Ability to retarget animations

As a Roblox developer, it is currently too hard to . . .
re-use animations if we want to change part names in the animated model. We’ve needed to do that because we’ve after-the-fact decided something needed to be a humanoid and needed torso/head instead of base/joint.

If Roblox is able to address your issue, how would it improve your game and/or your development experience?
We’ve had to do some ungainly code hacks to avoid having to re-do a lot of animations. We wouldn’t have had to do that.

Being able to import an animation, re-name its tracks, and export it again would solve our problem.

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I believe this might already be possible. After importing an animation, use the “Save” option. This will create a KeyframeSequence object under Dummy.AnimSaves.

From here, just rename the Keyframes inside and then use “Load” and finally just export.

Granted, this isn’t super intuitive and should maybe be a feature of the editor itself.

It’s worth noting you can use this for other cool stuff like mirroring or reversing animations.

5 Likes

Sorry, mirroring Roblox Animations is possible?

You can do basically everything with the save files.

This is news to me! :open_mouth:

The save files arent magic from the plugin. Everything you own in studio can be manipulated.
In this case, the plugin outputs a KeyframeSequence full of Keyframes which can be renamed to do what the OP has suggested. I agree that that there should be a retargetting feature built into the current editor, but it is rather trival to do on our own now

image

You can rename these ‘Poses’ to achieve what you’re looking for.