And has a working CCTV System I am working on to make it even more realistic.
This is not finished one bit. I am still modeling everything else. There are currently no horror elements I just want your opinion on what I could change on the CCTV System or my Sound System.
I like the sounds you’ve chosen for the game. The hello neighbor door and the FNaF camera switch sound really work well together, especially in a horror game. It feels a little too early to give much criticism, but the particles coming from the air vent could use a lot of work. Seems promising so far, keep it up
i think you can use R6 since its the best optimal settings for a focused game, r15 has a lot of glitchy physics and the animations make it look hard to traverse to some tricky kinds of obstacles.
the smoke ventilation can use some fade transparency effect and be a little more translucent, good potential game though
Alright I gotta bestow my ultimate knowledge to you.
The way I did it is I basically rigged the map with a bunch of parts, then found the closest ‘doors’ that the player can see with raytracing and magnitude.
From there I just played the sounds at that doorway if it found it, otherwise just play a really muffled noise.