A frame of reference property for Trail objects

This still does not exist, even though it’s really useful, and without it, some effects are downright impossible.

In my case, I have a spinning trail over a moving part, the trail’s motion will not be circular but rather a cycloid, due to the velocity inheritance. A RelativeToPart property, that did things in the object space of a part, would make this possible.

Another post expressed their need for this, with a very good example.

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