Absurdly high Render time in Task Scheduler out of nowhere

There is a server room in my game which has lots of servers put and before when I was in roblox studio, look at the server models didn’t produced much lag, now it’s completely opposite, when I look at the server models, the render process times sky rocket to 100+ ms even though I changed NOTHING in there, need support if this isn’t just me but others too when dealing with many parts, I’m sure back then it didn’t lag this bad.

Screenshot of Render in Task Scheduler:
ss of task scheduler

EDIT: This appears to be a major flaw of CanQuery property in BaseParts, to all developers reading this please refrain from setting it to false if you don’t want such issue to occur. More information here: MAJOR Studio Bug. (CanQuery performance issue with default RibbonTool's.)

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