It is too tedious to create single-color textures. You can upload it as a decal, but unless you make the image size larger than 1x1, which increases file size, it’s going to somehow get declined most of the time. It would be a lot easier to be able to put a hex color in the Texture property and have the game generate a 1x1 pixel image with that color.
Upload a white image and use the Texture.Color3 property to change the color to whatever you need.
There are places where you can’t do Color3 and as I said, uploading tiny single-color pixel images gets moderated most of the time.
Can’t you just use a SurfaceGui and insert a frame that covers the whole surface? Then just change the color of that?
I suppose it could lag with too many, but still.
Also where can you not use Color3? What are you trying to do?
I have heard that static SurfaceGuis should have a more or less similar performance impact to Decals, but haven’t tested if that’s true myself.
The impact seems v minimal;
Orange is counting how many image labels there are, I believe I reached 10k before hitting any issues.
Are you sure? I thought they’d covered most if not all bases on this now?
Skyboxes. Also skyboxes.
Skyboxes and the Lighting service in general is really in need of revision.
And teams.