Roblox is becoming youtube.
Making garbage updates because they know theres no competition that can stop them.
I highly disagree, have you seen what people have been saying? The library is locked up, anything that is under 5.5 seconds (since they round it up for some reason) is now no longer allowed to be used, doesnāt matter if it was public in the first place. Smaller developers rely on the library, I am a small developer and I require the library for many different types of audios that I canāt afford to mass upload.
I was, joking??

. Without Roblox, there is no us.
Without us, there is no roblox.

Roblox is becoming youtube.
Making garbage updates because they know theres no competition that can stop them.
Imagine if roblox removed dislikes lol
Without us, there is no Roblox
I have 2000 uploads. I own a emote game, I have to re-upload 150 audio assets. I rely on the library for sound effects, all the ones I have chosen being 2-5 seconds long. I have no issue with this update.
#1 would probably fix audio privating issues on games that use custom audio only uploaded by the accounts that made the audio for those games, which is a good thing. The only issue is that many of said games still use audios that are not owned by any accounts associated with the group or game, so at best it would mitigate the issue (probably sufficiently for the larger developers). Something is still better than nothing, though. #2 has been an ongoing issue for a while now, that Iām not even sure if Roblox will ever get around to mitigating/improving; however I agree that is something that should be looked into, as that could reduce cases of audios that are using copyrighted music without a license/express permission. #3 is a very interesting concept though, and could be used to mitigate copyright issues that caused this update in the first place (although itās far too late to push this back now).
remember scripting
remember how when sounds dont load errors occur
you know where im going with this
The only reason I think your completely fine is because you have 2000 uploads. How would it feel to be limited to 10 or 100 uploads?
After reading through the post and many of the replies, and seeing for myself what this is going to cause, I know Roblox is going to take a heavy blow from this. Many players are going to be confused about where the sounds in their favorite games went, or where the games themselves went.
Roblox has a history of making updates that everyone hates, we all know this. Weāve all come to know that new Roblox update = head to the dev forum see the new broken things. Weāre tired of this.
Roblox, seriously just stop. In the original post, I donāt even see a reason for why you are doing this. Please correct me if I just overlooked it.
I used to want to work for Roblox some day. In developer relations and help developers to have a better experience on the Roblox platform. I can kiss those dreams goodbye. I now see working for Roblox would be a disgrace, in my view.
I donāt know if itās possible for an update such as this to be reverted, and even if it is reverted, the damage has been done. Thousands of developers have already removed the audio from their game, and many games have already been impacted. This is going to absolutely destroy almost every single game I have created. This is the beginning of the end of Roblox. Can someone point me to another platform I can continue my programming on?
RIP Roblox (2006-2022)
Thatās just you. Lots of other developers rely on lots of audios over 6 seconds.
My game is scripted decently, my game still runs exactly the same when an audio asset id is equal to 0. In the possible future I can provide with scripts on how to fix this, but I donāt believe an entire script should stop over one (or a couple) audio/s, this update isnāt destroying games.

The only reason I think your completely fine is because you have 2000 uploads. How would it feel to be limited to 10 or 100 uploads?
I agree, although I have no doubt in the future Roblox will inform us on how to get more uploads.

Thatās just you. Lots of other developers rely on lots of audios over 6 seconds.
coughs record audio before update, upload it. Done.

Can someone point me to another platform I can continue my programming on?
I heard Unreal Engine is really good, you could start there. Seems promising
I have 10 uploads per month. Lots of others also have 10 uploads a month. We can upload an ID to get 100 a month, but lots of us either donāt trust Roblox with information this sensitive or are too young to have a proper form of ID.
Now lets take your example of 150 audio assets to re-upload, except now you have 10 uploads a month. Thatās a whole year of your game not having the sounds it used to. Alright, sure, you upload your ID, it gets accepted and you now have 100 audio uploads a month. Thatās not quiet 150, so youāre still going to have to wait a whole month to replace the missing audio in your game.
Not everyone is as lucky as you are. At this point it might as well be luck, because who the hell knows what the criteria for 2000 audio uploads is. Roblox sure isnāt telling us.
Clearly the only way to solve this is to not make assets private, but instead replace them with 15 second - 3 minute music tracks.

coughs record audio before update, upload it. Done.
Issue, what if they donāt know how to make audio, what if they lack the funds to make audio or hire someone to do it. what if robloxās audio choices dont work. what if they canāt because they already used their 10 Uploads a Month. thereās many issues here.
AND I JUST CANāT HANDLE THIS MESS ANYMORE!
This was My passion to make games for people, and Now it just hurts to see Roblox do thisā¦
it uses c++ and that is a REAL headache
c++ sucks so much

coughs record audio before update, upload it. Done.
I wonder how developers with more than 10-100 audios in their game are going to upload a ton of audios if there is a limit.
Just realized itās snowing where I live
Iām not verified, people said maybe because of devx, I never have, people say maybe I own premium, I donāt. Iām puzzled too, but Iām not complaining (LOL).

Issue, what if they donāt know how to make audio
Then donāt upload to begin with until you learn.

what if they lack the funds to make audio or hire someone to do it.
I donāt understandā¦?

what if they canāt because they already used their 10 Uploads a Month. thereās many issues here.
This, I do feel a solution is needed here, maybe if you run out you have to pay? May be good compromise.
Let me hold you right there.

this update isnāt destroying games
Sure, it wonāt exactly destroy games that have active maintainers; but it will most certainly destroy the immersion to a noticeable degree at minimum. If you get unlucky and run across an experience that gets hit really hard by this update, theyāll probably have simply closed down. Remember that games on Roblox only have visuals and audio to work with in terms of immersion. Shoot one in the foot with a rocket, and youāll essentially throw the game for a loop. Do you see the problem yet?
Additionally, you donāt seem to understand that the 10 to 100 audio limit is what most people are stuck with; and even for those with a limit large enough to re-upload all their audios, two weeks is simply not enough for many to adapt to this drastic change in time.

Can someone point me to another platform I can continue my programming on?
Iād recommend Unity or Godot. Never used Unity myself, but Iāve heard good things about it. Godot Iāve used a bit before, and it wouldnāt be hard to go there from Roblox as there are a lot of similarities.
If you want some really cool graphics, Unreal Engine is a good choice as well.
If you want something like Roblox, Core Games is also an option. It uses Unreal Engine, and scripting is done in Lua.
If none of these are good options for you, Iām sure a bit of internet surfing would give you some more options!