Accurate Play Solo

This explains an awful lot. I also cannot test a few games due to this.

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I’m having the same issue that @TheRings0fSaturn is running across. When I try to use this feature it completely freezes and I have to suspend it via task manager.

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Can someone please make a plugin to toggle this feature so its one less step in opening and finding it in settings.

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Where is it even at in settings I can’t find it…

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File->Settings->Studio->Advanced (Topic)

Its one of the first 3 or so it said like “Disabled Accurate Play Solo”

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Please check out Accurate Play Solo Seizes Studio, it seems to be a pretty big regression. This was working last week, but as of this week’s update none of us in this thread are able to use APS at all without it seizing Studio. (Note that first few replies about Roblox downtime being the cause are wrong)

If it would help, I have a dump file saved from when it freezes if you want it.

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Found it, thanks.

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I like it, but there’s an issue related to loading characters.

For some reason, it takes multiple seconds to spawn your on-site character.
Maybe spawning behavior could be altered a little bit?

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Please make sure to report any issues you are having or chime in on existing bug reports - we will be removing inaccurate play solo at some point so we want to address anything which is preventing you from using it.

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You can add it while Play Solo is running, it does not show in the list otherwise. Once pinned it’ll function like the button in the ribbon bar, showing only when Play Solo is running.

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I prefer the old play solo, just because it is so much quicker and speeds up development so much.

I did a test, simply just timing the amount of time it took me to enter play solo, stay in the game for around 15 seconds, then exit play solo.

With the new play solo, this took 1m 04s. And with the old play solo, it only took 22s.

I’m on a lower-end PC and Roblox Studio stops responding every time I press stop with the new play solo.

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I develop on a 2017 Surface Pro (i5 / 8GB), and can confirm Ultraw’s findings. Entrance times aren’t an issue for me however exit times have near tripled.

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I think you should make a feature request about it becoming optional.

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You can currently opt-out by going to File->Settings->Studio->Advanced, check “Disable Accurate Play Solo” and restarting Studio, however in the OP they say that the existing Play Solo will eventually be removed.

cc. @Ultraw

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Can you clarify, what’s the observed time to start the session, and what’s the time to exit?

The Studio release this week sped up starting Play Solo sessions by around 2 seconds. We plan to do more work in this area over time. Stopping the session is a separate issue and should ideally be instantaneous…

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I’m getting the same thing, it takes forever. However, I have a bindtoclose event, and when commenting that out, the “not responding” stopped.

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Just yesterday turned on flag that should fix bind to close sloth. Can you confirm it’s fixed?

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I don’t have any BindToClose events and it still stopped responding every time I stopped

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Exiting the session was always much worse, and kept causing my studio to stop responding.

Tomorrow I will do some tests and compare my starting and stopping times for both play solos

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Observed time to start a session is <1 second, but when you stop a session right now, it takes like 20-30 seconds at least and freezes up the window. This is hindering my work a lot right now because it means I can’t quickly test and fix issues in my project. This happens even on a base plate. I’d be happy to provide more info if needed

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