As a Roblox developer, it is currently too hard to get the position of a point on a Path2D, as in the t that could then be passed into GetPositionOnCurveArcLength
Basically I want to get the t of each position, since GetPositionOnCurveArcLength needs an alpha between 0 - 1.
GetControlPoint(3) and GetControlPoint(4) will both return UDim2 values, but I want to get their t value on the path, like say they’re maybe 0.2 and 0.33 or whatever
If something were added, it’d make it a lot easier to tween things along the path arc, as the only thing you can do is just tween 0-1 or reverse, or manually just trial and error to try and find the random number that could be around the control point