Strofe should work with the free audio uploads and I’ll contact the creator to make the public ones public.
@Maxx_J
I’m assuming it’ll still work after March 22nd since they already work privated, but it would be nice if it was able to detect user-uploaded audio that you own in a group game. I like to upload my audios under my account instead as it feels safer to have it not be attached to a group that can be transferred away.
Audio uploading fees vanishing is extremely exciting, even if most of what I upload now are sound effects!! My only concern is that I assume you can’t actually pay for more audios to be uploaded once you’ve used up your monthly quota. Is there any chance we can pay for audios again past this limit? Sort of like badges now.
I’m also really excited for there to finally be a free high-quality library of sound effects that we can use freely on the platform! I have long stopped using audios others uploaded since they can be taken down at any time, and I have absolutely no idea if they have the rights to upload it, and if I have the rights to use them. I often use sites like freesound & soundbible so I can go through CC0 audios and edit them as needed, then upload them myself privately.
Monstercat releasing more of their library is amazing as well as I think they have one of the highest quality libraries of music on Roblox currently, and I hope we can see some of our favorites getting added!
This definitely has its drawbacks, and it could be improved, but I’m quite hopeful that this should eventually lead to a cleaner library, but I am questioning, why are audios being privated that are longer than 6 seconds in the first place? Aside from it being for creators to manage their content better. Newly uploaded audios were already Private afaik. Can we expect any new measures to be taken? And for this cause, what stops users from doing the same thing?
Ten audio files per month without ID verification.
I’m pretty sure everyone would like to move to unity at this point, considering how Roblox appears to always take 2 steps foward, yet 10 steps back at the same time. This update is going to destroy nearly every game on roblox if its implemented.
Compiling my thoughts a bit more.
If audio was set to PUBLIC by default and we could continue to pay for extra audio uploads, this would be far more bearable. When I say public, I do not mean freely purchasable on the catalog. I mean the audio should have a specific “use” property that can be toggled independently of sales, that is set to “available” by default.
Also, why the hell do I need to upload my ID to get a reasonable amount of audio uploads? I don’t feel like telling Roblox all my personal information for a bloody sound effect.
You knew DAMN well what you were doing with this and I am absolutely disgusted by this shady business practice.
As nice as free audio uploads are, this is an absolutely abhorrent update.
This will ruin plenty of games, and the fact that you can’t use audios that you uploaded on group games is terrible.
And now, the limit. WHY is it only 10 per 30 days for unverified players. I am not ID verified and never will. I believe this limit should be raised for non-verified people.
One of the worst updates thus far.
YEEEEEEESSS this is great thank you now I can do what I love which is great sound design for my game
Firstly - Will the audio still work in studio? or will it be like animations where you can’t play them if you don’t have access to them?
This is an extreme pain point already with animations. It’s going to be just as frustrating with audio. Group permissions NEED to be more tunable and specific if this is the direction Roblox is going with assets!
Secondly - I develop my own game locally (place file on disk) and the audio discovery is telling me that none of the audio I’ve uploaded (both via group + my own account) are OK. Will this mean the audio wont work when locally testing in Studio? I don’t want to have to upload my place to test things like audio. Seems like an extra painful step being added in the development process there.
Lastly - Assets by a group’s owner should also work on a group game. Some of my older audios are on my own account rather than uploaded to the group, and I don’t want to have to dig up the files to re-upload them. I don’t even know if my composer has these files himself anymore, either.
I haven’t verified yet, and I can upload 10.
It’s going to be a pain to work through all the audio in my old games, but by the sounds of it, it will definitely be worth it.
I like this. It’s basically like Animations.
But wait, it’s basically like Animations?
Something doesn’t seem right here with that. I’m not here to complain or anything, but I really need to emphasize something here that is going to hurt a lot of games, very badly.
Audios that are longer than 6 seconds will be automatically privated. If the original uploader agreed to allowing copying of the audio (and there is a ToS section on that, that you Roblox told people to agree to), it shouldn’t be set back to private. The user might have genuinely uploaded the audio to allow others to use it for their own Experiences, and now that, that is being taken away, it puts many games that rely heavily on sound for an experience, at risk of dying out completely.
I would prefer it if you Roblox sent out a message through the Messages section of the website asking the user if they would like to private their existing audios or not. That way if we do have an existing developer who wants to keep all their pre-existing audios public for others to do, they can do so without it being a painstaking process.
I feel as if this feature is going to help lift the personal development burden, however it’s putting a huge load of a burden on those who never uploaded audio assets due to not being super rich in terms of wealth.
I’m sure there are better ways we can execute this, and I hope it has more time for thinking over. Other wise, good change.
The addition of free audio is great! That was one of the BIGGEST barriers I had with game development. On the other hand, existing audios above 6 seconds being privated is a really bad change (unless it’s temporary and just for moderation, I remember playing tower heroes and somebody playing sexual audio.)
Remember every time an audio was deleted it would play one of seven terrible songs?
Its happening again, but on an extreme scale
Audios will be private by default, a lot of people do not understand that you can set the Audios to public for other’s use, audios will not be locked onto the creators places, no, they will be based on permission.
Incredibly disappointed with how this sounds, majority of games rely on the sounds on the toolbox, including some of our own, will definitely put a major blow to how we work.
I hope this will be reconsidered before the 22nd.
This seems like a terrible idea. For those who either don’t want to or can’t verify with an ID, 10 per month is terribly limiting and while this normally wouldn’t be an issue, preventing people from being able to use other people’s audios makes it so that you can barely upload any unique sounds you want without having to either verify or wait a few months, which I imagine isn’t preferable. Having to upload something that someone else has likely already uploaded seems pointless and tedious to have to install music then upload it one at a time. Free uploads seem nice, but I’d much rather be forced to pay to upload music but still be allowed to use music that other people uploaded than be only able to upload audio 10 times per month.
With the many older games I have, they rely heavily on third-party audios. Locking all old audios is going to heavily cripple most things I’ve worked on in the past. Any audio that is freely available for someone to “get” (allow copying) should remain classified as public, and instead set everything that isn’t set so other people can get become “private” by default.
Setting everything over 6 seconds to private completely defeats the purpose of having an “allow copying” feature under configure audio.
The songs were actually cool by themselves
Nope. People have posted screenshots showing how their group games cannot use their assets.
Absolutely frustrated right now. Thank you for giving us developers the ability to upload a hefty amount of audio free of charge, but…
From what I’m reading, this is going to hurt so many games that use free audios. These audios were made public. They were set public by the uploaders of them for ANYONE to use! Why would you make them PRIVATE AND UNUSABLE if they were set to public for ALL to use for ANYTHING? The worst idea ever. No good reason in my mind to do this. At all. And with a deadline of only 2 weeks? This is a TERRIBLE MISTAKE.
Tons of games created on the platform (including some of mine) utilize a good amount of free audio. TONS created over the past decade. This change is going to hurt ALL of them (especially games that have boomboxes!). Some developers of games aren’t that active on ROBLOX and won’t be aware of this.
PLEASE re-consider this. You care about your developers, don’t you? The audios that are currently public on the catalog should remain public, just as their uploaders set them to. Apologies if I’m coming off as rude, I don’t usually make posts like this.