM: 600 β 650
- Rotary Laser Blaster:
- RPM: 675 β 650
- Accuracy: 7 β 4
- Hailstorm Laser Chaingun:
- Reload: 3.5 β 3
- Wind-up: 2.01 β 1.5
- Starting RPM: 334 β 240
- Volatile LC:
- Damage multiplier against light aircraft: 0.89 β 0.7
- RPM: 675 β 650
- Projectile velocity: 950 β 800
- shadow dual rocket pods now shoot 2 shots at once at 400 rpm
- shadow liquid plasma drop multi: 1 β 0,5, velocity: 100 β 150
- slightly increased AV turretβs damage multipliers against light aircraft: 0.48x β 0.526x
- now one shots vortex and shadow
- now two shots attack helicopter
- still two shots tracker
- does not change STK against bomber
Map
- Expanded Out-of-bounds triggers to cover more of the map in the event you fall through terrain
- Updated layouts of Underground storage, River pass, and each bunker slightly
- Added completely new bases, reminiscent of the 2020 bases, but with a much more extreme anti-spawncamping design (youβre literally in an enemy military base, it should be dangerous)
Misc
- Updated Heavy Armor Suit and EOD Suit stat sheets to display EHP values more cleanly, and across multiple perks
- Updated Shielded Armor suits stat sheets to include their sniper rifle restrictions
- updated submarine icon
- Added a setting to enable/disable quickfire underbarrels (enabled by default)
- Updated hitboxes on all trees to be precise to its visual model
Bug Fixes
- Fixed Underbarrel ammo counter not updating when reloading
- Fixed Scatter-X underbarrel not being quickfire
- Fixed Advanced Assault Armorβs helmet not loading when shield is equipped
Server Version v22.1.18 (2025/04/12)
Base wars! Server Version v22.1.18 (2025/04/12) [ Released ]
New Quest Weapon:
- ARC SOLR-25 (Incendiary Explosive Minigun)
- Has off the charts dps, at the cost of almost everything else
Balance Updates:
XM7
- Now deals 30% damage to shields.
- Removed new tag.
Intervention
- Restored antimaterial properties to Short Range Ammo, but slightly reduced effectiveness vs the original antimat stats
- Now has super shield piercing capabilities.
NMPD
- Now deals 30% damage to shields.
- Removed new tag.
FAL
- Increased headshot multi from 2x β 2.5x
- Increased range from 30m/90m β 150m/300m
Other Weapons
- Removed new tag from Sawed-Off and G3A3.
- Crossbows now ignore any perk resistances on headshots (Frontal Guard, Molecular Nanite Fortification, Emergency Protocols, etc)
Heavy Armor Suit and EOD Perks:
- Shock Trooper:
- Lowered Ram Resistance from 50% β 35%
- Lowered HP Regen from 5% β 3.5%
- Winterized:
- Lowered HP Regen from 7.5% β 3.75%
- Nanotech Composite Armor:
- Lowered HP Regen from 20% β 15%
- Molecular Nanite Fortification:
- Increased Speed and Jump penalty from 33% β 50%
Nerfed Mobility/Balanced strengthen walkspeed buffs by 25%
- These changes apply to ONLY Heavy Armor Suit and EOD
Increased Bunny Suitβs walkspeed from 16 β 20 to match EXO Armor Suit
Bug Fixes:
Yellow Bunker
- Fixed issue preventing it from appearing on the map.
- Yellow Bunker is now capturable as intended, as well as any other bugs related to the bunker
Rebel Troopers
- Fixed incorrect names for rebel troopers. (they arent super)
Misc:
- Heavy Armor Suit Faceplate is no longer equipped by default as it has a major tradeoff in its reduced HP
- It is still free, however
[ Released ]
Server Version v22.1.16 (2025/03/21)
Base wars! Server Version v22.1.16 (2025/03/21) [ Released ]
New Quest Weapon
- Voltonic (Railgun)
Heavyweight Suits
EOD:
- Lowered small arms resistance from 17.68% β 6.4% (4555 EHP β 4000 EHP)
Heavy Armor Suit:
- Lowered small arms resistance from 58.3% β 55.9% (9000 EHP β 8500 EHP)
- Heavy Armor Suit faceplate no longer reduces walkspeed, and instead reduces base HP by 500 (this means you take 15% more damage)
- Heavy armor suit rear shield now lowers walkspeed by 30%
Basic Armor Suit:
- HP: 1750 β 2000
- IE Resist: 70% β 60%
- WS: 12 β 10
- (Lightweight Plating was rebalanced to be unaffected by this)
Advanced Assault Armor Suit:
- HP: 2700 β 2500
- IE Resist: 40% β 50%
Weapon Balance:
Uber Rocket
- Damage: 750 β 1000
- Auto Lockon Range: 12 β 24
- No longer locks on to Bunkers, Supply Camps and Plasma Barriers
- Increased multi against aircraft from 0.3x β 0.375x (allows it to 4 shot vortex, 5 shot shadow)
Retro Uber Rocket
- Increased base damage by 250 on both modes to mirror normal Uber Rocket
Buffed Deployable Rocket Launcher
- Damage: 1000 β 1250
- Undeployed Velocity: 85 β 150
Lowered Graviton Multi vs Air: 0.6x β 0.45x
Lowered NTW-20 Multi vs Aircraft: 0.275x β 0.25x
Lowered LMG-X Multi vs Heli Carrier: 1x β 0.35x
High Damage Snipers/Rifles
- DKSP-16, Sniper, Intervention, L115-F/G, Kar98k, PH-M82, Mosin Nagant:
- Lowered Headshot multi slightly to prevent one shotting EOD
Misc
- Lowered self explode multi vs navy from 5.6x β 3.6x
- Permanent quests no longer show an expire timer
- Weapons that do extra damage to shields now have a note mentioning it
- Updated the sight model on M16 Flame to be much less obstructive
Bug Fixes
- Fixed the humanoid blockers in bunker windows acting as glass and blocking bullets beyond a certain distance
- Fixed a humanoid blocker not working as intended on yellow teamβs bunker
- Fixed navy cannons doing 0 damage at extreme distances
- Fixed Gravitonβs max range being lower than intended
- Fixed Strike not penetrating windows on vortex or shadow
- Fixed Heavy/EOD splash resistance not being lowered as intended
- C4, Landmines and self explode are exempted from the splash damage increase
- Fixed RPK-47 sideways muzzle flash
- Fixed RPK-47βs grip being the wrong colour
[ Released ]
Server Version v22.1.15 (2025/03/10)
Base wars! Server Version v22.1.15 (2025/03/10) [ Released ]
Navy
updated cannon-style weapons on Speedboat, Destroyer and Aircraft Carrier to be capable of firing over terrain to hit inland
Moved their current stats to a secondary mode to allow for usage against aircraft, toggleable by pressing X, new primary mode is identical except having 10x more drop and auto angle adjusting
The following weapons are affected:
- Destroyer Rocket Pods
- Destroyer 150mm Cannon
- Speedboat Dual HEAT
- Aircraft Carrier Cannon
Added CIWS Secondary Weapon Turret to Aircraft Carrier, acts as an inbetween for the 20mm and 30mm turrets
Misc
Updated all 4 sniper towers
- Now are much taller and have slightly different positioning to offer better sightlines
- Now have more cover, supply pads and an ATV spawn at the bottom
Lowered Heavyβs splash resistance from 75% β 40%
Lowered Explosive Crossbow bonus damage vs heavy from 2.5x β 2x (this counteracts the above change)
Buffed G3A3 ADS accuracy: 0/10/40/1 β 0/2/25/0.5
XM7 now fires tracerless bullets (invisible bullets with no glow)
Bug Fixes
- Reverted some optimizations to fix slow projectiles
- The humanoid blockers in bunker windows will no longer affect aim in third person
- Fixed minor Z-Fighting on the luger
[ Released ]
Server Version v22.1.14
Base wars! Server Version v22.1.14 (2025/02/28)
Assault Rifle Rework
- 85% of all ARs reworked, some untouched
- XM7 and G3A3 replace certain weapon variants
Free Shotgun and Shotgun Mk2
- Turned Shotgun Mk-II into a birdshot shotgun
- Damage: 8x180 @ 13m / 8x18 @ 23m β 15x125 @ 13m / 15x12 @ 23m
- ADS Accuracy: 35/35/35/3 β 40/40/40/3
- Increased Free Shotgun Accuracy: 40/40/40/3 β 35/35/35/3
Sniper Rework Revisited
SVD, SVD-Gold, SVD-Flame
- Now have 6x and 8x scopes
- Increased Spread recovery by 25%
- Greatly increased max range min damage across the board (slightly lowered goldβs dropoff range to compensate)
L115-Flame
- Now has 0.15s ADS time
BWSR1/BWSR1-Flame
- Decreased spread per shot by 75%
- Increased BWSR1-Flame long range min damage by 31%
- BWSR1 now has 6x and 8x scopes
SVU
- Now has 6x and 8x scopes
- Increased Spread recovery by 25%
AM-1
- No longer has bullet drop
M107/M82A1
- Increased Spread recovery by 30%
Lee Enfield, M1 Garand, Mosin Nagant, Gewehr 43
No longer have ADS times
The White Death no longer descopes after every shot
M24A2 now has an 8x scope
If you pace your shots ever so slightly, your snipers will be perfectly accurate, however spamming them as fast as possible will now have minor inaccuracies
Advanced Assault Armor Suit
Reworked Advanced Assault Suit to be closer to its original idea of being between heavy and basic armor in functionality
HP: 2000 β 2700
IE Resist: 70% β 40%
Walkspeed: 10 β 8
Now regens at 15% base speed
Restricted from use of snipers
Updated restriction text to reflect this
UPG-30
- direct damage: 200 β 300
- splash damage: 450 @ 1m / 1 @ 4m β 150 @ 3m / 1 @ 4m
BW SMG-X
- max spread: 25 β 35
- main gun spread now equals the underbarrel spead while using the underbarrel
- removed underbarrel delay fire time
- reduced underbarrel auto shotgun pellet count: 8 β 5 (37.5% dps decrease)
- increased underbarrel accuracy and spread: 15 β 35
This will make SMG-Xβs underbarrel more comparable to similar SMGs (Vector, MP7 Gold, Dual MP7 gold, AKS74U Silver)Shield Molecular Nanite Reinforcement
- Reworked how the perk works internally to make it function as intended
Bug Fixes
- Fixed an unanchored part in the mountains (no more boulder)
Misc
- Illegal loadout selections with heavyweight suits (EOD/Heavy) will now be properly highlighted
- Optimized the projectile system, decreasing the performance hit by ~25%
- Armoured Faceplate perk now reduces walkspeed by 20%
- Raised Winterized perk prices to 40k
- Removed Snow
- Added the boulder
- Added permanent quests for Whirlwind, Strike and Pigeon, but requires 3x their previous requirements
- Completely reworked Pigeonβs stats to buff it
- Strike now starts with 3 shots instead of 2
- Reworked kill streak rewards, instead of +50% at a 50 streak and +100% at a 100 streak, it is now a much more gradual increase, starting at +25% at a 10 streak, and ramping up to a whopping +1000% at a 400 streak if you somehow manage to get one
- Quintupled Killstreak bounty rewards
Version v22.1.13 (2025/02/12)
Base wars! Server Version v22.1.13 (2025/02/12)
Chaingun and LMG Rework
LMG Rework - Google Sheets
SBM, Extreme Chaingun, M134 unchanged, but are still listed in the spreadsheet for referenceSledgehammer:
- Increased Sledgehammer hitbox size (used to only be the head of the hammer, now is the whole model)
- Buffed Sledgehammer active hitbox window
- Buffed Sledgehammer damage: 1300 β 1500
Sledgehammer should feel much more consistent nowM3S90 Flame
- Damage: 117 @ 13m / 11.7 @ 23m β 145 @ 16m / 14.5 @ 26m
NMPD-01
- High Spread: Hip: 80/80/80/3 / ADS: 80/80/80/3 β Hip: 60/60/60/3 / ADS: 40/40/40/3
- Low Spread: Hip: 20/20/20/3 / ADS: 20/20/20/3 - > Hip: unchanged / ADS: 15/15/15/3
Rifle-X
- Increased Rifle-X headshot multi from 2.25x β 3x in order to allow it to one shot basic and advanced assault armor suits to the head while uncharged
- EOD and Heavy are given a slight resistance to rifle-x to keep the headshot damage unchanged (it will still one shot both armors when fully charged)
Heavy Armor Suit
- Very slightly increased heavy resistance to rockets (20% β 21.5%, 4687 EHP β 4777 EHP)
- Nerfed Winterized EOD and Heavy, 3s delay β 5s delay
Advanced Assault Armor Suit
- Lowered HP from 2750 β 2000
- Increased Walkspeed from 8 β 10
- Increased Explosive Resist from 40% β 70%
(Rocket/Explosive resist will likely be touched on later)Basic Armor Suit
- Lowered HP from 2500 β 1750
- Increased Walkspeed from 10 β 12
- Increased Explosive resist from 40% β 70%
(Rocket/Explosive resist will likely be touched on later)Shielded Armor Suits
- Increased all shield resistances to explosive and antimat weapons from 70% β 80%
- Tactical Shield Suit and Shielded Armor Suit now have a 35% splash resistance
- Lowered Shock Trooper shield bonus antimat/rocket resist from +10% β +5%, lowered splash resist from +25% β 15% to account for stronger base armors
- Lowered Improved Shield perk bonus from 20% β 10% to account for increased base resistance
- Replaced Shock Trooper tactical shield and shieldedβs melee resist with a ram resist
- Replaced Shock Trooper tactical shield and shieldedβs splash resist with a slightly increased shield size
- Fixed Shock Trooper tactical shield suitβs shield not working as a shield
- Tactical and Shielded Dual shield perks now use full size shields instead of slightly smaller shields
Perks
- Buffed all flak armor perks to provide 35% splash resistance, and 80% direct explosive resistance
- Shielded Armor and Tactical Shield Suit have nerfed versions
- Light armor shock trooper speed boost: +5% β +10% (+1ws β +2ws)
- Uber armor shock trooper health boost: +175 β +200
light and uber ST compete with frontal guard (+20% frontal resistance)
frontal guard will still have a better ehp/ws ratio because itβs only front facing ehp and frontal guard is susceptible to backstabbing, it will just be a narrower margin- Added kevlar vest perk to AE (+15% torso small arms resistance)
- Added a variation of overcharged armor activation to Uber Armor
- Buffed BPV improved BPV now stacks with 20% headshot resistance (total 30%)
- Nerfed AE shock trooper vehicle explosive direct resistance (70% β 40%) and vehicle ram damage resistance (80% β 40%)
Speedboat
- Speedboat 20mm Autocannon given 5 round burst as originally intended with 0.3s burst delay
- Damage increased from 400 β 450
Vortex
20mm HE:
- damage: 99 @ 165m/ 61 @ 220m β 132 @ 165m / 82 @ 220m
- splash damage: 30 @ 1m / 1 @ 3m β 100 @ 1m / 1 @ 3m
Shadow
Volatile LC:
- damage: 95 @ 200m / 52 @ 250m β 126 @ 200m / 69 @ 250m
- splash damage: 45 @ 1m / 1 @ 3m β 100 @ 1m / 1 @ 3m
Fixes/Misc
- Rewrote Parachute system to hopefully fix any inconsistent movement for third-parties
- Fixed BW Striker-02 lock on mode not piercing shields
- Fixed M32 Camo Bouncing Grenades not piercing shields
- Fixed Retro Uber Rocket HE rockets not piercing shields
- 14th Executor now pierces shields
- Adjusted the models of winterized, shock trooper, absorptive and nanotech composite EOD suits to make them more identifiable at a glance and minimize instances of confusing them with their basic armor counterpart
- Added description text to valid gold and flame weapon variants to better explain the difference in their variants
- Added PSO-1 scopes to VSS and SVD family
- Added PM-II scopes to l115 family, M40A3, M24A2, and R700
- Added Nightforce NXS scope to DSR-50, M107, M82A1, Intervention, and NTW-20
- Added ZF41 German 1 Reticle scope to Kar98k
- Removed tint from Rifle-X scope
- AR-11 aim accuracy: 1/1/15/0.2 β 1/1.5/30/0.5
- Shotgun-03 damage: 230 @ 13m / 40 @ 33m β 230 @ 13m / 23 @ 20m
- Scatter-x slug damage: 380 @ 16m / 120 @ 54m β 420 @ 16m / 130 @ 54m, headshot multiplier: 2x β 1.5x (cqc dps 6840 β 5670)
- DMR-X mag size: 15 β 12, reserve 105 β 120, reload time: 3s β 3.5s
- DMR-11 flamethrower now is a quick fire underbarrel
- SMG-X underbarrel auto shotgun: added 0.5 second delay before firing
- Increased DKPA-12βs pellet damage: 90 β 110, long range: 9 β 11
- Added 2x zoom with a precision dot to LMG-X
