I think it’d be very useful if we were able to either control ,via a property of some sort or the source of the code itself, “swimming” when inside water. In my opinion we should be able to either toggle the behavior on or off somehow, or have it automatically force you to swim only after your head has descended under the surface. This would allow “shallow water” in games, or just simply more control/freedom
tyridge77 wrote:
If you grab a copy of the Animate script that controls the character animation, you could easily modify it to play a custom animation for swimming. Find the onSwimming() function and change the pose = “Running” to pose = “Swimming”. Then you can add a custom swimming animation to the table at the top of the script.
There is also some information here: http://wiki.roblox.com/index.php?title=Changing_default_character_animations
This may be so, but it seems like quite a hassle for just simulating shallow water as a transparent brick and not having any animations play.
I think what OP is referring to is the actual swimming behavior, not the animation.
Yeah, the behavior is forced with the camera and all. I’m asking that we should have more control and be able to toggle this off or on somehow, in cases where we’d want water that doesn’t influence any character behavior(shallow water, other scenarios where we want more freedom)
I think a boolean Humanoid.CanSwim would do the job nicely.
This would be wonderful, and I’d love some more support on this.
I have run into a lot of problems with water physics.
“WaterParts” would be great, sometimes I just want the graphical effect
Oh, and transparent water would be nice too