Wow this is great! It makes everything look a lot better compared to normal roblox graphics, But what lag does it cause? Anyway, if you are thinking about releasing the plugin, I think YOU SHOULD. It’s magnificent, and I’d really like to see what people might do with this.
If you are going to release it, when will you be releasing it?
Q: When/will you release it
Q: Does it cause alot of lag?
A: I’m planning on releasing it maybe in 1 to 2 weeks
A: Completely depends but the more light emitters you use the more lagyer it would be. Plus there isnt really any room for optimization either so it really is up to the user.
Release it! as soon as you can! It will be the future of ROBLOX lighting. Great plugin, you are so talented. Great work! Question, how will this work?
Edit.
I watched the videos that were given and I thought it was 3D Modeling, not lighting. Haha, anyways it is still amazing! Can’t wait to use it in my simulators!
Umm so do you guys ray cast to the pointlight then check if it’s blocked then create a area light that emit in the angle opposite of the raycasted angle that use the color of the object to do the global illumination??I want to know what technique you use.
I think this is a great and useful feature only thing missing is the upscaling engine for the supported custom raytracing plugin which I think you should release. This would help benefit in my game and help boost real-time graphics of many other games too. Btw I think there’s a bit of noise in the renders and photos, otherwise hope to see you again releasing that plugin!
We used raycasting and a simple bouncing system to simulate realistic global illumination. We place a node with a point light which changes to the color of the wall and tints to the color of the original light to give it an incredibly realistic feel. It currently uses 2 bounces, as said in the post.
We might ping you in the post or in the reply section. Keep an eye out, We mighttt release today. We’re going to fix a few small things and then its ready. We also already have most of the post setup.