A way to make ParticleEmitter rate ignore graphics quality

As a Roblox developer, it is currently too hard to have decent looking particles in low detail.
I am trying to make an item that can be bought, that emits bubbles. In low detail mode, the bubbles come out at a rate so slow, it would be considered scamming the player when they bought it!

Here is a prototype. The first video is with high graphics, the second one is with low graphics.
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If Roblox is able to address this issue, it would improve my development experience because I would be able to safely sell an item that is compatible with a low graphics quality.

EDIT: I believe this is possible to do with ParticleEmitter:Emit()

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