Base wars Update Log
Update Details
Base wars! Server Version v22.2.22 (2026/03/08) [ Released ]
New Content
New Weapon: Added MTs-255
New Rebel Variant: RBL-R Mine
A unique, small robot landmine that slowly stalks players. Low HP and noisy, but deadly if ignored.
New Rebel Variant: Rebel Breacher
An extremely aggressive, fast-moving shotgunner. Lethal in CQC, but fragile and ineffective at range.
New Rebel Variant: Rebel Sentinel
A tactical bridge between Demolitionist and Heavy units. Features a unique weak point: the head counts as a bodyshot, while the critical spot is located on the back, also features much better adaptability than other rebel units.
Balance
VMPR Blood Rounds
Damage: 200 @ 15m / 125 @ 45m โ 300 @ 15m / 225 @ 45m
Velocity: 400 โ 600
Headshot Multi: 2x โ 1.5x
VMPR Soul Rounds
Decreased HP stacks gained against NPCs by 70% (Itโs still pretty good)
RBL SMG-26a (Ravenous Rounds)
Damage: 100 โ 190
Headshot Multi: 2.85x โ 1.5x
Note: Headshot DPS remains identical, but bodyshot consistency is significantly improved for this high-speed mode.
NMPL-01
Reverted hipfire changes. Hipfiring now instead requires a short charge; aiming down sights allows for instant firing.
Assassin Cloak
Movement Penalty: 50% โ 25%
Incoming Damage Penalty: 3x โ 2x
Weapon Handling & Accuracy
MP7A1 Gold: Hip Accuracy (25/25/50/0.9 โ 25/25/50/1.5) | Aim Accuracy (2.5/2.5/20/0.6 โ 2.5/2.5/20/1)
Arbalest & ArbalestVH: Hip fire (10/10/10/1 โ 25/25/25/1) | Zoom-in time (0s โ 0.125s)
ArbalestVH: Reload time 2.2s โ 3.5s
Crossbow & CrossbowEX: Hip fire 9/10/25/2.2 โ 12/15/25/2.2
Underbarrel Auto Shotgun: Accuracy 35 โ 16 | Spread 35 โ 1
Underbarrel Assault Rifle: Accuracy 4 โ 10
Rocket Weaponry
Lowered all rocket multipliers vs. Shields from 80% โ 70%
BW RL-3 Lock On Rework: Now takes 8s to lock (must maintain aim). Deals 2x damage. Cannot fire without a lock.
Armor & Infantry Perks
Nanotech Composite Armor: Regen speed 20% โ 25%. Now includes Ram and Melee resistance.
EOD Absorptive Interwoven Mesh: Removed Small Arms penalty. Now grants Splash Damage resistance.
Shock Trooper Heavy: Replaced Melee resistance with 10% Small Arms resistance.
ST Heavy & EOD: Regen delay decrease boosted from 2s โ 3s.
ARC SOLR-25
No longer slows you down while aiming, instead only slows you down when actually firing
No longer needs to be aimed to be fired
Rebel AI Improvements
- Pathfinding Improvements: Rebels are now much more consistent and get should stuck significantly less, while being able to get themselves unstuck if necessary.
- Stealth Interaction: Rebels now respect player cloaking.
- Perk Interaction: Rebels can now trigger kill-based perks. (Challengerโs permanent buffs are halved)
- Behavior: Non-aggressive Rebels will now idle in place longer before wandering when not aggroโed, creating more natural movement patterns.
- Difficulty Scaling: Adjusted AI strength for new players to provide a smoother learning curve.
- Difficulty Adjustments: Rebels now do 70% less damage than before, can no longer do headshot damage, and now scale their accuracy to the armour youโre currently wearing, with the goal of making the experience more consistent no matter what armour youโre wearing, in addition to removing a lot of the pain-points when fighting rebels, such as being instantly killed by a rebel marksman due to poor rng. Most rebels will no longer use special weapons against shielded or heavy armours, in order to increase the viability of these armours in PvE scenarios.
- Unit Buffs:
- SMG-26a Troopers: Drastically increased accuracy to maintain threat level following the base weapon nerf.
- Rebel Riflemen: Slight accuracy increase.
Muzzle Velocity Updates
Updated some weapon muzzle velocities:
- MP7 Family: 400 โ 735
- Ultimax: 750 โ 900
- BW SMG-X: 400 โ 735
- BW LMG-11: 750 โ 950
Miscellaneous Weapons (Grenade Launchers, Flamethrowers, Turrets)
- FT-X now uses a gas fuel, and functions more like a traditional video game flamethrower
- Flame Thrower inherited FT-Xโs old stats, and also now has a 100 magazine size.
- Reworked Grenade Launcher, GL-2, and M32-Camo
- M32 Camo now fires faster, but does slightly less damage, can fire smoke grenades as its alt mode
- GL-2 now fires sticky grenades that automatically explode in proximity of targets (Similar to spider mines)
- Base grenade launcher now inherited old M32-Camo stats
- Buffed/Adjusted both turrets
- Both turrets are now slightly more accurate when aiming, and now have proper spread when shooting
- Regular turret now has a 1000 round magazine and does 20% more CQC damage
- Heavy turret has gotten the most accuracy, and now has a 2x and 4x zoom
Bug Fixes
- Fixed Battlefield Recovery healing 4x more than intended.
- Fixed SOLR playing overheat sounds when not overheated.
- Fixed firing animations playing during weapon windup if the weapon does not fire.
- Fixed Rebels not playing idle animations while stationary.
- Fixed an error in
npccontrollertoggle.- Fixed the displayed heal amount from VMPR Soul rounds not matching reality
Misc
- Vehicles: Updated Rumble Seat system. Added 2nd seat to Attack Heli and Speedboat, added 2 seats to the Spawntruck and Helicopter Carrier.
- UI: Updated Reaper Rampageโs perk icon.
- Seasonal: Disabled Snow; Winterized and Shock Trooper sales have ended.
- Safe Chat: Added a bunch of safe chat options.
[ Released ]
Update Archive
Version v22.2.17 (2026/02/04)
Base wars! Server Version v22.2.17 (2026/02/04)
New Holofoil Quest
- Added a new quest for the Holofoil Voltonic
Loading Screen Optimizations
- Drastically improved loading screen times when spawning or returning to the menu
Chat tips/hints
- Re-added chat tips and their setting, added a whole slew of chat tips
New Perk
- Added Tactical Cloak to Light Armor and EXO Armor
- Less duration, but penalties and cooldown are much shorter
Balance
- attack heli max speed is now 135km/h
- attack heli max acceleration is now 33
- reworked shadow heat seeking rockets into shadow laser guided rockets
- Cryogenic weapons:
- frostbite slugs no longer ignore splash resistances
- Lowered frostbite buckshot damage per pellet from 78 โ 70 and increased accuracy by 50%
- Reduced frozer slow percentage from 55% โ 25%
- Reduced Wintercore slow from 80% to 20%
- Reduced snow blaster v1 slow from 55% โ 25%, reduced duration from 4s to 2s
- MAC AA-Nihilator:
- Increased reload time from 2s โ 3s, now has a 4x headshot multi
- Now has a 6x and 8x zoom
- BW Rifle-X rate of fire: 50 โ 35
- Increased FX-Abyss charge mode velocity from 1000 โ 1250
- Reverted Aircraft Carrier CIWS multis, and changed accuracy to 16
- Lowered Sledgehammer multis vs AAA, Heavy, EOD and basic slightly (1.7x to 1.5x)
- Reduced JL-Frozerโs hit radius from 1.5 studs to 0.5 studs, increased accuracy greatly
- This makes Frozer require some degree of aim now
- Reduced assassin cloaking equip delay from 2s to 1.25s
- kar98k
- rpm: 65 โ 55
- r700:
- ADS walkspeed multiplier: 0.75 โ 0.7
- zoom-in time: 0.1 seconds โ 0.5 seconds
- assassin lightweight suit:
- jump cooldown reduction: +50% โ +33%
- walkspeed boost: +0% โ +4.17% (+1 walkspeed)
- Light Armor Suit:
- Mobility Strengthen: +12.5% โ +7%
- Balanced Strengthen speed boost: +8.25% โ +3.5%
- Balanced Strengthen health boost: +66 โ +50
- Assassin Armor Suit:
- Health Strengthen: +84 โ +100
- Mobility Strengthen: +12.5% โ +6.25%
- Protective Suit health boost: +50 โ +149
- Shock Trooper speed boost: +10% โ +9%
- EXO Armor Suit:
- Mobility Strengthen: +12.5% โ +7%
- Balanced Strengthen speed boost +8.25% โ + 5%
- Balanced Strengthen health boost: +66 โ +50
- Winterized armor: now increases health by 50
- Basic Armor Suit:
- lightweight plating
- health reduction: -250 โ -420
- Lowered bonus walkspeed from 30% โ 20%
- Sets Rocket vulnerability, and splash resistance to 0%
- health strengthen: +250 โ +160
- Balanced Strengthen HP: +160 โ +100
- lightweight plating
- exo armor shock trooper:
- jump height boost: 33% โ 40%
- removed health bonus from shock trooper BPV
- Lowered Flak range from 250m to 240m for turret, 300 to 280 for others
- Added accuracy penalties to FX abyss for shielded suits
- BW SMG-X
- Damage: 115 @ 20m / 50 @ 55m โ 110 @ 20m / 45 @ 40m
- BW Scatter-X
- Slugs Aiming Accuracy: 4/4/4/1.5 โ 4/4/4/2.5
- Slugs no longer benefit from the โlarge bulletโ effect
- retro uber rocket ADS walkspeed multiplier: 0.75 โ 0.5
- STK CPW Damage: 140 @ 15m / 80 @ 60m โ 125 @ 15m / 70 @ 60m
- FX Brutality RPM: 1100 โ 900
- FX Brutality damage: 350 @ 13m / 200 @ 23m โ 250 @ 10m / 150 @ 23m
- VMPR blood round damage: 304 @ 25m / 192 @ 45m โ 200 @ 15m / 125 @ 45m
- reduced ranges of the following buckshot shotguns by 50%:
- m3s90 flame
- spas-12 flame
- all battlefield recovery perks have been nerfed to heal 20% over 4 seconds and 0% instantly
- all rampage perks have been nerfed to give a 20% speed boost for 5 seconds
- all panic escape perks have been nerfed to an active duration of 3 seconds
- Updated DkPA 12 and 13 to respect the pump action nerf from previous update
Advanced Assault Armor Suit will have stronger utility perks than the rest of the armors: - battlefield recovery: recover 30% hp over 5 seconds
- rampage: 50% speed boost for 5 seconds
- emergency protocols: 50% resistance for 2 seconds, 10 second cooldown
(challengers armor utility perks are unchanged)
Misc
- adjusted BW golden model (changed some materials from smoothplastic to metal)
- Gave uber rocket the ability to turn off its heatseeking to allow for firing in-air
- Gave retro uber and uber rocket a new switching animation
- Adjusted the hitbox of the barriers in underground storage to make them easier to jump over
- Adjusted the sound balancing of trackerโs SH obliterator and its reload
- Added setting to enable/disable vehicle reload sounds, on by default
- slightly lowered vortex heatseeker fire volume
- RBL-47 no longer contributes towards AR-X
- Adjusted the charge up for fx-abyss to make it more in-line with other charge up weapons
- BW Weapons can no longer be changed after spawning
- C4 and Self Explode can no longer be multi-equipped together
Bug Fixes
-
fixed rbl gun icons when searching them up through the achievement ui
-
Fixed spawntruck incendiary autoshotgun reload sounds
-
Fixed hitbox error on winterized Heavy
-
Fixed one battletank weapon being much louder than intended
-
Fixed some minor description errors in some perk descriptions
-
Fixed a bug that would cause characters to accelerate downwards at extreme speeds, instantly being killed by the void when sat by any means (usually a vehicle ram)
-
Fixed description error on dk airburst
-
Updated Cooldowns for all variants of SOLRs, and JL-Frozer to make cooldowns more consistent
-
???
Server Version v22.2.16 (2025/12/31)
Base wars! Server Version v22.2.16 (2025/12/31)
New Years Update
- Added new quests for the HNY Mortar and HNY Fireworks
New Vehicle Sounds
- Updated firing sounds and added reload sounds for nearly every single vehicle in the game
- Jeep, MAC Tank and Battletank now have new engine sounds, along with engine starting and stopping sounds
- Added a classic vehicle sound pack setting to revert the new vehicle weapon sounds
Balance
- FX-Frostbite:
- Buckshot:
- Damage: 80x4 @ 14m / 8x4 @ 24m โ 78x4 @ 10m / 8 @ 20m
- Slugs:
- Damage: 400 @ 18m / 90 @ 60m โ 300 @ 18m / 68 @ 60m
- Splash Damage: 110 @ 2m / 1 @ 5m โ 150 @ 2m / 1 @ 5
- Spread Per Shot (Hip/ADS): 1.4/0.75 โ 2/1.2
- Flak:
- Doubled AA Turret RPM, Halved heat per shot
- Flak turret and dk airburst now have 250m horizontal range, and effectively infinite vertical range, all others have 325m horizontal
- Lowered Turret flak splash damage from 2000 โ 750, increased aircraft multi by an inverse amount to keep damage vs aircraft unchanged (0.05 โ 0.0666)
- Lowered Airburst Splash damage from 3000 โ 1250, increased aircraft multi by an inverse amount (0.1 โ 0.24)
- This allows most armours to survive a single hit from flak splash, making it hopefully feel more fair to fight
- Destroyer:
- Fusion Cannon:
- Velocity: 500 - > 600
- Drop: 0.5x โ 0.5x
- Triple HE:
- Velocity: 300 โ 400
- Battle Tank:
- Railgun:
- Velocity: 450 โ 600
- Drop: 1x โ 0.5x
- All winterized perks now start healing 0.5 seconds after taking damage (previous: 2s)
- mp7a1 flame hip accuracy: 10/10/20/0.4 โ 9/9/9/0.1. aim accuracy: 5/5/20/0.6 โ 4/4/4/0.1
- Underbarrel Auto Shotgun damage ranges: 16m/33m โ 10m/20m | Spread: 25 โ 35
- BW SMG-X max spread: 25 โ 35 | spread recovery: default โ 400
- BW Scatter-X slug mode: accuracy: 25/25/25/2.5 โ 40/40/40/2.5 | ADS walkspeed: 0.75x โ 0.65
- BW Scatter-X buckshot mode damage: 80x7 @ 8m / 10x7 @ 22m โ 71x7 @ 8m / 9x7 @ 22mm | RPM: 480 โ 540 | Spread (both hip and aim): 2 โ 2.5
- Increased EOD damage taken vs flak splash
- Increased Super Rampage walkspeed boost from 0.2 โ 0.25
- NMPL-01
- Hipfire: 20 โ 60/70/120/0.5
- ADS zoom time: 0s โ 0.5s
- ADS walkspeed multiplier: 0.75x โ 0.65x
- projectile velocity: 850 โ 1500
- Suppressed Guns (AS VAL, DkSMG-23/24, KNT76, M16 Flame, Makarov PB, MP40 Mk2, VSS Vintorez, XM7, 14th Exterminator) are now much quieter, and have tracerless ammo
- Reworked aircraft carrier CIWS to be a dedicated anti air weapon similar to AA mac in order to further differentiate it between the 20mm and 30mm turrets
- Uber rocket launcher can no longer be used in-air
- Increased Repair-tick delay on aircraft carrier from 0.4s to 1.5s
- BPV shock trooper: now reduces small arms resistance by 5% to compensate for a raw hp boost
- Shotgun slugs now have a 0.5 stud radius bullet size
- gave bw rifle-x a non charge fire mode (the same stats as the charge mode, just without the bonus damage from charging it up), with a mode switch time of 0 seconds
- bw rifle-x charge mode: charge can now be held forever (internally: set to 300 seconds)
- Increased MAC Tank turtle armour resistance from 75% โ 80%
- added 16x scope to rifle-x
- added 2x scope to SAR-21
- PH M82 now has 0 moving accuracy
- Reduced JL-Frozer slow duration from 3s ->2s
- Blizzard HMG:
- Added 1 spread per shot in HE mode, 0.5 in wind up mode
- max spread: 30 โ 60
- RPM (HE) 360 โ 335
- Increased Shotgun Mk2 ADS accuracy by 5 from 30 to 35, lowered damage from 125 per pellet to 120
- M16 flame damage: 150 โ 165
- Lowered vortex locusts multi vs light aircraft from 0.8255 โ 0.7
SMG Headshot Multi update
standardized all SMGs at a 2x headshot multiplier (except for dual SMGs and SMGs with special fire modes, and SMGs with headshot multiplier buffs like the 14th defender)
SMGs that had their bodyshot damaged reduced to compensate:
- ARC VMPR Soul Mode:
- Damage: 190 @ 20m / 120 @ 35m โ 145 @ 20m / 92 @ 35m
- Headshot: 1.6x โ 1.5x
- Healing: 50% of all total damage โ 100% of all total damage
- ARC VMPR Blood Mode:
- Headshot: 1x โ 2x
- DK Easter-23: 200 @ 15m / 125 @ 45m โ 180 @ 15m / 110 @ 35m
- DKSMG-24: 156 @ 12m / 78 @ 40m โ 135 @ 12m / 65 @ 40m
- DKSMG-23: 143 @ 12m / 72 @ 40m โ 125 @ 12m / 60 @ 40m
- JU-LK1: 156 @ 15m / 78 @ 50m โ 140 @ 15m / 60 @ 50m
- K1A: 179 @ 23m / 93 @ 43m โ 155 @ 23m / 80 @ 43m
- K1A-SP: 179 @ 23m / 93 @ 43m โ 155 @ 23m / 80 @ 43m
- Kriss Vector: 179 @ 10m / 76 @ 33m โ 145 @ 10m / 145 @ 10m / 62 @ 33m
- M1928: 200 @ 20m / 100 @ 40m โ 190 @ 20m / 80 @ 40m
- M1A1: 200 @ 20m / 140 @ 55m โ 190 @ 20m / 120 @ 55m
- MP5: 190 @ 15m / 135 @ 60m โ 180 @ 15m / 130 @ 60m
- Micro Uzi: 179 @ 10m / 63 @ 29m โ 160 @ 10m / 50 @ 29m
- P90: 157 @ 23m / 106 @ 37m โ 150 @ 23m / 95 @ 37m
- PP-19: 180 @ 17m / 100 @ 33m โ 170 @ 17m / 90 @ 33m
- PPSH-41: 158 @ 20m / 74 @ 51m โ 135 @ 20m / 63 @ 51m
- STK CPW: 140 @ 15m / 80 @ 60m โ 130 @ 15m / 75 @ 60m
- TEC9: 132 @ 10m / 100 @ 27m โ 120 @ 10m / 80 @ 27m
- BW PDW-16: 250 @ 15m / 120 @ 26m โ 200 @ 15m / 90 @ 26m
- BW SMG-X: 130 @ 20m / 60 @ 55m โ 115 @ 20m / 50 @ 55m
changed pump action / semi auto shotguns by reducing their hip fire accuracy, in some cases increasing their aiming accuracy, and adding a zoom time length. affected guns:
- Shotgun
- Shotgun mk2
- m3s90
- BW Shotgun-03
- Dual Barrel Shotgun (damage per pellet also reduced)
- M3S90 Flame (cqc damage also increased)
- Winchester
increased headshot multiplier of all flame shotgun variants
Bug Fixes
- Fixed DK-Airburst 2 using flak turret splash multis
- Fixed Cloaking not affecting decals and text properly
- Fixed very rare bug that could result in Aircraft Carriers getting instantly killed by other ships when rammed into ground
- Fixed certain spawntruck parts not getting snow camo
- Fixed Spawntruck Flak doing much less damage than intended
- Fixed Vehicle weapon kills not properly countings towards their appropriate weapon quests
- Fixed a spider mine being heard where there isnt one in the map
- Fixed unintended sound for frostbite
Misc
- Adjusted the sound ranges of various vehicle sounds to make them much less annoyingly loud from a distance
- Increased Stall cooldown from 1s โ 2s
- Increased Map Border Kill timer from 5s โ 15sz
- Lowered Assassin Cloak perk cost from 75k โ 30k
- Updated most of the MAC Tank weapons to have zooms
- Renamed Flak turret Dual Flak โ Quad Flak
- Slightly lowered locust volumes
- updated BWโs AR-X, SMG-X, LMG-X, Golden, and DMR-X to the new ADS crosshair style
- Changed โClassic ADSโ setting to be called โDisable Weapon Iron Sights (Classic ADS)โ to prevent confusion
- Changed โWeather Effectโ setting to be called โSnowfall (Weather Effect)โ to prevent confusion
- added small text disclaimers above multi-crew vehicles for recommending teammates (Destroyer, Aircraft carrier, helicarrier, spawntruck and battletank)
???
- Those rebel troopers are up to somethingโฆ
[ Released ]
v22.2.15 (2025/12/12)
Base wars! Server Version v22.2.15 (2025/12/12) [ Released ]
Hitbox Update
- All player armours now have hitboxes, with the exception of most cosmetic parts, such as backpacks and shoulder pads
- Helmets count towards the head hitbox, aiming for a more consistent experience
New Quest Weapon
- Added the FX-Frostbite (Cryogenic Belt-fed autoshotgun)
- Features an alternate fire mode that fires icicle slugs that detonate after a short delay
- Has a rare holofoil version that can be obtained through an extremely difficult quest
- The holofoil version is purely a cosmetic change
Aircraft Flight Ceiling
- All aircraft now have a soft-limit to how high they can go, it starts at around 450m, which the game will begin to apply a downward force on your aircraft
- This isnt a hard ceiling, however, you can continue to fly up, however the game will gradually apply more and more force as you go higher, until you hit out-of-bounds where there is a hard ceiling at around 550m
- Hitting the hard ceiling will result in your aircraft stalling for a short duration (Helicopters cannot reach this)
- Exceptions are bomber and helicarrier, bomber can go around 50m higher, heli carrier around 50m lower
- This isnt a hard ceiling, however, you can continue to fly up, however the game will gradually apply more and more force as you go higher, until you hit out-of-bounds where there is a hard ceiling at around 550m
Christmas Quests Return
- New seasonal quests have been added for the JL-Frozer, The White Death, and the Blizzard HMG
Balance
-
DK Airburst-2 (Flak mode):
- Splash Damage: 300 @ 20m / 1 @ 22m โ 3000 @ 25m / 1 @ 26m
- Aircraft Multi: 1x โ 0.1x
- Now ignores most splash resistances
-
All Flak Turrets:
- Increased Splash damage by 20x
- Now ignores most splash resistances
- Decreased Aircraft multis by 95%
- This will keep their damage vs aircraft the same, but allow the splash to very quickly clean up anyone who bails while being shot at
-
RPK-12
- ADS Accuracy: 1/2/50/0.06 โ 0.4/1/50/0.06
-
MP5:
- Damage: 180 @ 8m / 120 @ 40m โ 190 @ 15m / 135 @ 60m
- Velocity: 400 โ 550
- Accuracy:
- Hipfire: 12/12/30/0.4 โ 12/12/30/0.2
- ADS: 1/2/20/0.4 โ 1/2/20/0.2
-
ARC SOLR-25
- Can no longer self damage
-
SPDR 25b:
- Damage: 59 โ 65
- Spider mines no longer self damage
- Increased Spider mine reserve from 75 โ 100
- Spider mines can now splash damage heavy vehicles
- Spider mines will now lag slightly less
- Spider mines now come from your head instead of the gun, in order to fix invisible mines when shot directly into a wall
-
M1918 BAR:
- Increased damage from 250 โ 315
-
Anti Explode and BPV Fortify perks:
- Decreased penalty from 33% โ 20%
- Increased Resistance from 30% โ 40%
-
Heavy/EOD Fortify perks:
- Decreased Walkspeed/Jump Penalty from 50% โ 30%
-
ALL Fortify Perks:
- Increased Max duration from 10s โ 20s
-
Added range limit to submarine VLS rockets
-
Uber Armor:
- Walkspeed: 15 โ 14
- Shock Trooper HP: 200 โ 150
- Frontal guard: 20% โ 15%
- Uber armour is out-of-band in terms of walkspeed/hp ratios, this brings it more in line, being a slightly heavier BPV thats more resistant to all types of damage compared to BPV only being resistant to small arms
-
Bulletproof vest:
- Small arms resistance: 20% โ 25%
- Improved bulletproof perk: +10% โ +5%
- Improved bulletproof largely overshadows most of the other perks on BPV by a large amount, this aims to make the other perks more desirable without nerfing BPV
-
MAC Cluster Rocket:
- Damage: 3500 โ 2900
- Reload: 4.5s โ 4
-
JL-Frozer:
- Damage: 95 โ 75
-
Blizzard HMG
- RPM: 320 โ 360 (HE Mode)
- Damage: 300 @ 100m / 225 @ 300m - > 325 @ 100m / 250 @ 300m (Spinup Mode)
- Now inflicts a slight slow for a short duration
- Updated VFX and sounds
-
RBL-47
- Damage: 125 โ 50
- Headshot Multi: 2x โ 1x
- Velocity: 1250 m/s โ 750 m/s
- Hip Accuracy: 18/18/30/2 โ 10/10/10/0.2
-
All Rampage Perks:
- Doubled duration from 5s โ 10s
-
The White Death:
- Velocity: 1500 โ 2400
-
M1014:
- Buckshot:
- Damage: 130 โ 100
- Slugs:
- Damage: 450 @ 15m / 350 @ 28m โ 650 @ 15m / 350 @ 45m
- Aim Accuracy: 5 โ 2
- Buckshot:
-
Winchester M1887:
- Damage: 125 โ 115
-
Makeshift Launcher:
- Damage: 313 โ 250
- Velocity: 125 โ 75
-
Tracker, Heli and Vortex Locusts:
- Completely reworked their functionality, they are now windup weapons with a lot of power.
-
Battletank and Destroyer:
- Lowered gunner repair speed slightly
New Armour Perk
- Added Cloaking perk to Assassin armor, 20s duration, 40s cooldown
- Triples damage taken, halves walkspeed, and removes weapons while active, has a 2s delay before returning weapons when uncloaking
- Difficult to use offensively, but really useful for setting up ambushes or sneaking past high activity areas undetected
- Triples damage taken, halves walkspeed, and removes weapons while active, has a 2s delay before returning weapons when uncloaking
Challengerโs Armour
- Added Challengerโs Armour
- Statistically the worst armour in the game by far, but makes up for it with doubled cpoint/battlescore gains
- However, it has a trick up itโs sleeve.
- This armour primarily acts as a way for players to challenge themselves, like the chauchat.
- Statistically the worst armour in the game by far, but makes up for it with doubled cpoint/battlescore gains
Shock Trooper Sale!
- All Shock Trooper perks are 50% off!
Christmas VIP
- Christmas VIP is back on sale
New EOD Suit Model
- EOD Suit has gotten a completely reworked model that is much more visually distinct
Bug Fixes
- Fixed Basic armour splash resistance (again)
- Fixed spawntruck ATV spawner button not going invisible when cloaked
- Fixed pigeon quest saying 250 kills instead of 100
- Fixed sawed off not counting as a burst damage weapon
- Fixed incorrect number values on voltonic and whirlwind/strike quests
- Fixed invisible hitbox in underground storage
Misc
- Flak rounds can now detonate on parachutes
- Lowered Winterized perks from 40k to 1k for their seasonal sale
- Enabled Snow, fixed snow not working on new trees
- Added a 1s delay to the re-enabling of the toolbar when exiting a vehicle
- Moved Artillery seat forward to allow easier exiting
- Added setting to turn off ground snow (requires rejoin to apply)
- Disabled auto aim on MAC Cluster rocket as it obstructed vision in first person
- A different solution will be looked into
- Underground Storage:
- Added more No deploy zone for the ladders area
- Added more No deploy zone for the capture points entrances
- Made all armours except Heavy and EOD immune to rocket stun
- Greatly lowered MAC AA-Nihilator Volume range
- adjusted the position of the AP turrets on top of the base to offer slightly better sightlines
- Made various miscellaneous improvements to base layouts
[ Released ]
v22.2.14 (2025/10/27)
Base wars! Server Version v22.2.14 (2025/10/27) [ Released ]
Vehicle and Vehicular Armour Overhaul
- Customizable Armour: Destroyer, Artillery, Speedboat, Aircraft Carrier, Spawntruck and Helicarrier, Submarine and Battletank:
- Now has directional armour with light, medium and heavyweight variants that can be chosen from (except helicarrier)
- Lightweight Armours will increase the damage you take, but increase the speed and handling of your vehicle, vice versa for Heavyweight Armours
- Experiment around with different combos and see what you like
- Rear armor isnt affected, Heavy armors are still just as vulnerable from behind
- Battletank:
- 30mm grenade launcher and AP rocket pods now have mortar modes
- Increased base rear armor resistance from 25% โ 35%
- Battletank Standard Armor now offers slightly higher protection from all angles (yes, including the rear), being a jack-of-all-trades armor instead of a direct downgrade to the specialized directional armors
- Submarine:
- Now has a Vertical Launch Missile System (VLS), can be fired by pressing R, will switch you to primary weapon mode upon use, has near-infinite range but a very long travel time
- Antiquated Armour: (Artillery, Destroyer, Aircraft Carrier, Speedboat, Submarine, Helicarrier)
- Dont like the new directional armour? No worries! You can equip the old armour for vehicles that used to have global resistances instead of directional resistances
- All vehicles except light aircraft and AA/AP/Uber turrets:
- Now have zoom functionality on their weapons
- Added an ATV spawn to spawntruck
Halloween Quest and VIP
- Added the ARC SPDR-25b, a burst fire shotgun that features an underbarrel that fires crawling spider mines
- ARC VMPR-23 quest is now available again
- Halloween VIP is now on sale
Quest requirement nerf
- Voltonic:
- Sniper kills: 850 โ 400
- Vehicular damage: 5,000,000 โ 2,500,000
- Pigeon:
- Shotgun and Sniper kills: 1000 โ 500
- ATV Auto Shotgun Kills: 250 โ 100
- Whirlwind and Strike:
- Auto/Burst pistol kills: 750 โ 400
- Semi-Auto pistol kills: 750 โ 400
- Infantry Damage: 20,000,000 โ 10,000,000
- Permanent quests are supposed to be a long term grind, however they can look incredibly daunting to a new player, and becomes boring to those who hard focus on it
Balance
- Buffed Flamethrower MAC damage by 40%
- Increased Small arms damage vs light aircraft by +50% (0.1875x โ 0.28x)
- Unified Uber rocket and retro uber rocketโs damage multis (except against aircraft) for more simple comparisons
- Rebalanced Uber Rocket and Retro Uber Rocketโs multis vs vehicles and heavy armor suit
- HK21E:
- ADS Movespeed: 0.2x โ 0.7x
- RPM: 750 โ 1000
- Damage: 175 @ 15m /140 @ 100m โ 132 @ 15m / 105 @ 100m
- DPS is unchanged, just fires faster
- ARC BUN-E-24:
- Increased Fall speed by 33%
- Damage: 130 @ 20m / 110 @ 80m โ 125 @ 30m / 100 @ 75m
- Increased ammo refill per kill: 25 โ 50
- Now allows double jump chaining when in air
- Reworked Accuracy:
- Aim down sights: 3/2/1/0.15 โ 20/18/16/-0.15
- Hipfire: 35/30/20/0.25 โ 35/33/28/-0.15
- This brings its accuracy more in like with LMGs like M60 and HK21E, leaning in further to its airborne hipfire fantasy, offering worse initial accuracy than the HK21E, but with better sustain fire capabilities, leaning into its spray and pray fantasy
- Added 1.35x sights back to all LMGs that didnt have it previously
- Updated HK417 and its variants to fit more in with the rest of the sniper rework
Bug Fixes
- Fixed being able to equip weapons in passenger seats
- Fixed vehicle zooms not working if you havent equipped a weapon previously in that life
- Fixed Toggle perks activating while typing in chat
- Fixed Supply camps causing invisible blocks to appear around the map
- Fixed a misleading stat for MAC Tankโs armours
- Stat sheets would say a 25% resistance to the rear, its actually 55%
- Fixed river water collision
- Fixed HK417 backwards muzzle flash
- Fixed MG42 sideways muzzle flash
- Fixed minor z-fighting in bunker floor
- Fixed Voltonic reload sound
- Fixed laughability easter egg sniper
- Fixed numerous minor imperfections in map geometry and z-fighting in the team bases
Misc
- Updated Vehicle armour stats to automatically round to 1 decimal point to prevent floating point calculation errors
- Laser guided weapons and Mortars no longer unaim when reloading
- Increased underwater visibility for non-submarines
- Spawn on join setting will now ALWAYS spawn you at second floor vehicle station
- Raised the height of turrets slightly to prevent the camera clipping into the ground at extreme angles
- Increased sight transparency on M16 Flame and RPK-12
- Added racking sounds to Shotgun, Spas-12, M1014 and KSG-12, M3S90 and DKPA and FX-Brutality (including all their variants)
- Added ricochet sounds if you shoot a heavy armour vehicle with small arms
- MAC Cluster rocket guided mode now has auto angle enabled
- This doesnt affect its performance in any way, just provides a visual cue as to what mode youโre in
- updated HK417-Silver model slightly
- Reverted Bunker layout
- Added one-way vents connecting bunkers to underground tunnels
- Slightly touched up the FX-Brutality animations
[ Released ]
v22.2.13 (2025/09/20)
Base wars! Server Version v22.2.13 (2025/09/20) [ Released ]
16YO VIP
- Weapons:
- FX-Abyss (Charge-Up Revolver)
- Has extremely high damage and range, surpassing even the em500c, but has an abysmally slow firerate and worst in class hipfire. Also has a alt fire mode that boasts some incredible damage if fully charged (Has an accuracy penalty with heavy, eod and advanced assault)
- FX-Leviathan (Charge-Up Rifle)
- Highest single shot anti-vehicular damage in the game, at the cost of an absolutely abysmal charge up time and lethargic handling, much more anti-vehicle focused than anti-infantry
Questravaganza!
- All quest weapons are now available again for a limited time, and have double quest progress!
Balance
- Heavy Armor Suit Rocket Vulnerability: +220% โ +260%
- BW Striker-02 and BW Devastator: +180% โ +210%
- This will bring it basically in-line with previous performance
- Increased Heavy Armor Suitโs Rear Shield Resistance bonus from +20% โ +50%
- VTJX-12 Underbarrel:
- Damage 1750 โ 450
- P90 Now has Shield Piercing
- Slightly lowered tankgewehr multis
- It has double the multis of NTW-20, so it was greatly overperforming
- Tank: 3.4x โ 2.8x
- Arty: 3x โ 2.5x
- Turret: 1.3x โ 1.25x
- Jeep and ATV: 2.5x โ 2x
- Everything else is unchanged
- Sledgehammer:
- Damage: 1500 โ 1750
- Increased Multi vs Basic and Advanced Assault
- DK Airburst-2 Autocannon (SAPHE) Mode:
- Increased Vehicular Multis
- Aircraft: 1.2x โ 1.4x
- Artillery: 3.3x โ 3.68x
- Tanks: 3.75x โ 4.13x
- Light Vehicles: 4.25x โ 5.5x
- Turrets: 1.6x โ 2x
- Magazine: 15 โ 10
- Firing Mode: Semi โ Full Auto
- Autocannons are meant to have higher DPS against vehicles compared to rockets, at the cost of having to sustain fire on the vehicle, not being able to peek-shot like rockets can as effectively, and not being as effective vs infantry (but still okay vs tanky armors)
- Increased damage vs shielded targets by 40%
- Buffed Stale Bread to compete against frying pan
- Damage: 1200 โ 1450
Bug Fixes
- Fixed HNY Mortar requiring multiple quests to unlock
- Fixed First Person Submarine view
- Fixed glass in underground storage being able to be shot through
- Fixed JUMG-1 not having shield piercing, despite its description
- Fixed Small arms damage doing much more damage to light aircraft than intended
- Fixed Windup sounds and animations playing if you attempt to fire without ammo
- Fixed issue causing blizzard HMG to teleport you upwards
- Attempted a fix for vehicle ramming instantly killing players
Misc
- Increased Facility Spawn forcefield duration from 2.5s โ 3.25s to prevent situations where you are vulnerable before your game loads
- Added some cover next to the spawnpoint of underground storage
- Added Setting to disable the daily reward popup when joining
- Slightly updated the sounds and animations for voltonic
- Added a reload sound for Tankgewehr
- Ramming allies no longer โsitsโ them
- Heavy armors no longer have an instant jump cooldown when facing a wall (advanced assault and tankier)
- Added Stale Bread Icon
- Reclassified all melees under two categories: One-Handed and Two-Handed
[ Released ]
Version v22.2.12 (2025/09/06)
Base wars! Server Version v22.2.12 (2025/09/06)
Double Quest Progress
- A prelude to a new event
Rocket Launcher Rework
- All rocket launchers now do much less damage to infantry, most doing a quarter of what they used to do
- Their multis against vehicles, advanced assault, eod and heavy armor suit have been increased by a proportionate amount to keep their damage roughly the same
- Some rocket launchers have gotten minor behavioral changes
- A select handful are capable of headshotting, for example
- This allows them to break past certain vital breakpoints, such as one shotting BPV, for example
- DK-Airburst now functions completely differently with its main mode, and is now classified as an Autocannon, it can still swap to its old functionality as an alt mode
- A select handful are capable of headshotting, for example
New Basic Perk
- Added Explosive Strengthen to the following armors:
- Assassin, Light Armor Suit, Bunny Suit, EXO Armor Suit, Bulletproof Vest, Uber Armor Suit
- This new perk acts as an alternative to Balanced Strengthen, offering less health than Health Strengthen, but giving a 25-30% Explosive/Splash resistance, depending on the armor
- It will stack additively with other perks that increase explosive/splash resistance, if you really want to spec into explosive resistance
Balance
- X9M
- Direct damage: 300 โ 250
- Splash damage: 450 @ 1m / 1 @ 8m โ 550 @ 4m / 1 @ 8m
- Tankgewehr:
- Deploy time: 1.5s โ 0.4s
- Base ADS Accuracy: 7/18/100/500 โ 5/12/100/500
- Drop Multi: 2x โ 1x
- F2000:
- Damage: 135 โ 150
- G11:
- Soft Point
- Damage: 165 โ 195
- Hollow Point:
- Damage: 209 โ 225
- Soft Point
Bug Fixes
- Fixed AN-94 burst lockout not working as intended
- It will take 0.4s for the burst to reset to normal levels
- This applies to the SCAR HAMR as well
- Fixed Missing perk description for FX-Brutality
- Fixed minor decription errors on the perks of improved tactical shield and tactical shield suit shock trooper
- They were showing an additional 10% vs what they were actually meant to say
- Fixed description error on Obrez saying it cannot be equipped by heavy or eod
- Fixed Flak Armor not reducing BW Striker-02โs damage
- Fixed numerous weapon models being misaligned with the โ3D Weapon Iconโ setting being enabled
- Fixed the 3d weapon icons to more accurately scale their size to fit the icon frame
- Fixed a bug causing camera tweening ADS times to be set temporarily set to 0 after firing, reloading or equipping a weapon
- Fixed Speedboat Icon
- Fixed AV Turret placeholder Icon
Misc
- Updated Descriptions for shield piercing weapons, categorizing shield piercing into different tiers:
- 0-30%: Shield Piercing
- 31-60%: Super Shield Piercing
- 61-100%: Ultra Shield Piercing
- Anti-Heavy weapon highlights will now include other miscellaneous anti-heavy weapons such as the NTW-20 or Tankgewehr
- Removed Flashpoint: Fortified Island from the objective rotation until fortified island gets an update
- Adjusted Heavy Armor Suitโs Rear Shield perk to have 20% more resistance to counteract rockets being heavily shield piercing now
- Updated the layout of underground storage
- Adjusted the entrance to the hiding spot for FX-Brutality, making it slightly easier to find and jump into
- Adjusted Winchester M1887 animations to improve compatibility with shielded armors
- Added ADS Times and ADS Walkspeed multis to the stat sheets of weapons that have the relevant stat
- The White Death no longer uses the sniper reticle at higher zooms, and instead uses the standard reticles (this will provide better visibility when using the weapon at higher zoom levels)
- Daily Rewards GUI will no longer show for players who have less than 10 kills.
- Spawn button will be glowing for players who have less than 10 kills
- Added a new feedback GUI button at the top of the screen
- Use this to provide direct feedback to us, all feedback is appreciated!
Server Version v22.2.11 (2025/07/30)
Base wars! Server Version v22.2.11 (2025/07/30) [ Released ]
New Weapon
- Added Dual Colt Pythons
- These fire one shot at a time, with twice the RPM, unlike its EM-500 cousins
Balance
- VTJX-12:
- Buckshot Damage: 8x85 โ 8x78
- It was literally better than scatter-x
- Buckshot Damage: 8x85 โ 8x78
- SCAR HAMR:
- Increased Wind down time from 0.5s โ 1s
- Increased Min RPM 550 โ 600
- Increased Max RPM from 800 โ 900
- AN-94:
- Now fires in full auto, with the initial 1800 RPM burst, immediately lowering to 600 rpm, lowered headshot damage multi from 2.5x โ 2x to compensate
- Lowered ARC BUN-E-24 damage from 140 โ 130
- removed bomber bottom armor (it was improperly removed before)
- Uber Chainguns:
- Increased Mag Size from 800 โ 1000
- All Dual Chaingun Variants:
- Now have shield piercing like Extreme Chaingun and M134
- Tactical Shield Suit:
- Shield is now 10% stronger than normal shields (80% total)
- FX-Brutality:
- Damage: 417 โ 350
- Bursting RPM: 1250 โ 1100
- Hipfire Accuracy: 15/20/35/25 โ 20/22/35/25
Bug Fixes
- Fixed Blizzard HMG reloading faster than intended
- Fixed missing weapon icons in the profile list
- Fixed AA Turrets having the incorrect weapon model
- Fixed MAC Tank weapons breaking if attempting to swap to a alt mode if said weapon doesnt have an alt mode
- Fixed Sandcastles sometimes giving an error when trying to give a weapon
- (They will re-roll the loot table until a valid weapon is given)
- Fixed LMG-11 not piercing shields
- Fixed LMG-X not piercing shields
- Fixed Splash resistances on shielded armors not working as intended with certain perk combinations
- Fixed Sandcastles removing certain weapons from your loadouts, such as snipers
Misc
- Updated Dual EM-500/C reload animations
[ Released ]
v22.2.10 (2025/07/11)
Base wars! Server Version v22.2.10 (2025/07/11) [ Released ]
New Vehicle Models
- Updated the models of:
- Anti Vehicle Turret
- Anti Personnel Turret
- Anti Air Turret
- Uber Turret
- Speedboat
- Also has a rumble seat now
Bug Fixes
- Attempted fix on infinite loading bug
- Water not dealing damage fixed
- Navy not taking damage on land fixed.
Misc
- Ended Double CPoints Event
- Rare weapons from sandcastle drops will now be highlighted as rare if dropped
- Made Uber Turret more uber
- Added VIP weapons to the loot table of sandcastles as slightly uncommon drops
- This will allow players to try out VIP weapons for free and decide if they want to buy them with actual live testing
[ Released ]
v22.2.01 (2025/07/04)
Base wars! Server Version v22.2.01 (2025/07/04)
4th of July Double CPoints Event!
- For the next week, all CPoint sources will reward twice as much
Bug Fixes
- Fixed AV TOW missile not receiving its damage nerf
- Fixed Shield Reinforcement perk not applying its particle effect properly
- Fixed Tactical shield suit having a bad shield hitbox
- Fixed Kill feed being much larger than intended on lower screen resolution sizes
Misc
- Light dash perk description now mentions its movement penalty
- Ended Double Quest progress event
v22.2.00 (2025/06/27)
Base wars! Server Version v22.2.00 (2025/06/27)
Double Quest Progress!
- All permanent quests will progress twice as fast for the next week!
Balance
- Slightly Lowered BW Devastatorโs hidden damage resistance (22% โ 15%) vs Heavy Armor Suit
- Increased BW Striker-02โs damage multis vs Heavy Armor Suit
- Striker and devastator were doing less damage than RPG-7 due to their hidden resistances, new damage values are marginally higher than RPG-7 now
- RPG-7: 2666
- BW Striker-02: 2735 (used to be 2354)
- Dev: 2792 (used to be 2572)
- Striker and devastator were doing less damage than RPG-7 due to their hidden resistances, new damage values are marginally higher than RPG-7 now
- Increased Gravitonโs alt mode debuff from 20% โ 40%
- The alt mode debuff was too little to be worth it in actual gameplay, this will allow it to fulfill a better utility role it was meant to
- FX-Brutality
- RPM: 160 โ 144
- Accuracy per shot: Hipfire 15 โ 25, ADS 12 โ 20
- ARC BUN-E-24
- Damage: 150 โ 140
- NMPD-01
- High Spread Accuracy:
- ADS 60/3 โ 45/3
- Hipfire: 40/3 โ 30/3
- RPM: 160 โ 150
- Damage: 150 โ 145
- High Spread Accuracy:
- Assassin Armor Light Dash:
- Increased cooldown from 5s โ 10s
- Now suffers a minor movement penalty for 1s after using it
- Anti Vehicle Turret TOW Missiles:
- Damage: 5000 โ 4000
- Navy Multi: 6x - 4x
- MAC Tank Cluster Rocket:
- Direct Mode:
- Damage: 2750 @ 300m / 3000 @ 1000m โ 3500 @ all ranges
- Indirect Damage: 2100 @ 1m / 1 @ 20m โ 1000 @ 1m / 1 @ 8m
- Velocity: 275m/s โ 350 m/s
- This makes it a sidegrade to the MAC Single Shot HEAT, slightly less velocity, longer reload, but more damage per shot and little to no drop
- Now shares same damage type as standard tank shells
- Laser Guided Mode:
- Damage: 2750 @ 300m / 3000 @ 1000m โ 2250 @ all ranges
- Indirect Damage: 2100 @ 1m / 1 @ 20m โ 1000 @ 1m / 1 @ 8m
- Splash does not affect vehicles on this mode
- Direct Mode:
Bug Fixes
- Fixed large repair highlight box on MAC Tank if MAC Flamethrower is equipped
- Attempted a possible fix for playermodels going invisible very rarely
- Fixed Shock trooper shielded armor suit having the wrong icon
- Fixed Shock Trooper EOD Not working
- Fixed Shock Trooper EOD/Heavy Armor not regenerating as fast as intended (it was overriding the regen speed, not adding to it)
- Fixed Destroyed plasma barriers showing as โ[player]'s name not foundโ
- Attempted a fix for false kicks when using MAC Tank
Misc
- Drastically lowered underwater visiblity for non-submarines
- Lowered MAC Tank AA-Nihilator sound volume
- Armor is now visible in first person, this can be toggled off in settings
- Shield transparency is also fully customizable as well, separate from armor and arm visibility
- Moved Hitmarker sound setting to sound tab
- Adjusted the scaling of weapon images in the kill feed to not be super small
- Classic Crosshair setting now also applies to custom BW reticles
[ Released ]
