[Action Needed] Upcoming Changes to Asset Privacy for Audio

asdasd


I’m sorry, but even as a billion dollar company, I would not want to pay that kind of money to anyone.
Especially to every plaintiff involved in the case.

The goal of a company to maximize profits and to minimize losses.
Roblox thought that this update would minimize their losses.

Is the update a good one? Hell no!
Is doing something better than paying no less than $200M to each plaintiff involved? Yes!

Now, Roblox could have tried fighting the case, but, for some reason, Roblox decided not to.


ALSO

POV: braindead and didn’t read the main post Pepega

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I hope your new game, Project Hunter has every single audio created by you and not taken from any form of anime.

I hope me doing some Dragon Ball reference blasting you isn’t 6 seconds longer just like in the anime. :wink:

image

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Currenly the only way i know of checking audios is to head to studio, then add a sound then change the soundid to the one you want. Next head to plugins and then the sound discovery plugin that was added in this update.

Better to take the loss than push this crap. It’s insane. It’s like they barely tried to fight the case and barely tried to make the changes bearable to devs.

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I don’t want it. I think its a bad plan. Are you confused?

think of all the open sources!

Think of those who don’t have access to audio programs like some others do.

aight well I’m not gonna be able to make games anymore
I never get sfx right the first time and only having 10 uploads a month means I’m screwed (especially cause I work on multiple projects at once)
So godot and unreal are looking real hot now ngl.

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At least we still have access to sites like bloxids.com that you can search up audio IDs on, these sites probably won’t be going away any time soon, and they have already cached almost all the public audio catalog.

This is basicly what roblox is writing inside there code to block all the songs from the market place that are longer then 6 seconds

local VisibleonMarketPlace = true
local Privated = false
local Songs = game:GetService("SoundService")
if Songs <=6 then
	Privated = false
	VisibleonMarketPlace = true
else
	if Songs > 6 then
		Privated = true
		VisibleonMarketPlace = false
	end
end

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Wow, this just shows that roblox is just watching us complain about this update, and then they just ignore it.

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So long long years worth of audio that are 5.6 seconds or longer (according to a person I know it rounds up the integer to 6) will become private? That’s a heck ton of audio, and it’s gonna impact ROBLOX really badly. I don’t like this update. I’d rather be spending ROBUX for every audio than have a lot of good quality audio be removed

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First of all, have you heard of abandoned accounts before? Those people will probably never log on to make their sounds Public. Second of all, this doesn’t seven make asset protection greater because all they are doing is locking us away. What they should have done is made all copy-locked audio not work, but instead they are removing the un-copy-locked audio too. They could have put a copyright filter instead. I know you can upload audio for free now, but only 10 or 200 depending on your current state. Imagine you make a game, or audio and nobody is even here to see this accomplishment, well that’s what Roblox is doing. They are gonna apply this to everything else too, so everyone get ready for some absolute crap updates. I’m not even half-way finished with this rant. You can only upload 10 audio per month if you aren’t id verified, but why would you give personal info to a company just so you can get an extra 190 audio uploads. I think they are doing this, so people can get id verified. I know this is a hard situation Roblox, but put some effort into this for once. You have been using the same moderation system, but instead of upgrading you will just delete our audio library. They are gonna kill their platform at some point. Some people will stay, but they will lose the majority of their developers sadly. I really hope Roblox reconsiders - The egg god

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THANK YOU FOR THIS WEBSITE
caps

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question…
if for example a creator uploaded a song they own into the roblox library and they WANT to make it free for the public to use
can they manually set it to public?

I find this good and all that it will be set to private by default… but you can change it to public if you wish

Ive heard that their are people hating this update because you cannot make the audio public, it will be private and forever be private

is this true?

Yeah, true. Roblox is like one of those kids that can’t stand up for their selves when they’re in danger. Also, roblox could just not private all audios with the audio privacy update, it’s just dumb and as I said before, it will break many games

L update + common roblox L move

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Lmao, there trying to go ‘WAIT 5 MINUTES BETWEEN POSTS’ because of the backlash, David and the people who thought about this stupid change instead of fighting the case, stop being sheep and do something!

You are destroying the marketplace, at one point, there will be no point in having a marketplace.

God i want to quit so badly…

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You can’t make it public right now, but the new audio isn’t the problem. Its the 16 years of Roblox audio they are deleting now. 2006 players probably won’t log back on, and make their music public again unfortunately.

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One thing that should be done is if the audio file is blocked it shouldn’t take a free upload.

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