Hello, I want to know if it is possible to make a part that changes the player’s character into a the different rig type. Any help is appreciated!
If I am reading your post correctly, you can check whenever the part is touched, then set player.Character
to the new rig by doing player.Character = newRig
, and changing the CurrentCamera
’s Subject to the players Humanoid
Yes, but I want the character to be the same as the player’s
After you change their character, you can use a HumanoidDescription to make the new character look like their avatar.
I think this solution should help you out
It should also work from R15 to R6, would require a bit of changes
Thank you! I will use this! If it doesn’t work though, I can make an if Humanoid.RigType == Enum.HumanoidRigType.R15 then script.Parent.CanCollide = true
.
Alright, I wish you good luck and if you have anymore issues don’t be afraid to make another post!
WOW I didnt know you could change RIG TYPES