[Action Needed] Upcoming Changes to Asset Privacy for Audio

i agreed, Kevin had much better audio selection than what roblox had gave us.

New APM:
No one wanted and cared but gave it to us…

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This one is also pretty good:
https://www.roblox.com/library/1847853099

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i love how the genre of determination is corporate.

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what the hell is corporate? in all of my years in choir, music production and music listening never have i ever seen corporate LOL

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Maybe some of the new music partnerships will at least be OK? I’ve looked at Position Music a long time ago and do remember seeing some genuinely good songs on there. Lot of stuff that people could actually use in a game instead of only in the background of a TV show.

Still needs a better search function though to sift through all the bad though…

I’d rather not chalk it up to people “complaining like they do”: With how Roblox seemed to have handled such a drastic update like this, the overwhelmingly negative response to it was honestly expected. Yes, people have defiantly been over-dramatic about it and the back-and-fourth arguing can get tiresome, but it is kinda understandable why people would be upset as they are.

As someone who did their fair share of listening to Aphex Twin and other copyrighted songs in-game before, saying that Roblox didn’t do anything wrong would be, at least, partially false. Roblox has definitely taken steps to negate this thing from happening, but they didn’t seem to do enough to stop people from continuing to upload bypassed audios in the long term. And again, Roblox could easily defend their case when it comes to the lawsuit they had (Bringing up Zeezy’s post about the lawsuit again).

There are way better solutions to this problem rather than restricting how many audio files people can upload and telling them that they have to reupload their back load of sound effects and music. Even if this was the only solution, they could’ve done it in a way to where they aren’t crippling smaller developers, either on accident or on purpose is up for you to decide.

That’s it? Not the fact that an entire library of other sound effects and music is essentially get wiped out? Not the fact that audios hosted under a group wont work in a group’s game(s)? Not the short time period Roblox gave for developers to reupload ALL of their games audios? Not the small monthly audio upload limits for certain people? Then again, you have the 2000 per month limit, that likely doesn’t affect you much compared to other, smaller developers :confused:. And to refer to a bit you said in a older message.

This isn’t very exciting to me as it might be to you. Being limited on the amount of audio files you can upload because you didn’t do this or because you didn’t do that can suck for smaller developers, and could probably cause a divide between the bigger Roblox developers and the smaller ones. Yes, there might be that new library of music and sounds Roblox uploaded, but for people who want a specific sound that they want to upload, if they hit their monthly limit beforehand, either it be 10 or 2000, they’re essentially out of luck until the next month. The limit sucks in general, in my honest opinion.

That’s something I can partially agree on, it’s expected that older games are bound to gradually break as newer updates roll out over time, that’s just how Roblox is. But even more recent games could end up breaking to certain degrees because of this update, some of them not as well maintained anymore. Leaving a lot of older games in the dust because their audios got caught in the crossfire doesn’t seems right to me.

Yay! Stock audios! That’s cool and all, but even that’s it’s own double edged sword.

Honestly, me too I guess. But hey, anger can do some wacky things.

While it might not be as bad to you, it could definitely be as bad to other developers, composers and anyone else who plays Roblox. Not everyone is going to have a equal result to this update, especially when you look at it now where people are already dealing with complications with reuploading their audio files for their games. While some might ride the waves just fine, others might end up getting swept away with the issues this update brings.

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Core is another choice, It doesn’t have the same user-generated catalog but at this rate that wont matter soon lol

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I agree with mostly all of your message except for the server room part. Firstly, they don’t make decisions in their server room, they’re are multi billion dollar corporation. They make decisions in their corporate offices. Secondly, their server room IS a server room. I think what is happening is that they’re just reaching the limit of how much roblox servers can handle. They are upgrading, they just don’t tell you. It’s like how they don’t tell you about the anti exploits they add into the client. They don’t tell people because it’s common sense.

Ohh ok my bad. I thought they meant like dante from minecraft

Who the hell is dante from minecraft?

Can I change my audio assets back to public if they are made private on March 22?

  • No, the ability to set audio to public will be temporarily paused while other solutions are being looked into.

Shouldn’t you have actually done that FIRST before announcing this?
I’m actually ticked off with how this was handled.

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I was just saying how dante was a type of dictator like that one guy. I wasn’t randomly talking abt it as he asked me who dante was,

It appears to be cool,Making audio free is a fun thing.

But why restrict game audio to only their audio? Are you trying to restrict Boombox´s audio use?

It doesnt make sense to restrict it.


Oh really? So they will only work if they are uploaded by the creator of the game?
So there should be no issues with an audio file that’s royalty free, and published by me, right?

Apparently not. All sounds in my game that are over 6 seconds and not owned by roblox have been labeled with a red cross.
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I would expect you guys to at least make it work as intended. This audio manager plugin seems to ignore whether you’re the creator or not, it just says that any 6+ second audio asset that roblox didn’t create is unusable.

How are we going to upload music?

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But then you can’t use the audio uploaded to alts in your game, because it would be private to their account. But I guess you could make alts and have them upload audio to a group

The Red cross marking means it’s not usable by any entities that didn’t create the audios, the same goes for Groups for some reason, which needs a damn fix because it’s straight out idiotic.

It’s because it’s a group game, so audios under ur acc can’t be used in group games. It’s really annoying and should be fixed

It’s not a group game. The game is owned by me.

Why is this agenst the TOS? Theres 0 way of knowing if a person has done it.

Yeah, I was talking about the groups :sweat_smile:

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This is really unfair… Games are getting ruined from this… :sad:

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