As a Roblox developer, it is currently hard to protect myself against copyright takedowns on my account. In 2019 this was greatly improved upon with the ability to archive sounds, meshes, and decals. The problem is that they never made it so you can archive models.
If Roblox is able to address this issue, it would improve my experience because I would be able to archive models I made in the past. I need to be able to archive my models because I am concerned I will receive a copyright notice and get my account deleted if the copyright holders find my models.
Personally, I made Spongebob and Mario games on the Roblox platform from Early 2014 - October 2018. Because of this, I have MANY assets relating to those two copyright series. I am highly concerned Nintendo will strike my account again (this is why I stopped making Mario and Spongebob based stuff in the first place)
I save lots of models to Roblox. Sometimes because I need them again in other games, but the most of the times because I open-source them.
I feel like not being able to archive these models is creating a big clutter in my developer page.
I sometimes save models to Roblox which I need a few times, and never use them again. This is were an archiving feature would help.
If I would be able to archive models, I would be able to improve my experience because I can keep the list with my models tidy and organized.
I also will be able to restore them if I need them again later, so this is why overwriting models isn’t an option for me.
About open-sourced models and archiving…
When you archive a model that is free to take for anyone, it will disappear from the library (and Toolbox in-Studio) and the owners will become unable to use your models if they still have it in their inventory.
However, already existing copies of your models in their games will still function.
Roblox, please consider working on a feature like this. We need to be able to organize our stuff on your platform.
Posted this here because I support the same feature, but because of another reason.
(I know this is an old old topic but I’m posting since it just got bumped)
This is very unfeasible.
Models aren’t like decals, meshes, etc. as they are groupings of multiple individual assets. They may have marketplace IDs, but they don’t have asset IDs, which is one thing that archiving relies upon.
The alternatives that are already in common practice are: Don’t want it for sale any more?Make it off-sale Contains content you no longer wish it to contain?Overwrite it
With models you can’t outright rid them from other people’s games, that’s not how models work.