This change is clearly tragic for most people given the feedback – I am not trying to ignore that.
However, I want to focus in on some tooling that would alleviate much of this:
1. Provide Group/Account Mapping for Sounds
I have uploaded sounds in different groups, all of which I own or have admin control over. We need options to map these sound assets transitively. This would solve the multi-group / multi-account ownership problem.
2. License Upload / Ownership Verification Tools
I actually own 2/3 of my audio that has been flagged. I purchased this audio using a monthly subscription from one vendor and individual licenses from another. But there is no real way to upload a license except to try to add it to the description fields (which will be 60% redacted). If we could prove ownership, then this would be very helpful. I’ve spent over $500 USD in licensing audio assets in the last 2 years, but very few of my assets are properly being recognized as licensed.
3. Simple ML-Based Audio Similarity and Replacement Tool
If you had a simple tool to scan audio content and find options which are very similar from various Roblox free catalogs and/or community licensed sources, then this would help. The same tool could be used to find commercial licensing options from audio licensing partners too (often an exact match). This could allow for a broad refresh of audio to free versions, but with a loss of fidelity.
If the original audio context is also maintained, then this audio mapping can be improved and the results shared across creators to improve quality over time. Note that you could pay humans to check qualify for this as workers and to generate initial labeled data - lots of people might work for Robux to assist with the effort.
Next Steps
- Selfishly, I am pretty desperate for #1 and #2 asap!
- I’m happy to help with #3 too – DM me if you want details.