In this post, I’m going to talk about why I made this rewrite, what it features, and It’s updated.
First of all, some info, original credit goes to Skorpion, he’s the original creator of this framework, and I’m just random guy who is rewriting this.
I’m glad you asked, first of all, ACS wasn’t updated for a looooong time, and It’s outdated, It uses old Raycasting system which isn’t the best and CFrame animations, that’s where this rewrite comes in the sunlight.
- Projectile bullets using FastCast
- Some animations are made using Spring module
- Keyframe animations
- Readable code
- Custom projectiles (COMING SOON)
First get the latest model (in the “Links” section) and import it in your game, then open the folder and put and ungroup models where they belong, there are some premade animations in Animations folder so you can use them, I remind you, they kinda suck.
There are not much guns as of right now (only AKM) but it’s not hard to add more guns and animate them using Moon Animator, Blender or even Roblox’s Animator, I’ve tried to make the process of adding more guns as easy as possible, which we will get through right now
This is NOT ACS mod, this is a rewrite which means it was made from scratch, from ground up!
In ACS_Engine folder in ReplicatedStorage, there are two folders that you need, Models and Guns, these folders contain guns’ viewmodels, you can use AKM as a base, in Guns there are modules that contain the guns’ data as ammo, recoil and if its automatic or not, then just add a tool with RequiresHandle property off with name of the gun you desire in StarterPack, this video may help with rigging your viewmodel, gun and importing/exporting to/from Blender.
If you have a problem you can talk about it in this post or join our Discord server!
- JaceMorphing : Programming, Rigging, Animating
- 00scorpion00 : Original creator of ACS