|
[Studio Beta] Collections
|
|
135
|
12967
|
October 18, 2026
|
|
Engine v1.2.0 | Extend Roblox with custom services, systems and packages
|
|
16
|
1078
|
October 18, 2026
|
|
Upcoming Improvements to Physics Replication
|
|
116
|
9874
|
October 17, 2026
|
|
Collision Geometry Workflow Improvements: Tunable Precision and Better Visualizations
|
|
102
|
7245
|
October 15, 2026
|
|
[Studio Beta] Introducing LibMP: the MicroProfiler API
|
|
111
|
7147
|
October 14, 2026
|
|
Reference Instances Directly with Attributes
|
|
152
|
11528
|
October 14, 2026
|
|
[Studio Beta] Quad Support for EditableMesh APIs
|
|
41
|
7443
|
October 14, 2026
|
|
[Beta] Next-Gen Draggers: New Move, Rotate & Scale Tools
|
|
121
|
9268
|
October 14, 2026
|
|
[Full Release] Ship Fair And Competitive Games with Server Authority
|
|
159
|
15554
|
October 14, 2026
|
|
[Full Release] Input Action System (IAS) & Newly Converted Player Scripts!
|
|
91
|
12828
|
October 13, 2026
|
|
Collision Summaries API: Detailed Collision Data From The Engine
|
|
51
|
5878
|
October 13, 2026
|
|
SLIM debug tints in Studio and Roblox Player
|
|
10
|
3484
|
October 13, 2026
|
|
Addition to EditableAPI; EditableSound
|
|
40
|
1808
|
October 12, 2026
|
|
Emissive Masks are Now Live for Published Experiences!
|
|
65
|
14608
|
October 11, 2026
|
|
Allow Players:GetPlayerFromCharacter to be called in Parallel
|
|
0
|
88
|
October 10, 2026
|
|
Introducing Mesh Streaming and Improved Cloud LoDs in published experiences [Opt-in Phase]
|
|
104
|
10269
|
October 9, 2026
|
|
Frustum Streaming: Stream What Your Players See
|
|
69
|
7177
|
October 9, 2026
|
|
Avatar Joint Upgrade (AJU) Phase 2 Rollout & Updated Migration Recommendations
|
|
187
|
12257
|
October 9, 2026
|
|
[API Update] API Rate Limit Tuning
|
|
23
|
5511
|
October 8, 2026
|
|
Native Alpha Masking for UI Elements
|
|
0
|
111
|
October 7, 2026
|
|
[Opt-out Phase] Introducing Clipping Support for Rotated Elements & Path2D
|
|
68
|
6763
|
October 6, 2026
|
|
[Studio Beta] Updates to Studio Camera That Simplify Navigation
|
|
207
|
9962
|
October 5, 2026
|
|
Avatar Joint Upgrade for Physically-Simulated Character Movement is Now Live!
|
|
194
|
28868
|
October 4, 2026
|
|
[Full Release] Acoustic Simulation: Emit audio with presence!
|
|
97
|
42859
|
September 27, 2026
|
|
[Full Release] Animation Graphs: Create Complex Character Motion Visually
|
|
70
|
11725
|
September 29, 2026
|
|
Introducing Support for Platform Avatars in SLIM
|
|
62
|
6066
|
September 28, 2026
|
|
[Full Release] The Future of Character Movement: Character Controller Library
|
|
165
|
16998
|
September 24, 2026
|
|
[Full Release] Styling Transitions
|
|
69
|
17284
|
September 23, 2026
|
|
[Studio Beta] AvatarAbilities Library for a Luau-Based Character Controller
|
|
136
|
22122
|
September 23, 2026
|
|
Expanding WorldModel Simulation Capabilities: Support for Collision Groups
|
|
32
|
5521
|
September 20, 2026
|