wow, it’s almost like this policy should be done DIFFERENTLY so this ISNT EVEN AN ISSUE.
Okay, here’s an idea. You all can get a better copyright handling bot, and NOT private audios longer than 6 seconds.
Well the issue is that most of my audios that I have were made by me yet they get taken down for copyright.
What??? Why would that be, MAN ROBLOX MODERATION = Moldy potato
There is already another petition idk if yours was the original Petition · Revert Roblox audio update · Change.org
Day 5.
Roblox barely responses.
A few devs quit.
Why am I still here, roblox doesn’t care about small devs, that’s clear now.
No clue why, it happened when this update went live idk if it’s the bot being overwhelmed or if roblox’s copyright department is brain dead
I have been working on a game with 200m visits which is stuck to someone else his profile with no way to transfer it over to a group game.
This big of a game and 5 years of chasing on the devforum trying to get the functionality to transfer it to a group game and having to go through so many issues, yet 5 years later its still not possible.
This change will create yet another negative point to having a game stuck to someone else his profile.
You know it’s bad when the tread has over 4k replies and keeps on giving. Seriously, this is patheic on many levels.
everyone has been asking for this but i guess they’re too lazy to make this…
When granular audio permissions arrive you will be able to grant the appropriate permissions on sounds such that said inactive user will be able to use them. Those granular permissions will unfortunately not be available by the 22nd, but long term that setup can be accommodated.
We simply CAN’T use audio at all at this point. You get banned for uploading it and can’t use anyone else’s. Why does roblox want to dig its own grave so bad?
Please tell me that it’s april 1st already. Some developers have to upload TENS or even THOUSANDS of audios in span of 2 weeks. Most of them have only 10 UPLOADS PER MONTH! This is unacceptable.
I am slightly worried about this. I do hope they dont privatize meshes. I hope they at least give us the ability to set the publicity of our work. Although It would be nice to be able to sell assets like audio and meshes.
Please tell us what long term may mean. How long will I have to sit around with my thumb you-know-where with my group’s game sounds silent while I wait for a permission setting to be able to make those sounds owned by my profile usable in the group game?
Is the sound upload limit expected to be raised, though?
Why is it forced to make such a big change like this when there is no alternative to making it possible for everyone (yet)?
If the change is so big it should get delayed to make sure everyone can adjust to it.
An experience without audio is like trying to cross a road while being blind and deaf which causes the person to be driven over by a passing car because you cant hear the car, not all sound effects are shorter than 6 seconds, only loopable sound effects are.
We dont even know when the permissions will arrive, so far with this information all we can guess is a possible date of tomorrow to 10 years from now.
When Roblox says “in the future” this usually means months if not years (Or sometimes never lol). Granular audio permissions should come out with this change, not after. Should we all sit around and wait and hope Roblox will give more audio settings soon? No, because Roblox is terrible at fulfilling useful updates in a timely manner. Now every developer is forced to move their assets which could be in the hundreds, or up to thousands, even if they have uploaded them on their account but in a different group. Or we can have silent games, YAY! For people who have only 10 uploads per month, there is physically no way to have their games work as intended. They are stuck with Roblox’s unorganized stock audio. This is making developers do unnecessary work, and Roblox’s brilliant response is a partial fix ‘sometime in the future’.
I do not mean to be disrespectful to any Roblox employee, I am just heavily dissatisfied with Roblox as a company and how they are dealing with this whole audio lawsuit. Hopefully you can understand where we as developers are coming from, and why we are annoyed. Thanks.
Offsale = People can not add the asset to their inventory, but they can use the Id on the URL to use the audio in games.
Archived = Prevents audio from being used in games. Archived assets can be restored at any time.
Private = Audio cannot be played in games unless the audio creator is also the game creator.
All UGC audio longer than six seconds may be put to this setting next Tuesday and you will be unable to change them back to Offsale or Free for the foreseeable future.
Remember when they said about releasing an alternative to on-site forums “in the future”? Yeah, history repeats itself. Silience and lack of communication is “the future” apparently.