Say I have a script that allows changing keybinds, and I use this script in multiple places, currently there’s no way for me to save ( minus http ) their keybinds and access them at all the places.
This function would save the passed values to a file within the client e.g. :SaveOption( “FileName”, “OptionName”, Value )
There would probably have to be a limit on the size of the file and the amount of files that can be created per game
Hopefully you can understand this, I am literally the worst at explaining things
Well, I have a gun system that has a keybind GUI, however the group using the guns allows people to make their own ‘training’ places that also use the guns so I wanted the keybinds to save to the client so they don’t have to reconfigure per place