This still does not exist, even though it’s really useful, and without it, some effects are downright impossible.
In my case, I have a spinning trail over a moving part, the trail’s motion will not be circular but rather a cycloid, due to the velocity inheritance. A RelativeToPart
property, that did things in the object space of a part, would make this possible.
Another post expressed their need for this, with a very good example.