I think major changes to assets on Roblox are not only needed but long overdue. Sadly, major changes to how assets work are bound to break how things used to be.
Personally I think that this is a great time to improve other metadata associated with specific asset types like audio to help transition this hard break for a lot of people. For example - there is currently no good way of finding music that loops, which is very important in game design. The number of times the free music from Roblox partners has sounded great until a fade-out ending is extreamly dissapointing and basically what made me give up on using the catalog. Discoverability via important metadata tags is basically required in this day and age.
I look forward to a future where creators can share their assets for use by a user, group, or experience as well as sell rights directly through the marketplace on a basis of per user, group, or experience. Seeing this extend to all sorts of assets such as animations, scripts, images, and more is very exciting for the future of Roblox as a platform.
I look forward to seeing how Roblox handles continued efforts in being a modern powerhouse for development on a wide spectrum from beginers to experts.
Adding to my last post, roblox could have a chance of winning the case. In one of them repliers here, they sent an imagine of one of the claims made by the music department thing, that others now call roblox a ââmusic gameââ⌠That review was made by a 5-9 year old! Also, they were probably talking about Ro-Beats or something! Couldnât Roblox just say that the reviewer was talking about one of their rythm games or something? I bet that if roblox actually tries fighting and not being a 8 year old kid who canât stand up to problems, they might have a chance of winning, as most lawsuits now are just plain stupid. So roblox, I still have faith in you guys if you back up your reasons with true evidence. I hope for the privated audios to be a temporary feature, and not a feature that would stay on roblox forever, as I make games that use free audio, and making audio by yourself isnât as easy as making your own animations : /
I read an article talking about the settlement agreement and how the sentiment was that the record labels are hoping to work with Roblox, it is possible that this will open the door to including mainstream music. Iâm not sure how it would work, but the record companies want in on âthe metaverseâ, so who knows maybe in a year the library will be full of Universal Musicâs artists. (theyâd have to figure out a way to contain the tracks into certain games or maybe even have players buying tracks with some sort of usage rights) You never know.
I donât know maybe I missed that, but the lawsuit did say that roblox was to Permanently stop infringing on their copyright
c. For such equitable relief under Title 17, Title 28, and/or the Courtâs
inherent authority as is necessary to prevent or restrain infringement of
Plaintiffsâ copyrights, including a permanent injunction requiring that
Roblox and its officers, agents, servants, employees, attorneys, directors,
successors, assigns, licensees, and all others in active concert or
participation with any of them, cease infringing, or causing, aiding,
enabling, facilitating, encouraging, promoting, inducing or materially
contributing to or participating in the infringement of any of Plaintiffsâ
exclusive copyright rights, including without limitation in the musical
works listed on Exhibit A
Roblox and the National Music Publishersâ Association today announced an agreement that âsettles any previous claims against Roblox and sets the foundation for future partnerships with global publishers that will unlock new creative and commercial opportunities on its platform,â according to the announcement.
Oh they made a new agreement, thatâs cool. I hope they team up and make gets moderation less strict so we can stop being moderated for uploading harmless audios. The moderation wonât have to be as strong if thereâs less copyright and lawsuits to worry about.
But, I did calculations. Lets say roblox has to pay 200m to 300 plaintiffs (probably not that much, but its an estimate). 200m/300 is 666,666.667, and that is how much money they would pay to each plaintiff. They would have about 87.9m dollars left, 88b - 200m, (if this calculation is wrong, im sorry as im not that good with making equations) and that is still enough moeny to keep the company growing! Plus, there are children who literally pay to get robux (kids who like flexing valks, slenders, you kind of get what type of kids im saying.).
I would think it would be the opposite. If theyâve agreed to allow no copyright infringement, theyâll have to crack down on users uploading mainstream music.
Upload a couple T swift songs and poof youâre gone.
There HAS to be some better way to go about this man. Iâm a horror game developer and with all audios going mute Iâm screwed. Please think this out a bit more carefully by taking the feedback from the community and fitting it in somewhere in this situation to balance things out a bit more. No audio means a massive loss in players, meaning in even more loss of money soon leading to going bankrupt. Itâs something big, either you take our word in consideration too for once or you guys will become history.
Hmm, yes you are right. So, idk if this would be the same lawsuit or a previous one, at any rate, it shows they are looking to partner with the record labels. I just wish theyâd figure it out without breaking so much stuff!
This is a horrible update! Think about this. Letâs say you developed a rhythm game, and all music in your game came from the catalog. Now imagine you play the game and then all of a sudden, everything is muted. The games that are affected by this terrible update are mainly games that use audio essentially. Some games (specifically horror games) have their immersion ruined due to missing audio. I get that the music companies are suing Roblox and stuff, but there has to be a better way to combat this rather than shutting the entire library down.
Thats what im saying! They dont take out opinions in consideration! There is a 1/1000000 chance that they would listen, and iâll love to see roblox prove me wrong.
2 reasons
bad solution
there are valid counterarguments to this, and it is still hotly debated
and its exploitable
yeah, lower pitched song, slap a pitchshifteffect and you basically have whatever audio you want
People are going to bypass audios like never before. Back then, people bought Robux to bypass audios. Now that doesnât even needed to be done. Itâs as simple as use an alt account to bypass the limit.
The audio privacy. I understand the lawsuit and that Roblox has to do something, but bruh. This is not the correct thing to do.
They also did a copyright audio sweep. This audio sweep falsely detected one of my audios as copyright, when the song is not copyrighted. This part is kind of off topic I understand, but it just comes to show how bad Robloxâs copyright detection system is, and that they can just improve it to easily solve this problem instead of this audio privacy update.
I donât think Roblox will be going bankrupt any time soon
No matter how much people donât like this update, I doubt that this will cause Roblox to lose more than they wouldâve if they hadnât pushed this update.
It was either give $200M to each of the plaintiffs involved in the class action lawsuit or cause mass disruption in the player and developer communities.
The only thing they can actually legally do now to make this update better is to give out more than 10 uploads a month to people who wish to not give their ID to a billion dollar company.
again, this update is fundamentally flawed
bypassing community will bypass more than they ever will and it is inevitable that they will find solutions to this
its inevitable and roblox is just speeding this inevitability up tenfold