Requesting that a way to read the current state of CapsLock and NumLock be added to the engine API.
Note that this is different from the keypress state:
I’m requesting to be able to read the toggled-state (associated LED-on or LED-off.)
- This would be useful for in-game feature toggles.
- Devs would choose to use CapsLock / NumLock for toggles as they could be in sync with LEDs.
- Would allow a gentle reminder to player entering chat that CapsLock is on (discouraging “shouting.”)
- Could free up other devs’ key bindings that are used for toggles that may conflict with de facto bindings.
- Desktop app already nullifies in-game keypad NumLock changes (other than chat) (Not [yet] for UWP.)
A possible implementation suggestion:
If it’s too much to ask for a solution such as adding UserInputService:GetLockKeysState()
,
I’d be happy with a solution that needs no additional API calls such as:
Having the UserInputService.InputBegan
event’s callback [and UserInputService.InputChanged
?]
called with the InputObject.position.Z
reflect the toggled mode state of the keylock ala how the
mouse wheel change is currently done, such as:
- Z: KeyLock (1), KeyUnlock (-1), Unknown (0)