Accessories, their constraints, and what needs to be changed

They can do that?

Yeah. One part is attached to my head, the other to my torso. Now it has seams and looks ugly on R15 and even R6.

…why is a beard attached to the torso? :thinking:

It stretches down to my legs.

I inserted this into studio, looks like it is just one mesh?

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I want the ability to wear two pieces of hair. We’re waiting too long.

Oh, weird. The texture looks like it’s been chopped up if you look real close? In-game there’s a giant seam in my texture and it looks broken. The bottom back portion looks like part of the texture got cut then stretched to fit the mesh.

This is because the texture isn’t continuous. Because of the image size the texture is split into multiple parts.

See the texture image here:
https://t7.rbxcdn.com/faadd050ca0897d0e0f5d13bf966b13f

When the parts are mapped to the mesh it doesn’t look quite right, the mapping could probably be changed to make this look better but as far as I know the hat has always looked like that. As far as I know we currently have no way to split something into multiple meshes. This would actually be a good improvement for some items like pauldrons and we might do it in the future.

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I agree with OP. I don’t think Roblox gains anything by limiting which types of accessories players can wear. Even if it does prevent ugly clumps of items, most players prefer seeing ugly hat combos than not being able to make their own combos.

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The point of Roblox is creative freedom, so limiting hat combos does seem pretty counterproductive.

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Draconian design never ends well. Case and point:

  • Outlines
  • Topbar
  • Smooth/Non-Smooth Plastic
  • “Physical accuracy” (addressed by CustomPhysicalProperties/CollisionFidelity)

All of those were part of a ROBLOX “vision”, were severely dramatized, and then surprise when they stopped being enforced with an iron fist the world didn’t end (and in all of those cases ROBLOX improved for the better actually). That’s not to say that because x happened with those features, y will happen by doing the same with accessories, but take a step back and look at what’s being enforced here.

Category limitations are meant to help stop hat clipping, but it hasn’t made any significant improvements. Hats are the main culprit of hat clipping – almost nobody wears two pairs of glasses unless they’re trolling. And hats are still able to be clipped, so what does category limitation accomplish? The only noteworthy item is hindering customization. It’s time for category limitations to go.

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Also like to mention it broke my classic look, I am still extremely sad about it.

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This topic is alive not but seriously now this is still a thing and it’s extremely annoying to be limited like this. My look works when changed in an outfit view but I still can’t put on two hairs inside the character editor and this is annoying as heck. It really shouldn’t still be restricted like this :frowning:

This was fixed long ago, shortly after the new avatar editor was released. On one of the accessory tabs, scroll down to the bottom and click “Advanced”. It will allow you to equip up to 10 total across any categories. You could have 10 hair, 5 hair and 5 hats, etc.

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Dam that is really not user friendly and complicated

But it works, quit ur belly aching.

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Can’t wait to sit there for an hour or more managing and pissing around with all these ID’s. It should be worked into the default way instead of this clunky in-efficient ‘backdoor’ method. It would just make it so much easier to click-n-go like the default, I don’t see a reason to hide and tuck it away.

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Do it once, and save an outfit. It’s not that hard.
I’m surprised someone hasn’t made an extension to remove the cap anyway.

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